atzfratz
12-10-2002, 01:03 PM
Hi guys.
I have a confusing problem. I somehow messed up my rotation axis. At least i think. After testing it on diffrent workstations i am no longer sure if its a bug, a known problem or normal??!!!
I stepped over it as i was refining some rotation values in the graph editor but the values behaved really strange. So i tested some things and thats what i found out. I will try to attach some pictures to make it more clear.
1. I created a polycube moved it away from the origin to see both, the global axis as well as the local rotation axis.
2.Tool Settings are on Local and i start rotating the cube on the Y-axis. Everything is still fine :)
3.But if i click on the rotate Z Value the axis shown is the global Z-axis.
4.So after rotating this Axis you see that the Rotate-Z-Channel is connected to the Global Z-Axis
5.X-Axis still behaves right as the Local-X-axis and the channel is local too.
6.So when i click on the Rotation Tool again or press "e" again i get back the lcoal rotation axis for Z, BUT when i rotate the object every 3 channels change.
Thats really strange, im totally confused if this is common or something like a bug. Im using maya for quite some time since release 3 but i never realised that problem. I mean if rotate it 90 degrees around the Y-axis, the Z and X Rotate rings match up. No matter what channel i change the object rotates the same way. I dont think that this should happen, or?! What about a car tire i rotate to make a right curve and i cant use the Z-Axis anymore to roll the tire. I mean the graph editor is useless when i have to change all 3 channels to rotate around the local-Z-Rotation axis. I know i could group it, rotate around Y and the Rotate Z of the child, but i simply dont know why the rotate Z channel is not connected to the local axis, as Y and X are.Sorry i didnt tried forum search but i exspected too much hits with "rotation" :)
Maybe some of you could try that on your maya and tell me what happens, just needs a few seconds. Or maybe someone of you can tell me a reason why this is so strange. Thx in advance.
I have a confusing problem. I somehow messed up my rotation axis. At least i think. After testing it on diffrent workstations i am no longer sure if its a bug, a known problem or normal??!!!
I stepped over it as i was refining some rotation values in the graph editor but the values behaved really strange. So i tested some things and thats what i found out. I will try to attach some pictures to make it more clear.
1. I created a polycube moved it away from the origin to see both, the global axis as well as the local rotation axis.
2.Tool Settings are on Local and i start rotating the cube on the Y-axis. Everything is still fine :)
3.But if i click on the rotate Z Value the axis shown is the global Z-axis.
4.So after rotating this Axis you see that the Rotate-Z-Channel is connected to the Global Z-Axis
5.X-Axis still behaves right as the Local-X-axis and the channel is local too.
6.So when i click on the Rotation Tool again or press "e" again i get back the lcoal rotation axis for Z, BUT when i rotate the object every 3 channels change.
Thats really strange, im totally confused if this is common or something like a bug. Im using maya for quite some time since release 3 but i never realised that problem. I mean if rotate it 90 degrees around the Y-axis, the Z and X Rotate rings match up. No matter what channel i change the object rotates the same way. I dont think that this should happen, or?! What about a car tire i rotate to make a right curve and i cant use the Z-Axis anymore to roll the tire. I mean the graph editor is useless when i have to change all 3 channels to rotate around the local-Z-Rotation axis. I know i could group it, rotate around Y and the Rotate Z of the child, but i simply dont know why the rotate Z channel is not connected to the local axis, as Y and X are.Sorry i didnt tried forum search but i exspected too much hits with "rotation" :)
Maybe some of you could try that on your maya and tell me what happens, just needs a few seconds. Or maybe someone of you can tell me a reason why this is so strange. Thx in advance.
