anchoy
02-08-2006, 07:30 PM
When you emit polygonal objects with particle instancing, the result seems to be actual instanced polygonal objects, but these do not render with the vector renderer. It would seem to me that there should be some way to easily make these work like real polygonal instances which render fine with the vector renderer.
Can anyone think of a workaround for this?
Can anyone think of a workaround for this?
