blake1999
02-14-2006, 09:42 AM
When I render a normal map in maya with any of the various shader networks I am getting a striping effect. It seems to be all over but especially on uv seam. I dont have anything mirrored or overlapping.
http://img110.imageshack.us/my.php?image=np17le.jpg
anyone else have this problem?
http://img110.imageshack.us/my.php?image=np17le.jpg
anyone else have this problem?
