Tublairy
02-10-2006, 01:01 PM
speed question regarding rendering
Hi all. I wrote and recorded a bunch the children's songs to go along with a textbook series for a publisher in Taiwan. They asked me to do a dialogue CD, then I said 'a CD!? No 3-year old kid is gonna listen to a dialogue CD. How about animation?' So they invited to quote on a rather large 3D project matching their books and songs - 600 minutes total.
So, I have been researching a great deal to get an idea of costs. I found a few people to work with. I think I have a pretty good idea how to put everything together for a very simple series, but I need to get an idea of how to keep rendering time/budget to a minimum. This seems to be most diffiult thing to get an accurate time (price) fix on.
So using simple cartoon characters in Maya, simple backdrops, mid and background, any suggests as to what to avoid or what the best approach might be for keeping rendering time to a minimum? I have been reading that special effects and complex textures & lighting eat up rendering time, so I was thinking fixed hair, global lighting and limit effects to 2D in another program and composite in Final Cut. Suggestions?
Also is it better/cheaper to use a rendering farm or just buy the gear and set up oneself, again consdiering the overall running time of this project?
FYI: Intended audience is 3-5 years of age.
Hi all. I wrote and recorded a bunch the children's songs to go along with a textbook series for a publisher in Taiwan. They asked me to do a dialogue CD, then I said 'a CD!? No 3-year old kid is gonna listen to a dialogue CD. How about animation?' So they invited to quote on a rather large 3D project matching their books and songs - 600 minutes total.
So, I have been researching a great deal to get an idea of costs. I found a few people to work with. I think I have a pretty good idea how to put everything together for a very simple series, but I need to get an idea of how to keep rendering time/budget to a minimum. This seems to be most diffiult thing to get an accurate time (price) fix on.
So using simple cartoon characters in Maya, simple backdrops, mid and background, any suggests as to what to avoid or what the best approach might be for keeping rendering time to a minimum? I have been reading that special effects and complex textures & lighting eat up rendering time, so I was thinking fixed hair, global lighting and limit effects to 2D in another program and composite in Final Cut. Suggestions?
Also is it better/cheaper to use a rendering farm or just buy the gear and set up oneself, again consdiering the overall running time of this project?
FYI: Intended audience is 3-5 years of age.
