PDA

View Full Version : FxWars! The Ocean : Jignesh Jariwala


jigu
02-11-2006, 04:29 AM
Hello guys,

count me in for this one. i m not sure i m gonna finish this or not.but i m going for open waves and gonna try to do "open ocean waves" ,realistic stormy ocean(without plugins) like flowlines.de has done by their application.or maybe i will add some little fantasy..

Wish me luck.
Here is the little R&D test.rendered with mentalray in 3ds max8.
I will add some foams later right now concentrating on waves simulation and sea material.(getting that dark blue material..)

http://www.myfilehut.com/userfiles/47758/test_medium.mov (2 MB)

Lolec
02-11-2006, 04:58 AM
HEY good one there :) ill follow this one

tharrell
02-11-2006, 05:10 AM
Nice, rolling motion!

I'd love to see a little more specular on the water's surface, though, and a little more speckling in the foam.

What's driving the surface in yours?

--T

jigu
02-11-2006, 07:55 AM
Thanks Lolec!!

tharrell :: i m using one displace modifier and one wave modifier to make the big waves..
yeah that foam is temporary.i might use particles, i m not sure yet. this is really hard to do in max without plugins.

jigu
02-11-2006, 04:15 PM
Just some R&D test!! man this is really fun and gr8 learning!! but it's too hard...
i have done the foam geometry setup and it's shader..will render and composite it combusion.

http://www.myfilehut.com/userfiles/47758/test_up.mov (4 MB)

Lolec
02-11-2006, 04:50 PM
hi , for the foam you can use the same noise with more saturation i use that and is good

tharrell
02-11-2006, 09:06 PM
It's starting to look really, really good! The shape, scale and motion are dead on now.

The foam is flickering a little bit to me... it almost seems like the resolution of your noise might be a little too low.

I'm still wanting to see a few really hot speculars on the water -- I think my eye is wanting to see a little more contrast on the surface.

Keep it up!

--T

jigu
02-12-2006, 06:47 AM
The foam is flickering a little bit to me... it almost seems like the resolution of your noise might be a little too low.

I'm still wanting to see a few really hot speculars on the water -- I think my eye is wanting to see a little more contrast on the surface.

Keep it up!

--T

Yeah i havn't rendered foam yet.that's flickering becoz of reflection.(dunno but noise scale is ok). and it would be cover with foams.

well as judging from reference movie i rarely see any specularity in water.it should be dark blueish with little murky reflection.yeah u r right about contrast on surface.i might darken the water surface in composition.
This is just R&D test.i m still confused what kind of fantasy i should add.:D
i m not going for ship.

jigu
02-12-2006, 06:53 AM
hi , for the foam you can use the same noise with more saturation i use that and is good

One trick is to rendered out foam seperatly so i can control it in compositing.
to render out simple make white foam material and rendered out with opacity map.so we would have foams only on big waves.
so breaking it into seprate passes..there would be lots of foams on big waves.and in rest of oceans there should be smaller foams and some irregular foams.

jigu
02-12-2006, 01:45 PM
added the foam .

http://www.myfilehut.com/userfiles/47758/ocean_foams.mov

admiraligor
02-12-2006, 02:42 PM
looks great, what app are you using?




[edit] nvm, I read 3ds max 8 hehehe

jigu
02-12-2006, 02:53 PM
:P yeah 3ds max has inbuilt shader that can create foams too..check out this pic..

can anybody guess which shader? :P

EDIT :: it's mentalray ocean lume shader..anyone has tried this shader? if u use it over displaced surface with little higher steepness it gives pretty nice result only in still image.but when u render it it looks horrible..



http://img488.imageshack.us/img488/3452/test4ye.jpg

tharrell
02-12-2006, 07:20 PM
The contrast & spec are definitely looking right to my eyes now (in the most recent animation).

You mentioned you created the foam on a separate layer to control in comp? I wonder what an extremely high frequency ripple over a noise effect would look like on it -- just to add a little bit of chaos. The color and generation both look great.

Keep it up!

jigu
02-14-2006, 03:13 AM
well guys,

i believe making "REALISTIC" stormy ocean in 3ds max(specially making foams).it's not possible without plugins.(i wish we have cool inbuild fluid system in 3ds max) so i m not gonna do stormy ocean.i tried particles too but they kill my system adn can't handle lots of particles on 512MB RAM.so i m not gonna do it.

i will think something else and give a try to next month.

Here is the most recent update.in this I positioned the foams little up on the waves.and also decreased the spread of foams.

http://www.myfilehut.com/userfiles/47758/new_foams.mov

-jigu.

charleyc
02-15-2006, 10:56 PM
well guys,

i believe making "REALISTIC" stormy ocean in 3ds max(specially making foams).it's not possible without plugins...

Have you seen this?
http://www.particlefx.com/animation/intermedia/index.html
the crashing wave was helped with Afterburn, and realflow was used for the water running off the logo, but those are not necissary in the scope of most of this challenge.

jigu
02-16-2006, 04:22 AM
Thanks charley for encouraging me!!

yes i have seen that brandon devis site.that's waht i m gonna do.tidal wave.....:) but with different camera angle.

I m trying to get realstic result since two days and i got the result with wave motion.(not with FFD but with wave modifier ,it's quiet easy)
but problem, i m getting with material.getting right SSS effect in tidal wave ...

I m refering some gettyimages reference clips for "tidal wave".

here is the test image.


http://img51.imageshack.us/img51/9359/tidal8ix.jpg

charleyc
02-16-2006, 06:05 AM
since the wave is taped in only one direction (up) you could try using an animated gradient map rather than SSS

jigu
02-16-2006, 06:29 AM
Well i m refering this gettimages footage. plz take a look at it.
http://www.myfilehut.com/userfiles/47758/821-2.mov
and here is the image.
http://img113.imageshack.us/img113/37/reference2rl.jpg


how can i get the material like that? i m not getting satisfied result with reflection.u can see there fresnel reflection.

and here is the wave test i did.
http://www.myfilehut.com/userfiles/47758/scene.avi (4 MB)

EDIT :: i corrected URL to gettimages reference

-Jigu.

jigu
02-16-2006, 03:45 PM
here is an update for wave rising..(it's already rised though)..
I will add foams,mist etc later..right now i m concentrating on only waves motion and camera movement.

plz also check the reference footage in above post.

any suggestions r welcome..

Link :: http://www.myfilehut.com/userfiles/47758/1_scene.mov

rquinn
02-16-2006, 04:46 PM
Well I have come to realize that to get the color I want in my water, the important factor is the environment its reflecting especially the sky.. since water is actually transparent apart from particles in it giving it more of a tint than an actual color.. so what you could do if you like that getty reference so much is take apply an environment map to your water (keep your sky as the visible environment map if you like) and make it a gradient. Then assign the darkest color of the water in the reference as the top color then the lightest then a medium. You should notice that the colors are more grey then actually blue like we think. Maybe this can help!

BTW that is some great motion man apart from the color every thing is splendid! especially the speculars!

rquinn
03-15-2006, 04:27 PM
Are you still in this my man!?

jigu
03-16-2006, 02:20 PM
Hi,

Thanks for ur support...
well i couldn't finished this one.i got the job and i got busy with it...it's eating my wholeday time.

I might try next one.if time allowed me.:)

well here r some renders if u r interested.these r some tests rendering i made 20 or 15 days ago.
It still need some refining and tweaking.i might have done it if i didn't have the job!! :P

anyway this is what i have upto.
http://www.synonymic.com/jigu/scene1.mov
http://www.synonymic.com/jigu/test_tidalnew1.mov

All the best for challange to u all guys.
I m out!!


-Jigu.

rquinn
03-16-2006, 02:22 PM
Congratulation!
Im sure your happier with getting a job then finishing a contest..
tho you were on your way to success in this challenge i wish you the same in your job!

-R.Quinn

RedSquirrel
03-16-2006, 09:17 PM
The waves are looking sweet :thumbsup: , I would have loved to have seen it finished... good luck with your job.

jigu
03-17-2006, 02:43 AM
Thanks R.quinn, Red squirrel...

Yeah i m having fun on job...:D :)
I also wanted to finish it.but no chance.

RobertoOrtiz
03-17-2006, 11:34 PM
I think with the quality of what you have posted, you have enought for an entry.


Just render what you have and in one week post it on the voting thread.

-R

jigu
03-27-2006, 02:24 PM
I think with the quality of what you have posted, you have enought for an entry.


Just render what you have and in one week post it on the voting thread.

-R

Sorry for not finishing in time.
But i m looking 4 next one.(also i will try to finish this one in this week..if it is allowed..)

CGTalk Moderation
03-27-2006, 02:24 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.