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Alive
02-09-2006, 09:46 PM
I am pritty new to maya lighting and i had a few questions to ask that you guys might be able to help me out with. i have made a spot light in maya 7.0 and i added a fog effect to it. my only problem is that i have made a wall with a window and i want to make it so the fog will shin through the window but not the wall....is there a way to tell the fog to be blocked at a certian surface? what is the best way to do this?


thanks, Josh

T.S. Cosky
02-10-2006, 08:38 PM
Light streaming through a window or opening is best achieved through using what is called a Parti_volume (particle volume). There are several threads on this subject that you can do a search for in the forums. The method described in those threads though are when you use it with Global illumination and Final Gather.

Alive
02-12-2006, 04:57 PM
thanks,

i will give that a try...

Alive
02-13-2006, 03:48 PM
i think i found a solution, check this tutorial, im trying this one too:)

http://www.motiondesign.biz/vol_start.html

found what i was looking for....thanks for the reply.

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02-13-2006, 03:48 PM
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