View Full Version : car modelling
KiboOst 12-09-2002, 08:33 PM Hi,
I'm looking for all content about car modelling, in nurbs under rhino and max, and with poly/meshsmooth under max. I knw the technics, but maybe there are some subtel one to achieve these nice curved surfaces with poly/meshsmooth ?
All information needed, advices, etc...
Thanks !
Kib
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Aaron Moore
12-10-2002, 05:41 AM
I don't have anything specific, but I would be happy to answer any questions. What level of a user are u? (newbie, amature, pro, etc)
What are you trying to do?
What do you want to learn?
etc
Aaron
KiboOst
12-10-2002, 09:22 AM
Well, you can see what I'm able to do on my personnal site at www.kicrea.com.
I will have to model five car with high level of detail, and even if I see how to do, my sole experience in car modeling is nurbs under max a few years later. So maybe there is some specific technic with epoly to model quickly ? For example, do you do as for human, with a box, or maybe a face and extrude edges ? Maybe some surface tools first to do quickly the basic shape ?
I know all modeling (except patch) under max, I'm just looking for technic to not waste too many time. For example, how do you do the joints between part ? Do you make a big interior black volume, or do you model all the joints ?
Do you think it could be more helpfull to learn rhino to model them under it ?
Anyway, does anyone got any success with photomodelisation as with tools such as imagemodeler ?
Thks
Kib
KiboOst
12-10-2002, 11:26 AM
For those who are interested, I've just found this awesme tuto:
http://www.wide3d.no/tutorials/Car_nurms_01.htm
My questions were mainly about the guidelines, does it model (nurms) or are just guidelines, etc... Now I've enought to start on the right way I think
Kib
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