View Full Version : Character: Eve

12-11-2002, 01:39 AM
:wavey: I guess my post got lost or something I'm not too certain to tell ya the truth but here it is again. This is my first try at making a head. I normally do space ships and such but since it appears to be frowned on around here I'll post this female hopefully humanoid looking head. And since it's my first female head I've called her Eve. I'm useing 3D Studio Max 3.1

12-27-2002, 11:48 PM
I kind of went back to the beginning because I didn't like the shape of the head. I forgot to mention I'm useing 3DMax 3.1.


12-28-2002, 12:22 AM
She remembers me a cat! Try to make eyes with an iris and try to do them less wide open.
However to judge the model I think you should complete the face making the nose and the mouth. Good luck and don't give up :D !!!

12-28-2002, 09:24 PM
Try to make eyes with an iris and try to do them less wide open.
The eyes are large because of the tutorial I'm useing to do this is a little more cartoonish than it is realistic. I know this will most likely turn out looking kind of half-assed but I expect to improve after doing a few heads. The only problem I see in the future is that I suck at textures and I don't have any kind of hair plugin so I'll have to model the hair as well.

Thanks for the comments.:wavey:

12-29-2002, 04:14 AM
looks like the Joan of Arc tutorial. Great tutorial, I just finished it myself too. Keep at it!

12-29-2002, 06:21 AM
:buttrock: You are correct.

01-15-2003, 12:34 AM
I can already see a few problems to fix.

01-30-2003, 05:05 AM
I fixed some of the problems. And created all new ones.:D

01-30-2003, 05:47 AM
Looking great! I had a lot of problems with the eyes and mine probably still aren't right. If you're interested, there's a whole thread devoted to this tutorial in the 3ds Max forum. A link is in my signature. It's been really helpful for me to have other people to ask questions to, since we're all working on the same stuff.

01-30-2003, 06:31 AM
I don't know much about max(maya is my software), but are you modelling by extruding edges? I've seen others do it that way, and wondered if it's better than starting with a cube to biuld a head...box modelling I think people call it. Any way it's too soon to really crit, but keep working on it.

01-30-2003, 04:39 PM
fleedawg: Thanks, I'll check it out. I'm not crazy about the eys I've done and the head is kind of mishapen. I plan on lots of tweaking later. :D

monkeysweat: I'm extruding edges. I just find it to be easier to control the shape.

02-24-2003, 03:09 AM
Did a bit more work on it. I also played a little with textures.
Almost normal.
And what I hope will turn out to be M'Aangan.

02-24-2003, 07:38 AM
Looking nice. I just wonder why it nearly *always* seems that all the heads are from the same mold. No real personality, a personal look is usually missing. Are everyone somehow using the same reference pics or what? ;) I hope you get some personality out of it.
The Jean of Arc tutorial is damn good, I like the technique because you can see the result pretty much in real time, and it's all the way 3D, not 2D which is then turned into 3D (I tried different techniques and they never worked for me). Anyway, here's a link to my head WIP with the same technique... http://www.edu.lahti.fi/~jusas/girl/girl-collage.jpg (yes yes, not my thread, but posted anyway as an example of a little personal look)


02-24-2003, 10:07 AM
Right, I just replied to this, and attached to big a file. *mutter mumble* so I now have to rewrite what I already wrote ones.

It's a good start, but it needs more work.

It is a bit hard to be specific without wireframes, but these are the areas I think need improvement:

1. The cheek. It looks sunken in where it should be standing out. It's an area that most people find quite hard to get right the first few goes they have at facial modelling, but an area, that if you get it right, improves your model greatly.

2. The head/forhead needs to be rouded. At the moment it looks more triangular. You can see it just from the way the light/shadow falls on the head.

3. The area above the lips stands out a bit too much.

Keep working!

02-24-2003, 09:37 PM
:beer: I just wonder why it nearly *always* seems that all the heads are from the same mold. No real personality, a personal look is usually missing. Are everyone somehow using the same reference pics or what? I hope you get some personality out of it.
I just think that there's nothing there to give the face a personality, like lines or scars. Other types of blemishes. Also the face is currently symmetrical and that could be hurting it.

Carina: Actually you've pointed out all the things that felt was wrong. The forhead area has a kind of ridge that I have to get rid of.
The cheeks do need to be brought out more, although I have seen people with cheeks like this.

The lip part I'm not to certain about, I kind of like it. I think it looks like it's sticking out to much because from the example you used I still haven't put a tip on the nose. I'll finish the lips before I decide on whether or not it looks good.:beer:

03-30-2003, 06:49 PM
I let this go for too long without working on it.
I've made the nostrils for the nose. SO far the nose is the one part I'm very happy with. I've worked a bit on the eyes that I've noticed are too far apart. And I made the mouth. The lower lip could use a little more definition, it's a little to weak for my taste and the whole face is a bit too manish looking so I'll have to work on that.
Just playing with lighting and textures. :D
I can definately see that some tweaking will be needed but for my first non spaceship I'm happy with the results so far.:D

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