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fabmedia
02-12-2006, 07:55 PM
Okay, I'm going to enter this one, and hopefully, my one man team (me) can pull this off within the next month. I'm going to try to render this out in HD 720p @ 24 fps.

Wish me luck!!!

Roux
02-13-2006, 09:19 AM
Good luck!:) What sort of equipment / software are you running?

fabmedia
02-13-2006, 04:04 PM
My stats here are a G4 Dual 867 with 1.75 Gb RAM running Lightwave 8.3, Combustion, and Final Cut. I have also in my home office a G4 400 and an iMac G3 @ 333 in my "render farm". I'll post some storyboards here in the next day or two, and post a couple of images of models and possibly a render test of my water.

Roux
02-14-2006, 09:10 AM
I look forward to seeing what you do with LW.

Must say that I would kill for the node based materials right now.:-)

fabmedia
02-14-2006, 03:48 PM
Must say that I would kill for the node based materials right now.:-)

Lightwave is great. I use a little program called RenderFarm Commander that controls the LW render nodes. I could never figure out ScreamerNet, but the nice thing about RFC is that you can turn the nodes on and off when you want to which leads to always having an unused computer always rendering. The same goes for Combustion too. A lot of overnight stuff saves the day.

fabmedia
02-19-2006, 02:33 AM
Okay, I might be doing this backwards, but this Seahawk and the LCS play a big part in the sequence. Have a view. A simple beauty shot of a SH-60. Took a while... with LOTS of reference.

H264 (Quicktime 7) :: http://fabmedia.no-ip.com/cgtalk_ocean10/SH-60_H264.mov

http://fabmedia.no-ip.com/cgtalk_ocean10/SH-60_mpg.mov

Roux
02-19-2006, 04:25 AM
OOOOHHH:applause:

This will look very nice. Can't wait for the texturing.

fabmedia
02-20-2006, 02:12 AM
A couple of images with some basic bump maps. I will start posting a couple of images of a ship soon as well.

Seahawk 01 (http://fabmedia.no-ip.com/OceanFX/SH-60/sh60-05.jpg)

Seahawk 02 (closeup) (http://fabmedia.no-ip.com/OceanFX/SH-60/sh60-07.jpg)

rquinn
02-20-2006, 05:14 PM
Nicely done I love helicopters and you really captured the feel of the seahawk

fabmedia
02-22-2006, 07:20 AM
yesterday I rigged the SH-60. I did a VERY quick movie of the Seahawk and only spent about 10 minutes or so. It was a quick test for me and the rigged. I have 3 morphs, rotor blades up/down, tail up/down, and landing gear up/down, AND a separate control for the rear wheel to help in producing a takeoff/ landing.

I'm seriously thinking of using Backdrop Radiosity for the renders, but I think it's going to take too long to render so I used Lightwave's light "render" cheat, but I have to add a few more lights and up the AA passes.

Other than that... it's really just for me....

http://fabmedia.no-ip.com/OceanFX/SH-60/hovertest_h264.mov

rquinn
02-22-2006, 12:58 PM
I find it a little choppy and abrupt.. you dont have any secondary motion or if you do its too quick..
The model is great tho and your rig seems to work quite well!

props! (no pun intended)

fabmedia
02-22-2006, 04:57 PM
I wholely (sp? too early) agree. Just a quick test. BTW how's the weather in Montreal? It's wet here in Vancouver (I'm about 1hr east in chilliwack).

rquinn
02-22-2006, 05:58 PM
Its cloudy but nice!
we got over the weekend (-40 with wind)
haha

DESPISTADO
02-22-2006, 06:08 PM
hi that seahawk its a great model, youre doing amazing, good luck

best regards

fabmedia
02-22-2006, 11:58 PM
Here's an LCS...

LCS 01 (http://fabmedia.no-ip.com/OceanFX/LCS/lcs01.jpg)
LCS 02 (http://fabmedia.no-ip.com/OceanFX/LCS/lcs02.jpg)
LCS 03 (http://fabmedia.no-ip.com/OceanFX/LCS/lcs03.jpg)
LCS 04 (http://fabmedia.no-ip.com/OceanFX/LCS/lcs04.jpg)
LCS 05 (http://fabmedia.no-ip.com/OceanFX/LCS/lcs05.jpg)
LCS 06 (http://fabmedia.no-ip.com/OceanFX/LCS/lcs06.jpg)

Again, rendered with Lightwave's fake GI lighting trick.

fabmedia
02-26-2006, 05:06 PM
I was setting up the LCS and thought I would add all the lights. So I had to check to see if they work for a night time setting. PLEASE comment. I'm not all that great at lighting. They are just a quick render with Fprime.

LCS night test 01 (http://fabmedia.no-ip.com/OceanFX/LCS/LCS_nighttest01.jpg)
LCS night test 02 (http://fabmedia.no-ip.com/OceanFX/LCS/LCS_nighttest02.jpg)
LCS night test 03 (http://fabmedia.no-ip.com/OceanFX/LCS/LCS_nighttest03.jpg)

I'll be doing some quick water texturing and setups here over the next day or so.

BTW. It's just a lighting setup with no GI.

Roux
02-27-2006, 10:24 AM
Wow, this is looking very sweet.

I see your using FPrime?

Are you going to animate the water in native LW or use something like Realflow?

fabmedia
02-27-2006, 03:28 PM
I have no idea how to use RealFlow. It's all native LW and cloth simulation here. Hopefully I can make it work. It really comes down to the texturing, and particles of the water. I'm starting my tests today/tomorrow.

fabmedia
03-04-2006, 06:14 PM
Okay, I've done 3 test renders with Cloth Simulation and need some basic feedback on what looks the best or what I need to change.

You need Quicktime 7 as they are encoded H264.

wave test 1 (http://fabmedia.no-ip.com/OceanFX/Movies/seatest.mov)

wave test 2 (http://fabmedia.no-ip.com/OceanFX/Movies/seatest01.mov)

wave test 3 (http://fabmedia.no-ip.com/OceanFX/Movies/seatest02.mov)

1 and 3 may look the same, but they have different depths for the waves. Of course, the simulation will take place over a distance of 500 metres.

And just for fun, the night time scene with the SH-60...
Hover Test (http://fabmedia.no-ip.com/OceanFX/Movies/hovertest.mov)

jussing
03-05-2006, 09:23 AM
Hi, I'd love to see the clips, but all three pages crash instantly in my Firefox as well as Internet Explorer...

Anyone else have these problems, or is it just me...?

Cheers,
- Jonas

LightFreeze
03-05-2006, 10:53 AM
I liked 3 the best, seemed a better scale for a large ship

I had problems with crashing firefox and IE too, still haven`t seen the hover clip because of this

fabmedia
03-05-2006, 05:45 PM
Hmmmm, I assume that you are running QT 7 right? I'm not too sure about the browser thing, but I've encoded everything into a MP4 codec and have titled them appropriately, so....


wave test 1 (http://fabmedia.no-ip.com/OceanFX/Movies/seatest01.mov)
wave test 2 (http://fabmedia.no-ip.com/OceanFX/Movies/seatest02.mov)
wave test 3 (http://fabmedia.no-ip.com/OceanFX/Movies/seatest03.mov)
wave test 4 - long without boat (http://fabmedia.no-ip.com/OceanFX/Movies/seatest04.mov)

And the Hover Test (http://fabmedia.no-ip.com/OceanFX/Movies/hovertest.mov)

fabmedia
03-06-2006, 08:45 PM
These are the last 2 tests for the bow wake. They are 2 slightly different items, but I think that this is it. Give your opinions.

Sea Test 05 (http://fabmedia.no-ip.com/OceanFX/Movies/seatest05.mov)
Seat Test 06 (http://fabmedia.no-ip.com/OceanFX/Movies/seatest06.mov)

jussing
03-06-2006, 09:42 PM
That's great, nice wace there! :thumbsup:

Cheers,
- Jonas


BTW: yes, I do have QT7, and the new clips work just fine. ;)

fabmedia
03-06-2006, 11:11 PM
Quick question, does anybody know of some mpg resources of a helicopter flying over water? I want to see how the air and water is affected.

rquinn
03-07-2006, 02:55 PM
try artbeats.com
masterfile.com
getty.com
or maybe even the coast guard website!

fabmedia
03-07-2006, 08:33 PM
Thanks! I spent some 5 hours last night trying to find stuff. WOW... all that for a competition that doesn't pay... what a challenge. OH, I found out that I have a softbody calculation of 339, 352 polygons. All for 500 metres of mesh. Thank god I'm smart enough to know that I can run the boat a couple of times through the same area without the viewer knowing that it's the same water.

I wonder how long it will take to calculate on the Dual G4 867 MHz system...

fabmedia
03-22-2006, 04:13 PM
I have to say that I have to apologize for this, but I'm going to be unable to finish my entry for this contest. I've been having some major issues with a data file for the water wake. I've been fighting with it for over 1.5 weeks.

HOWEVER, I will start a thread that will kick off where this one is being left off.

My apologies. I was looking forward to completing this.

RobertoOrtiz
03-26-2006, 03:14 PM
To all

Dont forget to post it on the voting thread when you are done.

FXWARS: THE OCEAN: Post your Entry! (http://forums.cgsociety.org/showthread.php?t=335246)

-R

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