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Jerkazoid
02-13-2006, 08:56 PM
im curious.
when budgeted time for animation the production managers are astounded by the figure i give

1 sec of character motion (24 fps) takes anywhere from 1-3 hours to key.
3 hours/sec if its fast full body action (no facial expressions)
1 hour/sec if minimal/latheragic/stationary motion


in a fast passed environment im curious, what deadlines are all of you working within?

the questions came up, do my figures seem over estimated?
afaik , for the past 18 months i worked quite fast, but comming out of college i could not have guessed what a "standard" time is, i just worked on something untill it looked incredible

Adam
02-15-2006, 02:58 PM
Great work man.
Keep it up
by the way check out my post
http://forums.cgsociety.org/showthread.php?t=318284

thedaemon
02-15-2006, 08:37 PM
we can actually read your post right here, why link to the same thread again?

Jerkazoid
02-16-2006, 12:22 AM
i actually understand what adams post means, why reply to trolls?
<3

andy_maxman
02-16-2006, 02:48 AM
im curious.

1 sec of character motion (24 fps) takes anywhere from 1-3 hours to key.
3 hours/sec if its fast full body action (no facial expressions)
1 hour/sec if minimal/latheragic/stationary motion


in a fast passed environment im curious, what deadlines are all of you working within?


thats bang on and just about it

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02-16-2006, 02:48 AM
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