omarsr
02-04-2006, 06:53 PM
I am trying to export to 3Dmax using the .fbx extension. What is the proper way to set the exports? When the fbx files I create are opened in 3Dmax, max loses all the UV mapping and object seperations.
I am going nuts trying to figure out why. When I reimport the fbx files back to maya7, they are perfect with all object seperations and UV mapping. I am working in Maya 7 on a mac and sending them to another person using 3Dmax 5.1 on a PC.
Any ideas on what to do here? Can anyone help with this?
omar
I am going nuts trying to figure out why. When I reimport the fbx files back to maya7, they are perfect with all object seperations and UV mapping. I am working in Maya 7 on a mac and sending them to another person using 3Dmax 5.1 on a PC.
Any ideas on what to do here? Can anyone help with this?
omar
