PDA

View Full Version : Euler filter


magilla
12-10-2002, 02:00 AM
i have a problem with euler rotations - when I have two or three simple keyframes the interpolation between them causes little loops or wacky deviations from the direct rotation path that I would get if I were using quaternion.

I have been working around it using the euler filter or converting to quat then back to euler - all of which seems very convoluted for creating a simple rotation.

Any suggestions? I don't like using quats as final cos I can't seem to ease in or flat tangent the keys etc.

Also - moving keyframes in the dopesheet whilst in quaternion causes irrepairable damage - anyone else get this?

Thanks in advance..

--magilla

CGTalk Moderation
01-13-2006, 11:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.