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View Full Version : for help about Bone_Deform


gntnyng
02-13-2006, 09:49 AM
Hi, I made a girl with 5 layers: Body, Leg, Hair, Cap, Bowknot. I wan't use MotionDynamics to control Hair and Bowknot, use cloth to control skirt. When i finished Body and Leg rigging , I try to rotate head and hair bones. I found Head was distoryed and the hair didn't move at all. I was confused for long time , I cann't ensure the rigging is right, so could you help me checking it?

any advise is welcome, thanks.

Attached img is setting and matter.

http://photobucket.com/albums/f179/gntnyng/?action=view&current=Dancing_WA_5.jpg
http://photobucket.com/albums/f179/gntnyng/?action=view&current=setup.jpg

http://photobucket.com/albums/f179/gntnyng/?action=view&current=distory_1.jpg

http://photobucket.com/albums/f179/gntnyng/?action=view&current=distory_2.jpg

FB_Turbine
02-13-2006, 10:18 AM
I would guess your neck bones are influencing you model's face. Add a child bone to the head bone and place it vertically down the face right at the edge of the mesh. This will help hold the head in-place. You can also add mesh holder bones to the sides and back of the head to hold the mesh in-place. Then lock and hide the bones.

The alternate way to do this is to add a meta-effector for the bone.

I do not believe the hair skeleton is related to this problem.

gntnyng
02-14-2006, 03:39 AM
thanks FB_turbin, i had redo it again . you are right. thanks again,

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