Dave Black
12-10-2002, 09:09 PM
As of yet, I have never had to do this as my company is quite small, but considering that, I'd like to be more flexible in the future.
Is there an industry standard for creating maps?
Is the modeler expected to hand the model to the texture artist to UVWmap and paint?
Or is the modeler expected to layout the UVs for the texture artist?
If the latter is true, then is there a standard way to layout the maps for the ease of the texture artist?
This probably seems like a ridiculous question, but I'd really like to know so I can perhaps train to become more efficient in future jobs.
Thanks for reading, and I look forward to your replies.
:D
-3DZ
Is there an industry standard for creating maps?
Is the modeler expected to hand the model to the texture artist to UVWmap and paint?
Or is the modeler expected to layout the UVs for the texture artist?
If the latter is true, then is there a standard way to layout the maps for the ease of the texture artist?
This probably seems like a ridiculous question, but I'd really like to know so I can perhaps train to become more efficient in future jobs.
Thanks for reading, and I look forward to your replies.
:D
-3DZ
