View Full Version : Using more than 1 viewer script
JustinAlvarez 02-08-2006, 12:41 AM Is it possible to use more than 1 viewer script at once? i don't seem to be able to do it?
eg. Display timecode and frame number at the same time?
And also, while on the topic of viewer scripts, how do I ensure this info is rendered out over my frames? I notiiced that the manual says "These functions modify the image for efficiency or previsualisation purposes and do not affect the output image. If necessary, it's possible to apply these settings to a render that is launched from the interface" - only it doesn't tell you how to apply these settings...
To cut to the chase, how do i render out my sequence with timecode and frame numbers on the rendered frames?
Thanks,
Justin
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beaker
02-08-2006, 06:14 AM
use 2 text nodes with whatever setting you need (page 605 from the shake manual):
Text Shortcut Writes
\n New line.
%f Unpadded frame number
%F Four-digit padded frame number
%t Short non-dropframe timecode: no 00: (if not needed)
%T Long non-dropframe timecode: hr:mn:sc:fr
%tD Short dropframe timecode: no 00: (if not needed)
%TD Long dropframe timecode: hr:mn:sc:fr
wpiggy
02-10-2006, 12:54 PM
Little addition
If predefined text shortcuts isn't enough for you, you can use brackets ({}) in text input field. Shake handle text within brackets as expression and display the result of evaluation.
Example
----
Source of plate is {FileIn1.imageName}
----
this type on image full path and name of sequence from node FileIn1.
beaker
02-10-2006, 08:44 PM
At many jobs I wrote a QTmaker Fileout macro. I also packaged a slate in there. It made it easy for everyone on the team to make consistent quicktime movies to deliver to the clients with frame count, shot number, 1.85 framing, gamma correction, etc... QT movies depending the codec will shift gamma, so thats why I added it in there.
There is a sample slate one in the shake cookbook also a few on highend3d.com. If you want Ill post the code from the one I made.
Praedicator
02-11-2006, 12:42 AM
There is a sample slate one in the shake cookbook also a few on highend3d.com. If you want Ill post the code from the one I made.
It'd be awesome if you could do that!
JustinAlvarez
02-12-2006, 10:52 PM
cheers Beaker. You've made my life just that little bit better :thumbsup:
beaker
02-13-2006, 12:12 AM
I just have to fix it up so it a little for general use. I have some log/lin values built in that I have to add buttons for. I'll post it on highend3d.com in the next day or two.
AlexK
09-27-2006, 10:56 AM
How about posting this macro beaker? I'd love to take a look at it. :D
beaker
09-27-2006, 05:09 PM
Crap, I totally forgot about this. Work has been so busy since my original post, it started in February and still hasn't stopped. Ill see if I can dig it up this weekend.
AlexK
11-02-2006, 09:14 AM
Crap, I totally forgot about this. Work has been so busy since my original post, it started in February and still hasn't stopped. Ill see if I can dig it up this weekend.
*cough* *cough* :twisted:
And by the way, do you know of a way to write out Quicktimes with embedded timecode? The idea is to read out the timecode of a source Quicktime and then do my stuff on it, but render it out with intact timecode to use in FinalCut Pro again.
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