ThomasMahler
02-10-2006, 12:14 PM
Hey guys,
(I actually also posted this in the After Effects section a few days ago, but it didn't really yield good things - Guess this section here is better to discuss this stuff. If you want to see the original thread, go here:
http://forums.cgsociety.org/showthread.php?t=316754 )
I'm currently putting a lot of work into storyboarding my shortfilm "Edward" and after I'm done with that, I'd love to cut together a reel that resembles the ones that Pixar has done for The Incredibles (you can watch this stuff on the Incredibles Extra DVD) - I think it's a terrific way to get a feeling for the pacing of the film before animating a single thing. Seems to be an excelelnt preViz tool. You can watch some of this stuff here, too:
http://www.pixar.com/featurefilms/i...ehind_pop5.html (http://www.pixar.com/featurefilms/incredibles/behind_pop5.html)
But the question is: Can one of you guys actually explain in a few simple steps what'd be the most efficient way to come up with something like that? My guess is that they did simple drawings, scanned them in in Photoshop, cut away the white stuff, saved the images out with an alpha, loaded all this stuff into After Effects, composited it together using 3d layers, keyframed it and used standard camera attrs for all the cam movements, right?
I'm just looking for a very simple and great way to get a feeling for the pacing of the film as soon as possible - The goal would actually be to get the reel to a level where you could watch the final film and the reel simultaneously and that they'd line up pretty much 1:1. The 3d tool in my pipeline is Maya and I heard that After Effects plays very well with Maya, but I'm not too sure if it'd be all that helpful when it comes to the reel.
So it'd be great if one of you After Effects Pros could give me some hints and tips about what I have to watch out for, etc. I think it'd be great to generally talk about ways of efficiently doing story reels and stuff using After Effects!
(I actually also posted this in the After Effects section a few days ago, but it didn't really yield good things - Guess this section here is better to discuss this stuff. If you want to see the original thread, go here:
http://forums.cgsociety.org/showthread.php?t=316754 )
I'm currently putting a lot of work into storyboarding my shortfilm "Edward" and after I'm done with that, I'd love to cut together a reel that resembles the ones that Pixar has done for The Incredibles (you can watch this stuff on the Incredibles Extra DVD) - I think it's a terrific way to get a feeling for the pacing of the film before animating a single thing. Seems to be an excelelnt preViz tool. You can watch some of this stuff here, too:
http://www.pixar.com/featurefilms/i...ehind_pop5.html (http://www.pixar.com/featurefilms/incredibles/behind_pop5.html)
But the question is: Can one of you guys actually explain in a few simple steps what'd be the most efficient way to come up with something like that? My guess is that they did simple drawings, scanned them in in Photoshop, cut away the white stuff, saved the images out with an alpha, loaded all this stuff into After Effects, composited it together using 3d layers, keyframed it and used standard camera attrs for all the cam movements, right?
I'm just looking for a very simple and great way to get a feeling for the pacing of the film as soon as possible - The goal would actually be to get the reel to a level where you could watch the final film and the reel simultaneously and that they'd line up pretty much 1:1. The 3d tool in my pipeline is Maya and I heard that After Effects plays very well with Maya, but I'm not too sure if it'd be all that helpful when it comes to the reel.
So it'd be great if one of you After Effects Pros could give me some hints and tips about what I have to watch out for, etc. I think it'd be great to generally talk about ways of efficiently doing story reels and stuff using After Effects!
