View Full Version : Wip - Wh40k
RandomTask 12-10-2002, 10:06 PM Here are two models Im working on for fun and learning (they are about the first models Ive built)
Feedback, hints, techniques, critiques welcome.
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RandomTask
12-10-2002, 10:07 PM
Here is Number2
[msf]
12-10-2002, 10:10 PM
UH OH WARHAMMER ITS COOL ALREADY! :)
You have alot of geometry though for those models is that intended you could probaly use half that many polies and it would still look fine. On the helmet I mean.
i agree with msf, the helmet could have less poly's and still look great. just a thought
RandomTask
12-10-2002, 11:03 PM
Thanks Guys.
Does anyone know of a way to reduce polygons in Lightwave 7.5(Besides manually merging and stuff)
policarpo
12-11-2002, 12:26 AM
try qemLOSS2.
Construct/Reduce/qemLOSS2
RandomTask
12-11-2002, 12:30 AM
Thanks policarpo Ill give it a try.
(I wish I had Lightwave installed at work......)
WarpedMinds
12-11-2002, 12:51 AM
the tank looks great, maybe show us a rendered textured version ?
wh40k rules :)
[msf]
12-11-2002, 01:25 AM
What does Qemloss actually do? I have been looking for a good way to reduce some polys with lightwave.
RandomTask
12-11-2002, 10:39 AM
Added the air-hose! (huge update I know)
Couldnt get quemloss2 to do what I wanted(kept changing everything to 3point pollys, although that is probably how its supposed to work?)
RandomTask
12-15-2002, 01:35 AM
Building the body (Basic shape)
RandomTask
01-05-2003, 07:11 PM
I didnt like the above body so I have started over(kept the head)
RandomTask
01-06-2003, 10:21 AM
Small Update......more detail to come
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