View Full Version : Defining Elements that gives the characteristic vue painted style
phamarus 02-06-2006, 11:29 PM Well...sometimes youīll like the painted style..and sometimes you donīt want it..and needs very much realism in the renders..
Now...since I have always thought that vue often gives a painted style to the renders..
Can we nail it down..or define ..what it is that brings this to the renders..
Could it be in over use of haze,fog,bad choosing of skycolor,fogcolor,or haze color.. bad fallof for haze...etc..etc..
Or may it be in the textures color, specularity,diffusive..etc..etc..
One thing that I like about vue infinite..is the color perspective, activating this ..gives a little more realism to it..but I do believe theres a lot more to avoid the painted look.
Any Ideas..hints anyone?
or is it in the rendercore itself?
Phamarus
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majgeek
02-07-2006, 05:36 AM
Can you give us an idea of what you mean by painted style maybe by posting some links to pictures that have this look you want or don't want what ever the case may be?
phamarus
02-07-2006, 10:50 AM
Iīll try to find pictures that could show this best,but this is often most generally in most of
the renders out there, like the examples in the e-on website..
Itīs generally speaking a matter of photorealism I guess..and to look at a render not being able to tell..aha...this is a vue render..
mostly the first impressions are..hmm to much fog, or a hazy misty picture that lies over the image..but not in realistic ways..more of a typical tone..wich gives a characteristic vue render
also most often a blue tone in the images..
I figure that most of this might just be a question on using the program right...but what factors are causing it...if we donīt want it in the pictures that is, sometimes it might be just right for an illustration perhaps..
Also... the colors can sometimes look flat, especially noticed on vegetation and on plants...
am I the only one thinking this?
majgeek
02-07-2006, 10:10 PM
Okay I think I understand what you are talking about. Some pictures scream "Made with Vue" while others don't so much. (I also use Bryce. Many peoples renders not only scream "Made with Bryce" they make you want to scream.) If you look at Vue renders done of subjects "indoors" they don't look so vue-ish but outdoors renders look more vue-ish. Vue plant life is great, but it has a vue flavor. About the only way to avoid it is to use plant life from other sources, but then you have the problem with slower renders and higher polys. Vue atmospheres also as you said have a distinct look about them. Turning off all ambient lighting helps improve the look so what. Adding in extra lights, put colored lights infront of the sun etc helps with photorealism, but with vue as with any modeling/rendering package, your going to have to put a lot of hard work into "tweaking" each element of the scene to get it to look just right. I have had some of my work surprise me of how non-vue-ish it looked but others I never could get the result I was looking for.
I usually put my renders into photoshop or paintshop and tweak them. Add contrast, saturation, etc. I also make several different renders sometimes with the same camera angle and and add differnt lighting to different elements, with fog and haze and then without etc. Then I combine each render on different layers to get the look I want.
One final thought though. Perfect photorealism is not always desirable. When Pixar was making "Finding Nemo" they did some awesome water renders. So realistic it was almost more real than under water photography. This presented them with a problem. Some people during production thought that the animation was being combined with actual photography. So in the end they made their renders a little more cartoonish, and it really made the animation "POP." I had a art teacher that used to tell me. You want it to look like a photograph? Go get your camera and take a picture. When most people look at art they want to know it is art and they want the art to speak to them.
Anyway. Good luck, and Happy photorealism.
Paul
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