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View Full Version : normal map striping problem


blake1999
02-14-2006, 09:42 AM
When I render a normal map in maya with any of the various shader networks I am getting a striping effect. It seems to be all over but especially on uv seam. I dont have anything mirrored or overlapping.

http://img110.imageshack.us/my.php?image=np17le.jpg

anyone else have this problem?

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02-14-2006, 09:42 AM
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