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View Full Version : Incredibles-style Reels


ThomasMahler
02-10-2006, 12:14 PM
Hey guys,

(I actually also posted this in the After Effects section a few days ago, but it didn't really yield good things - Guess this section here is better to discuss this stuff. If you want to see the original thread, go here:

http://forums.cgsociety.org/showthread.php?t=316754 )

I'm currently putting a lot of work into storyboarding my shortfilm "Edward" and after I'm done with that, I'd love to cut together a reel that resembles the ones that Pixar has done for The Incredibles (you can watch this stuff on the Incredibles Extra DVD) - I think it's a terrific way to get a feeling for the pacing of the film before animating a single thing. Seems to be an excelelnt preViz tool. You can watch some of this stuff here, too:

http://www.pixar.com/featurefilms/i...ehind_pop5.html (http://www.pixar.com/featurefilms/incredibles/behind_pop5.html)

But the question is: Can one of you guys actually explain in a few simple steps what'd be the most efficient way to come up with something like that? My guess is that they did simple drawings, scanned them in in Photoshop, cut away the white stuff, saved the images out with an alpha, loaded all this stuff into After Effects, composited it together using 3d layers, keyframed it and used standard camera attrs for all the cam movements, right?

I'm just looking for a very simple and great way to get a feeling for the pacing of the film as soon as possible - The goal would actually be to get the reel to a level where you could watch the final film and the reel simultaneously and that they'd line up pretty much 1:1. The 3d tool in my pipeline is Maya and I heard that After Effects plays very well with Maya, but I'm not too sure if it'd be all that helpful when it comes to the reel.

So it'd be great if one of you After Effects Pros could give me some hints and tips about what I have to watch out for, etc. I think it'd be great to generally talk about ways of efficiently doing story reels and stuff using After Effects!

BUK
02-14-2006, 02:56 PM
I'm in a bit of the same mode. I have completed script, a fully fleshed out rough story board, with some plot points that are actually graphic devices (things turn subtly from color to grayscale over time) that need to be shown. I am fleshing out the boards, one drawing at a time, in a more finished style than working boards, due to the fact that I need to "sell" the idea to investors (even if it's just family at the moment). I've gotten advice from some pros that I need to be looser at this stage of the pipeline, but I AM THE PIPELINE! I know the logic behind doing sketch passes where action is determined, as character visualization is being developed, but as writer/director AND production department I can't seem to develop the discipline to make single passes refining as I go, because I want that immediate gratification.

Having no narrative animation experience beyond a crapload of animated gif files for banner ads, there is the desire to flesh out the timing/technique in AE since I do have a working knowledge of it. I want to be able to show an investor an ability that I have no example of. I look at the Pixar demos as a "proof of concept" piece. I know that with my current skills and my pitiful G4, I can pull together a workable story. It's just finding the time.

As I'm sketching/photoshopping my sequential gif files, so that I can share them with those interested, I'm also thinking of how I will create the layered elements and how they will be brought to life in AE. Soundtrack with a handheld mic, some internet copped sound effects and things cobbled together to tell a story, I pray will be all I need to gather interest. If not I'll just die of old age trying.

Even as the most basic action pencil gif sequence:
http://www.obviousinc.com/dev/blahblahblah/ali/V_GameBoysequence.gif
http://www.obviousinc.com/dev/blahblahblah/ali/Stages/Baby_Toy_progress.gif
http://www.obviousinc.com/dev/blahblahblah/ali/Stages/Boy_TV_School_progress.gif

I am going to do a simple html page to present the working story (if only I knew how to):
www.obviousinc.com/dev/blahblahblah/ali/BBB_layout.gif

Each sequence will load next so that repeated review can take place:
www.obviousinc.com/dev/blahblahblah/ali/BBB_Intro.gif
www.obviousinc.com/dev/blahblahblah/ali/BBB_tracking.gif

The first attempt was a sequential gif file that is just too unwieldy and definitely needs subtitles. (it's ponderously boring cause I was trying to work out timing with still frames - not a good idea)
http://www.obviousinc.com/dev/blahblahblah/ali/index_FTD.html

I can't imagine that you've been patient enough to dig through all this crap, but I am grateful that someone else is debating the process. Even though the project is never from my mind, finding the strength and the time to work on it while I support my life in the process is daunting.

Thanks for letting me share.

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