View Full Version : low poly model (wip)
ycf98 12-10-2002, 06:02 AM well heres a female character with helmet . just bumps so far . will do the head once everythin's complete . cheers !
http://ycf98.freewebspace.com/bump1.jpg
http://ycf98.freewebspace.com/head.jpg
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ycf98
12-10-2002, 06:03 AM
arrgh damn host server .can view by pasting the url on the browser .
http://ycf98.freewebspace.com/head.jpg
http://ycf98.freewebspace.com/bump1.jpg
ycf98
12-10-2002, 06:22 AM
arrgh damn host server .can view by pasting the url on the browser .
http://ycf98.freewebspace.com/head.jpg
http://ycf98.freewebspace.com/bump1.jpg
Loveless
12-10-2002, 08:45 AM
woaaahh...whats the polycount man?
ycf98
12-10-2002, 11:09 AM
well loveless the poly count so far is 2218 polys .
check out my previous low poly character . called Warden
http://ycf98.freewebspace.com/wardenfinal.jpg
http://ycf98.freewebspace.com/wardenfinal.jpg
bibi5000
12-10-2002, 01:59 PM
This is just incredible. I wish I had your talent.
Loveless
12-11-2002, 04:47 AM
Nice. Incredibly Nice. Wireframes plz?
Ravennome
12-11-2002, 12:25 PM
Looks fabu. Those bumps really make it shine, and save you so much in polys. I'll have to seriously consider em' for the Samuri that I'm working on. Use em like crazy in hi-res stuff, but I guess that LP stuff can handle em pretty well now.
One question, your bumps look so tight, what res are you doing them at, and how are you getting them on there so smooth. Are you doing that "Hi Res, Normal mapping" thing I keep hearing about ( if so how does that all work).
All in all great work, really nice stuff.
you rock
:buttrock:
ycf98
12-13-2002, 02:57 PM
heres a mini update on the textures . check it out .
zainlars : i dont use that Hi Res , normal mapping technique which usually involves creating a high poly model first and then using a plugin to accurately calculate the bumps based on the lighting . which takes very long . well i generally do the bump maps first by painting them and then create the diffuse mapping around it and finally the specularity . the res i work at is usually around 4k+ pixels or higher .
http://ycf98.freewebspace.com/test3.jpg
http://ycf98.freewebspace.com/test3.jpg
Adam3da
12-13-2002, 04:35 PM
The head seems a little to large for thebody but thats ony my oppinion also the body seems to be too short. but that may just be an illusion becasue of theos e massive breasts!!!!!!!!
ycf98
12-13-2002, 05:16 PM
*oh oh u just found out wut i liked* *wink* *wink* :P
gigatron
12-13-2002, 08:32 PM
No comments :) you can definetely get hired :) Well unless you are in school and have plans to finish school and what not heh.
ycf98
12-14-2002, 02:41 AM
haha you got that right gigatron i still plan to finish school first :) n work on more models in between . cheers ! :beer:
Vizart
12-14-2002, 03:16 AM
The body texture looks nice so far. And nice detailes to.
Looking forward for an update.
Btw, "The Centaur" wip on your website are GREAT. :thumbsup:
Cocefi
12-14-2002, 03:55 AM
The textures are looking great so far. :thumbsup:
The leg seems a bit short on the first pic though. Or maybe it's just the angle it's rendered it.
But overall, very well done. :beer:
ycf98
12-14-2002, 05:23 AM
ya ccf i noticed the leg problems too . fixed it already . :) thx for pointing that out . heres how the textures would finally look after some minor updates . been trying to keep it as simple and clean as i can .
cheers ! :beer:
http://ycf98.freewebspace.com/test5.jpg
http://ycf98.freewebspace.com/test5.jpg
smfjersey
12-14-2002, 05:28 AM
how many polys are these? can we get a breakdown? And or wireframes?
ycf98
12-14-2002, 05:32 AM
the poly count for this character is 2196 n heres an untextured version of her .
bored alien
12-15-2002, 01:03 AM
Looks great! I think you might have her shoulders a little too wide, as well, which could make things look off. Looking forward to updates. :thumbsup:
Ravennome
12-15-2002, 07:21 AM
Let us see your texture sheet and the layout. This thing is pretty ****in tight as it is, I wanna see how you positioned every thing.
Thanks.
-O.
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