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Saf
02-13-2006, 11:30 AM
Hi,

This is my third pass at animating a character to some speech...it needs some improvement, still haven't dont that much to the face apart from block out the lipsync and move his eyes/brows abit.

http://www.onionboy.co.uk/movies/KFC/first_pass.mov

Things I'd like some crit on are:


The general flow of the animation.....is he holding poses too long or short?
The lip sync up to this point...does he look like he is talking?
Is the motion fluid
Are the poses readable and correct?
What should I concentrate on next?

Thanks for your time.

Saf

dalmanna
02-13-2006, 02:50 PM
looking cool so far. i think the step forward needs to be faster so that he's really in your face when he yells 'beedy eyes' a bit like burnie from the incredibles when he yells 'i think not!'

wtoddk
02-14-2006, 11:36 AM
Good start. I agree...the steps at the should take him closer to the camera. Timing of the body movement looks alright, although the lip synch is a little off. Especially when he says "Wee". Perhaps the mouth movement could be more exagerrated...especially the jaw movement.

Maybe you could give some more emphasis in the poses by animating the head a little more.

there are some hard starts and stops in your keys. Perhaps smooth them out a bit?


Just some thoughts...looking forward to seeing your changes.

Saf
02-14-2006, 09:34 PM
Thanks for the feedback guys!

Funny enough , the next section of the animation (which is currently in animatic form) actually has the character walk right up to the camera and shout 'AND THAT SMUG LOOK ON HIS FACE!!, however I'm still mot sure if that is the best place for him on screen...hmmmmmm....I'll give it a go and post it.

The idea about emphaisisng key dialougue using head movement is a great idea, will put that in there as well...and i'll start to massage those f-curves in the next few days! The 'wee' sounds has looked odd from the start, so i should look at locking that down.

Thanks to both of you for your help.

Saf

Capel
02-14-2006, 11:32 PM
hey there saf.

i think that your character is moving way too much. his acting is a bit melodramatic IMO. i think a lot of animators are under the impression that your character needs to hit an entirely different pose on ever accent of the dialogue. this can get you into trouble. for this piece i think it would be more effective if he was trying to contain his rage up until the very end when he just loses it. right now you've got some pretty cliche acting in there, (clenched fists) and i just don't think it reads all that well. i think it would read better if all the anger was pretty much in his face, until he explodes at the end.

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02-14-2006, 11:32 PM
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