PDA

View Full Version : How to render Passes?


p-man
02-08-2006, 07:48 PM
Without any plugins (such as http://www.3dny.com/MMPR.html?UID=2...:237:2004-08-25 ) and with the use of MR, i want to render an occlusion pass of my scene. I am doin this to speed up render time, cos at the mo im FG ing everything.

1) How can i render different passes?

2) How can i render an occlusion pass?


Thank you ThePman

http://forums.cgsociety.org/images/icons/icon11.gif

stilgarna
02-08-2006, 10:28 PM
http://www.puppet.cgtalk.ru/download/megatk_e.shtml

Mental Ray Only...

vantage
02-09-2006, 01:20 AM
sounds good!

Puppet|
02-09-2006, 08:13 AM
It's tutorial How to render passes with p_MegaTK shader:
http://www.puppet.cgtalk.ru/tutorials/howtomegatk_e.shtml

p-man
02-09-2006, 12:46 PM
Im having a bit of problem uploading the shaders from http://www.puppet.cgtalk.ru/download/megatk_e.shtml could someone give me a step by step guide all the way back from the zip folder as if im a BEGINER to Maya and MR shaders so i dont miss out anything, its just not working?


Thanks ThePman

p-man
02-09-2006, 02:04 PM
I cant get the shaders to work from http://www.puppet.cgtalk.ru/download/megatk_e.shtml

can someone suply me with a step by step guide (like the good old beniners format) from the uploaded zip file to having them in either a new tab in the hypershade window or in the Create all nodes drop down menue cos i might have missed something, Its just not workin.

Thanks ThePman

CGTalk Moderation
02-09-2006, 02:04 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.