View Full Version : Lighting Challenge #2: Synthesizer
02-09-2006, 11:35 PM
Here is my try at script #1. I've still got to make shaders for everything and tweak the ones I have, but I'm pretty happy with it so far. I think I'll add a bit of rim lighting to the bottle and some caustics to help it stand out. I'm using Maya with Mental Ray, in case you wanted to know :)
02-10-2006, 12:03 AM
The light coming from near the window doesn't look like moonlight yet. The shadows all spread out as if it were a light coming from just a few feet outside the window.
That left side hall looks as if it needs bounce light. It's all black next to where the light is coming from.
Maybe putting something outside the window like a sky or background of some kind would be good, or adding glass and putting a gleam to less us know there is a window there, or else putting more rim light on the windowframe, just so we can tell where the light is supposed to be coming from.
The reflections on the trash can look a little too much, especially when nothing else in the scene looks at all shiny.
The bottle clearly looks empty now, maybe put something in it or make it less transparent?
02-16-2006, 12:38 AM
Thanks for the tips Jeremy. Here's an update of what I've got so far. I think I might try script #2 as well, it seems that's the more popular one :D
02-16-2006, 03:24 AM
Awesome looking, very realistic floor. I agree aboutmaybe a subtle environment being a good idea to add some more realism to the windows. other than that, I'd say the only other thing that could make it any better would be some fire breathing dragons and car crashes.
02-16-2006, 08:14 AM
Very nice mood and great lighting. I also like the floor alot. Is it made with bump map or with displacement?
02-16-2006, 08:14 AM
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