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Modulok
12-09-2002, 10:42 PM
hey all,

I was using paint FX the other day, just messing around with it on a 2D canvas, I noticed that some of those brushes are slow as all he!! to update. Whats the deal? I'm running an Nvidia Quadro 4 900XGL, 3.5gigs of ram and a dual 1.8ghz athlon...and it makes my system grind almost to a hault :thumbsdow The waterfall brush is one of the slower ones. Is paint FX just that slow, (I hope not) or is something wrong?

Thanks for any help on this one
-Modulok-

klinker
12-09-2002, 11:20 PM
1) try to reduce the displayquality of painteffectstrokes. ...<20

2) split the scene in layers. and make this stuff u dont need currently invisible.

should help. with painteffects u can slow down every workstation! :eek:

CIM
12-09-2002, 11:22 PM
Yeah, like alot of things in Maya, PaintFX is generally super-slow. Hopefully, alias/wavefront will optimizes this and the other slow-ass features. :-)

beaker
12-09-2002, 11:26 PM
Maybe its your drivers. Works fine here on a gf2mx.

Modulok
12-10-2002, 01:03 AM
Thanks all,

I'll give it a shot and see where it gets me, I thought it may be my drivers as well beaker, but I have the A|W approved ones...beats me.

CIM....its amazing...not a single mention of "how LW is better" ...are you feeling ok? :p

Thanks again
-Modulok-

Duncan
12-10-2002, 01:04 AM
There was a problem with some graphics cards where the update event waits until a certain amount of pixels have been drawn. If this is the problem you will notice that painting is faster if you slightly zoom in or out of the canvas( alt-leftmouse drag). If this is indeed your problem, you can set the following environment variable, which forces the paint effects and render windows to use textured triangles rather than raster fills when in 1:1 aspect:
setenv MAYA_SLOW_DRAWPIXELS 1

Duncan

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