pentool
02-03-2006, 11:17 PM
Hi,
I'm trying to create a simple loft. I create the shape (the pointy edge), and the path (the kinda sine wave looking). You can see that in the front view, the pointy end of the shape is pointing towards the left (see image on the left). Then I select the path and use 'Get Shape' to add the shape to the path. However, the shape is always rotated so that the pointy edge will be on the bottom (see result on the right image). This is really annoying.
Now, I know that I can just rotate the shape in the final compound object, but it gets more complicated as I start to add multiple shapes to the path. In that case all of a sudden the final compound object starts to swearl all the way out to hyperspace, which is even more annoying.
I made sure that when I add multiple shapes, the individual shapes' start vertices located at the same position, and the vertices are all either clockwise or counterCW. No use. They all go haywire.
Right now I just would like to understand why does a simple 1 shape (image below) gets rotated and how can I setup the shape and the path in relation to each other so the shape will be lofted across the path using its original orientation.
Thank you for your help!
http://geocities.com/bocibocitarka/misc/loft1.gif http://geocities.com/bocibocitarka/misc/loft2.gif
I'm trying to create a simple loft. I create the shape (the pointy edge), and the path (the kinda sine wave looking). You can see that in the front view, the pointy end of the shape is pointing towards the left (see image on the left). Then I select the path and use 'Get Shape' to add the shape to the path. However, the shape is always rotated so that the pointy edge will be on the bottom (see result on the right image). This is really annoying.
Now, I know that I can just rotate the shape in the final compound object, but it gets more complicated as I start to add multiple shapes to the path. In that case all of a sudden the final compound object starts to swearl all the way out to hyperspace, which is even more annoying.
I made sure that when I add multiple shapes, the individual shapes' start vertices located at the same position, and the vertices are all either clockwise or counterCW. No use. They all go haywire.
Right now I just would like to understand why does a simple 1 shape (image below) gets rotated and how can I setup the shape and the path in relation to each other so the shape will be lofted across the path using its original orientation.
Thank you for your help!
http://geocities.com/bocibocitarka/misc/loft1.gif http://geocities.com/bocibocitarka/misc/loft2.gif
