Seppuku05
02-06-2006, 05:48 PM
I and a couple of Others are in progress of making a Samurai RPG called Ronin, I initially started this project when I started to learn 3D modelling a year a go, and well got hooked on that, and learnt what I needed for this project, as in 3D modelling.
Team Members
Bryn Price - Me!! - Asst. Programmer(Mainly graphical stuff, 3D modeller, texturer, director, Music, and 2D stuff
Gauthier (Don't know his surname, he's never been on here) - Main Programmer
Adam Biles - 3D modeller/Animator
Well our tools are:
Dark Basic Pro - Programming
Cinema 4D 6(Me) , 3DS Max 7 or 8(Adam)
Photoshop - 2D
Anvil (i know its midi, at the moment that the best I got) - Music
Lith unwrap - UVMapper, unfortunately I don't have Body paint.
Story:
Feudal Japan in the 1500 - 1600's, (not having a specific date) And you play as Akai who has been ordered to train with the legendary general (General Nachi) of your clan (Takeda clan) which has left open for a training level, here, there is a battle to defend Takeda castle, and Nachi has to send his army to fight of the Hojo clan, you have to fight off the warriors and fight the Hojo general along side Nachi. After the fight there will be a cut scene where Nachi is fighting the general with his Katana and Akai thinks he'll save the day by firing an arrow, but misses and hits Nachi instead, luckily Nachi manages to kill the general before falling, and Akai being dishonoured seeks the life of a Ronin, on his first mission as a Ronin he has to return to his old town by Takeda castle, and find a dirty secret of tyrrany rule planned ahead, and this power to achieve control over Japan, and this is where Akai starts the game off really.
Unfortunately, the engine is not yet complete (shame)
Engine progress:
-Shaders - As of yesterday, complete
-Collision - I heard Gauthier had trouble with terrian with his collision commands, but solved it Saturday evening
-Menu's- Not yet finished, I have to work on the graphics of these, the inventory is partially finished
-Battles- We have adopted the classic RPG style of battle, so turnbased and not hack and slash, I've always preferred this style, worked in Final Fantasy and The third age, so why not Ronin. This part is not finished, so far, you can just attack and defend, and critically attack, but special attacks, magic, items and summoning are planned, don't know what solution Gauthier will go for on the summoning, but I have a good idea.
-AI- There is battle AI, and NPC's can walk around, and they don't always say the same thing
Media Progress:
-Test level modelled and textured by me
-Takeda castle modelled and texture by Adam
-Tsuki Morita(Character) mesh modelled (not textured) by me
-Tsuki death animation by Adam
-NPC samurai -nearly there- by me
-Himika FMV model - Only face done- by me
-Music- Lost in reformat, I recently tried again, but will need more time before I can say we have music.
FEEBACK FROM our beta testers, didn't record who they are as gauthier is in charge of beta testers, but we've had positive feedback, with no or little bugs.
Demos?
Only beta demos at the moment for the beta testers, I plan a community demo for release for after half term, this week I will be working on loading screens and menu media, then next week will be 3D modelling and texturing preparing for the demo. So until then, I suspect a lack of comments on this, as you guys only have screenies to look at
Screenshots:
SHADER TEST:
BEFORE ANYONE POINTS THIS OUT; The suit is just a place holder for a character, he is just a low poly model :D The grass looks crude, but is animated and uses paralex mapping, so once I scale it down, it should look better. The number is not the FPS, its the light angle.
http://i5.photobucket.com/albums/y173/seppuku05/watergrass.jpg
Himika head media for FMV's, the hair is a place holder, I want to keep render times down, and that hair is not so render happy
http://i5.photobucket.com/albums/y173/seppuku05/finish.jpg
Original menu screen, was lost in reformat, so I'm gonna remake it
http://i5.photobucket.com/albums/y173/seppuku05/roninfrontcopy.jpg
Adam's Takeda castle model (This is the unfinished version, couldn't find the image of the finished version)
http://img420.imageshack.us/img420/5741/castel49xb.jpg
And the Tsuki Morita media by me (I know, no nose, I will fix it), rigged by Adam
http://img306.imageshack.us/img306/9172/fullyrigged8uq.jpg
UNFORTUNATELY I CANNOT YET PROVIDE MAIN ENGINE SCREENSHOTS AS THE HOST GAUTHIER PUT THE PICTURES ON IS DOWN, I WILL PROVIDE SCREENSHOTS MYSELF LATER
thanks,
sepp
Team Members
Bryn Price - Me!! - Asst. Programmer(Mainly graphical stuff, 3D modeller, texturer, director, Music, and 2D stuff
Gauthier (Don't know his surname, he's never been on here) - Main Programmer
Adam Biles - 3D modeller/Animator
Well our tools are:
Dark Basic Pro - Programming
Cinema 4D 6(Me) , 3DS Max 7 or 8(Adam)
Photoshop - 2D
Anvil (i know its midi, at the moment that the best I got) - Music
Lith unwrap - UVMapper, unfortunately I don't have Body paint.
Story:
Feudal Japan in the 1500 - 1600's, (not having a specific date) And you play as Akai who has been ordered to train with the legendary general (General Nachi) of your clan (Takeda clan) which has left open for a training level, here, there is a battle to defend Takeda castle, and Nachi has to send his army to fight of the Hojo clan, you have to fight off the warriors and fight the Hojo general along side Nachi. After the fight there will be a cut scene where Nachi is fighting the general with his Katana and Akai thinks he'll save the day by firing an arrow, but misses and hits Nachi instead, luckily Nachi manages to kill the general before falling, and Akai being dishonoured seeks the life of a Ronin, on his first mission as a Ronin he has to return to his old town by Takeda castle, and find a dirty secret of tyrrany rule planned ahead, and this power to achieve control over Japan, and this is where Akai starts the game off really.
Unfortunately, the engine is not yet complete (shame)
Engine progress:
-Shaders - As of yesterday, complete
-Collision - I heard Gauthier had trouble with terrian with his collision commands, but solved it Saturday evening
-Menu's- Not yet finished, I have to work on the graphics of these, the inventory is partially finished
-Battles- We have adopted the classic RPG style of battle, so turnbased and not hack and slash, I've always preferred this style, worked in Final Fantasy and The third age, so why not Ronin. This part is not finished, so far, you can just attack and defend, and critically attack, but special attacks, magic, items and summoning are planned, don't know what solution Gauthier will go for on the summoning, but I have a good idea.
-AI- There is battle AI, and NPC's can walk around, and they don't always say the same thing
Media Progress:
-Test level modelled and textured by me
-Takeda castle modelled and texture by Adam
-Tsuki Morita(Character) mesh modelled (not textured) by me
-Tsuki death animation by Adam
-NPC samurai -nearly there- by me
-Himika FMV model - Only face done- by me
-Music- Lost in reformat, I recently tried again, but will need more time before I can say we have music.
FEEBACK FROM our beta testers, didn't record who they are as gauthier is in charge of beta testers, but we've had positive feedback, with no or little bugs.
Demos?
Only beta demos at the moment for the beta testers, I plan a community demo for release for after half term, this week I will be working on loading screens and menu media, then next week will be 3D modelling and texturing preparing for the demo. So until then, I suspect a lack of comments on this, as you guys only have screenies to look at
Screenshots:
SHADER TEST:
BEFORE ANYONE POINTS THIS OUT; The suit is just a place holder for a character, he is just a low poly model :D The grass looks crude, but is animated and uses paralex mapping, so once I scale it down, it should look better. The number is not the FPS, its the light angle.
http://i5.photobucket.com/albums/y173/seppuku05/watergrass.jpg
Himika head media for FMV's, the hair is a place holder, I want to keep render times down, and that hair is not so render happy
http://i5.photobucket.com/albums/y173/seppuku05/finish.jpg
Original menu screen, was lost in reformat, so I'm gonna remake it
http://i5.photobucket.com/albums/y173/seppuku05/roninfrontcopy.jpg
Adam's Takeda castle model (This is the unfinished version, couldn't find the image of the finished version)
http://img420.imageshack.us/img420/5741/castel49xb.jpg
And the Tsuki Morita media by me (I know, no nose, I will fix it), rigged by Adam
http://img306.imageshack.us/img306/9172/fullyrigged8uq.jpg
UNFORTUNATELY I CANNOT YET PROVIDE MAIN ENGINE SCREENSHOTS AS THE HOST GAUTHIER PUT THE PICTURES ON IS DOWN, I WILL PROVIDE SCREENSHOTS MYSELF LATER
thanks,
sepp
