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civicRacer95si
12-09-2002, 11:34 PM
I have been working on this image for a while now trying to make it look as real as possable. I would like some critsisim from the pros out there:) And if you have any tips or tricks that could help me out with this project it would help alot. I am using Max 4 and photoshop 7 just in case you wanted to know. Thank you

Corn Dog
12-09-2002, 11:46 PM
Wheres the light source? The crackers cast no shadow.

But its better then I could do. :)

leigh
12-10-2002, 10:19 AM
Ah, I see you made some progress since the last time you posted :thumbsup:

It's certainly looking better now. However...

- it is very obvious that the texture on the wall is created from a photograph, and the photo has very different lighting to the lighting you have set up. When texturing with photos, always try and remove the lighting from the image as much as possible.

- the table cloth needs some work. It looks a little rough at the moment, although it could just be the compression on this image.

Those are the two main texturing probs I can spot :)

Apart from that, you do need to work on your lighting a bit. As Corn Dog pointed out, the crackers don't seem to case shadows :surprised
Your shadows are also too black. No shadows in reality can be completely black. However, since I am no lighting expert, I can't really help you out too much with this one...

civicRacer95si
12-11-2002, 05:36 AM
Thanks alot Corn Dog and Leigh, I will work more on the lighting and the wall in the background. I am not to sure on what to do with the floor though? any sugestions? Thanks.:bounce:

Rice ManX
12-13-2002, 04:33 AM
I agree with Leigh on the wall texture, maby you could add a bump map to it? You can do that by going in Photoshop and taking that rock image, making it grayscale, and save it as a rock-bump.jpg thats the easy quick way to do it and then apply it as a bump map. The floor needs work too. Maby apply a wood texture to it.

Note to Leigh: dunno if u know this or not but Max 4.2 doesn't have an area shadow, or gi option with its lights so all the shadows are pitch black :( (only in V5 has GI and Area shadows) unless using a 3rd prty plugin. But i agree more shadows would help.

Other than that your image looks pretty good. Im hoping that wasn't too much of a mouthfull.

oddjob
12-13-2002, 05:32 AM
On first glance, I think the problem with the wall is looks like the texture is being stretched a little, but I could be wrong. The other serious problem I see is that the wine doesn't look like wine - but a solid mass inside the glass. Wine is usually more saturated at the meniscus and darker at the base/bottom (darker than you have in the image). The same kind of problem applies to the candle - it looks as if its a lump of clay. Wax has that really cool effect of translucency - like the edges or thin parts absorb more light and let it gradate throughout the rest of the object. That's pretty to hard to nail though, seeing as you'd need a subsurface scattering plugin to do it accurately (which is the focus of my thread posted earlier today). All i can offer is obervations though, but you gotta start somewhere!

By the way, I dig your use of complementary colors in the image, it really brings it out.

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