magilla
12-10-2002, 02:00 AM
i have a problem with euler rotations - when I have two or three simple keyframes the interpolation between them causes little loops or wacky deviations from the direct rotation path that I would get if I were using quaternion.
I have been working around it using the euler filter or converting to quat then back to euler - all of which seems very convoluted for creating a simple rotation.
Any suggestions? I don't like using quats as final cos I can't seem to ease in or flat tangent the keys etc.
Also - moving keyframes in the dopesheet whilst in quaternion causes irrepairable damage - anyone else get this?
Thanks in advance..
--magilla
I have been working around it using the euler filter or converting to quat then back to euler - all of which seems very convoluted for creating a simple rotation.
Any suggestions? I don't like using quats as final cos I can't seem to ease in or flat tangent the keys etc.
Also - moving keyframes in the dopesheet whilst in quaternion causes irrepairable damage - anyone else get this?
Thanks in advance..
--magilla
