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View Full Version : Merge Raytrace Tracks Suppression


handiklap
02-03-2006, 08:20 PM
I'm constantly merging a lot of objects into scenes through scripting, some of which have raytraced mats already applied. Only problem is that this calls a dialog box to choose between keeping the global raytrace tracks or using the merged tracks. There isn't a specific switch, and quiet:true doesn't seem to take care of it either. I'd really rather not go through all 1k+ files and remove the materials as this would require a lot more script elsewhere to reapply certain object-specific mats. Any way to suppress that dialog, or avoid it altogether? tia

don't think it matters, but here's the problem line:
mergeMAXFile (nativeSourcePath + "/" + blockArray[b] + ".max") #mergeDups #select #useSceneMtlDups quiet:true

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02-03-2006, 08:20 PM
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