View Full Version : Problem with joint orientations...
dave_baer 12-09-2002, 09:32 PM I made a leg, duplicated it, SCALE # -1 to the other side. Normally it works fine, but this time when I rotate a joint, it rotates in the opposite direction. I want X to rotate in a positive direction but instead rotates in a negative direction.
Solution?
:beer:
|
|
SamDav
12-09-2002, 10:19 PM
You could mirror the “JOINTS” not by "duplicate" but by "Skeleton->Mirror Joint". Mirroring joints by "duplicate" is not a good idea.
goosh
12-09-2002, 10:59 PM
the problem with mirroring joints is that if you've done some set drivenn keys or something like that, then you'll have to re-do them... (which sucks)
Use MEL instead to build the whole skeleton :eek:
Goosh
wschwisow
12-15-2002, 09:58 PM
You can try and change the local rotation axis for the joint. Select the joint and go into component mode. Right click over the "?" botton icon and be sure the "local rotation axis" has a check mark and is available. You should now be able to select the joint and rotate the axis without rotating the joint itself. Now when you go back to object mode, the joint will rotate as you want it (hopefully).
b.Schulz
12-15-2002, 10:11 PM
If you use the mirror joint tool you shouldn't have this problem. (In regards to SDK stuff...you'd wanna do that last anyways once your skeleton is good and the way you want it.) Cuz yeah...you can't mirror those SDK's. I think there are ways around this...but kinda a hassle.
martu
12-16-2002, 12:40 AM
I´m conform with my pres ... plus:
sting to re-auto-orient-joints: "joint -e -oj xyz;"
to flip axis in lokal axis mode: "rotate -r -os 180 0 0;"
... to be executed in the command line (without quotes).
lildragon
01-12-2003, 02:47 PM
Originally posted by wschwisow
You can try and change the local rotation axis for the joint. Select the joint and go into component mode. Right click over the "?" botton icon and be sure the "local rotation axis" has a check mark and is available. You should now be able to select the joint and rotate the axis without rotating the joint itself. Now when you go back to object mode, the joint will rotate as you want it (hopefully).
I tried doing this for a prob I'm having. I went to display|component display|Local rotational axis, I have the "?" checked and everything but it still rotates the joints lower in the hierarcy, any advise? I'm using Maya 4.5
salud
lildragon
01-12-2003, 02:51 PM
Ah got it, nevermind :)
salud
CGTalk Moderation
01-13-2006, 11:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.