PDA

View Full Version : Using vector renderer with polygon objects emitted as particles


anchoy
02-08-2006, 07:30 PM
When you emit polygonal objects with particle instancing, the result seems to be actual instanced polygonal objects, but these do not render with the vector renderer. It would seem to me that there should be some way to easily make these work like real polygonal instances which render fine with the vector renderer.

Can anyone think of a workaround for this?

CGTalk Moderation
02-08-2006, 07:30 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.