javierdl
02-15-2006, 12:13 AM
I was just reading about this feature in the Mtl Editor, from what I read in the Help file it sounds very interesting, but it doesn't give much insight or concrete examples of its usefuness.
Would anyone care to share opinions/insights/comments on this one in order to get a better grasp of this?
Thanks in advance,
The info below is an excerpt from the Max8 Help file.
Material Editor > DirectX Manager rollout
http://www.javierdl.com/temp/rol_viewport_manager_max.gif
DX Display of Standard Material—When on, displays the active material as a DX shader. You can save the material as an FX file by clicking Save As .FX File.
For full support of this feature, DX9 must be active.
Warning: Not all standard 3ds Max features can be represented by DX shaders, and you it is possible to create a standard material that is more complex than a DX video card can display. DX shaders do support the most commonly used material components: diffuse color (or texture), specular highlights, opacity, bump mapping, and reflections.
DPC
Would anyone care to share opinions/insights/comments on this one in order to get a better grasp of this?
Thanks in advance,
The info below is an excerpt from the Max8 Help file.
Material Editor > DirectX Manager rollout
http://www.javierdl.com/temp/rol_viewport_manager_max.gif
DX Display of Standard Material—When on, displays the active material as a DX shader. You can save the material as an FX file by clicking Save As .FX File.
For full support of this feature, DX9 must be active.
Warning: Not all standard 3ds Max features can be represented by DX shaders, and you it is possible to create a standard material that is more complex than a DX video card can display. DX shaders do support the most commonly used material components: diffuse color (or texture), specular highlights, opacity, bump mapping, and reflections.
DPC
