View Full Version : head designer with CD Morph
Jannis 02-03-2006, 09:30 AM With all the wonderful thing Cactus Dan is doing for Cinema, including the up and coming additions, I thought I would show you this tool I have developed with CD morph. It models any type of head, including that of several animals in just minutes. Have used it on all commercial projects I have worked on since I made it. Shows the power and versitility of Dan's tools
http://www.labelleart.com/temp/head_designer.mov
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Newstream
02-03-2006, 09:46 AM
With all the wonderful thing Cactus Dan is doing for Cinema, including the up and coming additions, I thought I would show you this tool I have developed with CD morph. It models any type of head, including that of several animals in just minutes. Have used it on all commercial projects I have worked on since I made it. Shows the power and versitility of Dan's tools
http://www.labelleart.com/temp/head_designer.mov
Wow, thats quite impressive.
Seeing this is starting to tickle my interest in looking into CA further down the road.
Thanks for showing this.
/ Alex
MrBraun
02-03-2006, 10:07 AM
Really great !!U relase it free or is commercial? :D
moka.studio
02-03-2006, 10:09 AM
Hi Jannis,
this is a really impressive morph setup!!
Did you start sculping the Animal faces from the same generic 'human# face? ( I am assuming CT's morph tools still require the same amount of points for the targets, right?)
Rich-Art
02-03-2006, 11:04 AM
Quite impressive Morph setup.
I would love to know more on how you did this.
Peace,
Rich-Rich. :thumbsup:
manlio
02-03-2006, 11:12 AM
Really great!
macling
02-03-2006, 11:40 AM
Really impressive!
danshewan
02-03-2006, 11:41 AM
Excellent! Can you please tell us when it is available, and how much it'll cost? Surely this is too impressive to be a freebie...? We can but hope! I'd just about given up on Cinema as a modeler, so maybe this can rekindle that interest... nice one! Keep us updated!
michaeli
02-03-2006, 11:46 AM
Really impressive, thanks for sharing!
Excellent! I'd just about given up on Cinema as a modeler, so maybe this can rekindle that interest...
Wow i am dumbfounded at two things going on in this thread first the above quote. :)
Second excellent job Jannis. Seems like you modelled the animal heads from the human head. Cool stuff, never would have thought of that.
Now that i see the human-animal-human morphing i may try to setup my human-zbrush beast-human animation.
Have you tried this with Displacement Maps?
bobzilla
02-03-2006, 12:02 PM
Nice job, Jannis.
Looks like we should call you Dr. Moreau!
Must have taken a while for the initial set up. Looks like many, many, morphs going on there.
Would be useful on a whole body, too. Especially to show someone losing/gaining weight. Growing muscles.
ODoul
02-03-2006, 12:11 PM
Impressive indeed.
FANTASTIC Jannis! :thumbsup:
Tavy
bobtronic
02-03-2006, 12:55 PM
Looks cool, like Pixar's Universal Man tool.
Bob
AdamT
02-03-2006, 01:46 PM
Way cool. I'd love to see thumbnails of all the targets.
c4d-jack
02-03-2006, 02:18 PM
This is absolutely incredible!
Never seen something like this in Cinema4D before.
:thumbsup: :thumbsup: :thumbsup:
williamsburroughs
02-03-2006, 02:26 PM
my draw is on the floor.
that was beautiful! thanks for giving me the morning tingles!:bowdown:
AkaKico
02-03-2006, 02:29 PM
Wow wow wow! I get home today, I'm gonna buy. Haha, love te pig/dog/eagle :D
Chris
city sound
02-03-2006, 02:35 PM
wow wow wow wow wow, kill me :bowdown: :bowdown: :bowdown:
mikeh64
02-03-2006, 02:38 PM
Wow wow wow! I get home today, I'm gonna buy.
it is really cool, but jannis made no mention of making it available to anyone - let's hope he does
mike
city sound
02-03-2006, 02:44 PM
forget maya and xsi, now c4d with Dan-Wunderland :buttrock: :buttrock: :buttrock:
AkaKico
02-03-2006, 02:47 PM
it is really cool, but jannis made no mention of making it available to anyone - let's hope he does
mike
No no no, I mean Dan's tools :) Didn't expect to get my hands on jannis' rig.
Jannis
02-03-2006, 03:24 PM
Hi all, I am glad you enjoyed this, here is a short little session modeling a monkey type of thing that then turns to a cat like creature.
http://www.labelleart.com/temp/gorillaCat.mov
Most incredible Jannis! But will you sell this great thing or is it just your own created personal tool. Wich many would love to toy with :)
odo
williamsburroughs
02-03-2006, 03:50 PM
You have the patience of a saint Jannis to have set up all those Morph targets. Just amazing....I love it!:beer:
How did you map out the modeling workflow in order to achieve the morph transitions (i only ask since I presume the targets are made up of the same # of vertices yes?)
Keep them videos coming!
ArtofacksOne
02-03-2006, 04:56 PM
:drool: oh my! oh my! spectacular when and how much . hehehehe!
digitalrage
02-03-2006, 05:33 PM
:bowdown: :bowdown:
Waaaaaaay coooooooooool! Fantastic, incredible, astonishing, truly amazing!
Please Jannis tell us that this will be a plugin very soon to be released for cinema, please!
P.S.
It's like the plugin from Di-O-matic for max or the face gen for XSI but this seems to have a more&more slider. It will be very cool also to have a body gen and something like CAT for max (maybe Dan and Jannis could join their forces?)
Ciao from Italy.
Jimstein
02-03-2006, 07:17 PM
This is point based morphing right? just like vertexmaps in Lightwave? Much better and faster to setup than the horrible BlendShapes.
kromekat
02-03-2006, 08:23 PM
Very cool!!
Adam
Looks like Posemixer poses mixed with Xpresso and User Data fields to take control of the interconnected poses. I've seen several setups that work this way but none to that extend.
Looking good :)
Cheers
Björn
marcom
02-03-2006, 09:27 PM
woah..... :eek:
i'm gonna sue you for copyright infringement! one of those pigfaces looks exactly like me!!!
he he..
2 questions:
when & how much?
cheers
marcom
Jannis
02-04-2006, 12:18 AM
Looks like Posemixer poses mixed with Xpresso and User Data fields to take control of the interconnected poses. I've seen several setups that work this way but none to that extend.
Looking good :)
Cheers
Björn
It is actuallly not Posemixer, it is CD morph, Cactus Dan's morphing plugin. There are several reasons why this would not work that well with posemixer.
The main reason I posted this is because I wanted to show how versitile Dan's plugins are. They do offer amazing possibilities for Character Animation in Cinema.
Thanks for all your kind comments. As for it becoming a commercial option, there is a definate possibility that it might. I have developed several such solutions, including a Body Designer, as someone else suggested already, among other things. Since I work as an organic modeller and character animator, all these tools have been developed to speed up my workflow.
Having used XSI and 3d Max, I wanted something in Cinema for puting together a character and have him move while I am talking to a client. Got my last job like that. It realy does impress a client to see you create something on the spot.
Anyway, once again, well done to Cactus Dan.
crackle
02-04-2006, 02:03 AM
teach us!!! or at least me.
i know you have cds teaching mocca2 and such but i want cds teaching how to use CD's plugs to the fullest!!!
I do hope you release that commercially, you are sitting on a decent amount of money to be sure.
-John
wuensch
02-04-2006, 09:47 AM
Very cool Jannis.
:applause:
@srek:
with posemixer-morphs this would be possible but most likely the filesize of the thing would exceed the RAM even of the 64 bit machines available today ;-)
CDmorph is really a terrific morph solution.
Erik (the known one:-)
02-04-2006, 12:14 PM
That helps a lot for everything! Sell it! Now! Don'T forget to post the order-link in the c4d-treff-forum, too :-))
Cheers
Erik
Shilts
02-04-2006, 12:38 PM
Fabulous stuff yet again Jannis!
Thanks for sharing.
Are you planning to put a DVD/CD together with tuts on these tools? I am sure many people will be very interested in this.
Theropoda
02-04-2006, 01:48 PM
amazing stuff here to see, jannis. :thumbsup::thumbsup::thumbsup:
have you ever tried modeling celebrities with it?
imagine anthony hopkins morphing to angelina jolie...
:bounce: awesome!! :bounce:
günter
bobzilla
02-04-2006, 03:54 PM
amazing stuff here to see, jannis. :thumbsup::thumbsup::thumbsup:
have you ever tried modeling celebrities with it?
imagine anthony hopkins morphing to angelina jolie...
:bounce: awesome!! :bounce:
günter
Ah...no...but thanks for that image! :thumbsup:
I'm not sure how something like this would sell. Unless he sold the head mesh with it. You'ld still have to make all your own morph targets. The morphing only works with the mesh it was made from.
Unless I'm missing something...
AdamT
02-04-2006, 04:23 PM
Yeah, it would certainly have to include the meshes. Obvioulsy it would require CD Morph, too. Maybe a package deal. :)
Jannis
02-04-2006, 06:43 PM
Hi guys, to stop the speculation, these tools were designed for my own use, but I always thought they would be useful to anyone who wants to speed up their workflow. For example, the Head Designer has been fantastic for me for working with ZBrush. I can sketch a character in a few minutes and then go into Zbrush and get on with it, known that the mesh is always going to be fine, plus it has its UVs and so on. When I bring it back this tool gives me alot more options with displacemnt maps and normal maps.
However, to make them to a commercial plugin they need alot more features and also need to be alot more user friendly.
I would love to open them to the community since there seems to be so much interest, so when I am ready to announce anything regarding that I will do so. To be honest, I did not expect to be so much call for them, since I only showed them to show the usefulness of Dan's tools. Now though I have to think about this in a different way.
Anyway, anyone who uses Maya for CA would know that the power of Maya comes from the fact that it has some excellent components that you can bring together with Mel to create new and surprising tools. These components work in a seemless way. Dan has created a very similar environment for Cinema. You can tie together his components to create new tools and new solutions beyond the normal set ups you see posted here and there. That was the reason I posted these solutions.
Thanks for all you interest.
nendo_3d
02-04-2006, 09:21 PM
You said that u used CDMoprh in the title and further up this post but then u go to say ur gona sell it?
correct me if am wrong but u can't sell a plugin which aint yours to sell in the first place
please fill me in if i am missing something here
Looks pretty cool, I'm impressed. I'm very curious how you made the creature models. Did you model the pig and dog faces out of this one mesh by hand, after wich you made them into a morphpose?
AdamT
02-04-2006, 10:40 PM
You said that u used CDMoprh in the title and further up this post but then u go to say ur gona sell it?
correct me if am wrong but u can't sell a plugin which aint yours to sell in the first place
please fill me in if i am missing something here
I'm sure it would have to be an add-on to CD Morph, i.e., you'd have to already own the plugin to use it.
dAfTiE
02-04-2006, 11:30 PM
You said that u used CDMoprh in the title and further up this post but then u go to say ur gona sell it?
correct me if am wrong but u can't sell a plugin which aint yours to sell in the first place
please fill me in if i am missing something here
I'm assuming he's talking about the mesh and the blendshapes,not to mention all the Xpresso stuff.
Maybe this is silly but doesn't this sound like a great opportunity for a colaboration between Catus Dan and Jannis to produce what seems to be a well wanted plug? Just my 2 .
Erith
02-06-2006, 12:11 PM
It looks like Universal Man From Pixar used for The incredibles!
TonyL
02-14-2006, 02:02 PM
Hi Jannis,
Have you had any more thoughts about releasing or selling your Head Designer and Walk Designer; I think a lot of folks would want to buy?
TL
Jannis
02-14-2006, 03:28 PM
Hi all, the idea behind me doing this for myself was that it gave me the opportunity to create a huge labrary of characters with ease. This short film shows this. I am not selfish and I do want the rest of the Cinema community to have this but give me some time to find the best way to bring it out. As well as this forum I had alot of personal emails asking me for this tool so I am aware this might be a popular thing to bring out. I want to add to this that I don't see myself as a plugin developer, I am a working artist producing solutions for myself, but I do like to share
I personally would like to see something like they have in XSI with the autorigging and all the other bits and pieces coming over to Cinema. The difference there is that they have a dedicated team headed by Michael Isner, with real love for Character Design and animation, to produce all this stuff. From my own efforts I know that all the XSI stuff including the face Robot is possible for Cinema and with the right artists, even better than XSI. Cactus Dan has proven it time and time again.
http://www.labelleart.com/temp/Head_designer_2.mov
Jannis
02-14-2006, 03:47 PM
just to show you also some experiments with the Face Robot type of set up, using CD morph and some custom made expresions to add to my post above.
http://www.labelleart.com/temp/face_actor.mov
MrBraun
02-14-2006, 03:55 PM
Simply great !! :beer:
flingster
02-14-2006, 04:19 PM
now thats something i didn't think was possible in c4d currently.
impressed with the speed on the various different poses, impressed that you got the topology to work with all the various animal faces also...very cool..and kudos on that.
would be interested in seeing some renders like those displacement type things taron posted..could be possible now with c4d spd ability now..blending maps and setting in combination with something like that would really help convey realism imo.
you've just done something i've been wanting to try and do for awhile for that i'm bowled over and oh so slightly green with envy...good work bud..very impressive..keep it up.
williamsburroughs
02-14-2006, 05:33 PM
Jaw drops to floor.
Awesome Stuff!!:applause:
How long did this take to set up?
Damsel
02-14-2006, 05:39 PM
That is just awesome! I wouldn't know the first thing about setting something like that up, but the functions just blow me away. Kudos to you and your abilities Jannis!!!
bobzilla
02-14-2006, 06:34 PM
Yeah, I think the thing some folks are missing is, it has to be set by...someone. Jannis had to make all those shapes. That fact that he took the time to do that is great. It works well, But, short of him giving you (us) what he's done, I'm not sure how this would work.
flyingP
02-14-2006, 06:42 PM
Yeah, I think the thing some folks are missing is, it has to be set by...someone.
that's about the size of it, it is possible for someone else to do the same using Dan's morpher, it'll just take a while ;)
AkaKico
02-14-2006, 06:47 PM
Yeah, I think the thing some folks are missing is, it has to be set by...someone. Jannis had to make all those shapes. That fact that he took the time to do that is great. It works well, But, short of him giving you (us) what he's done, I'm not sure how this would work.
That's what's impressed me from the beginning. That's a lot of work and some great models he's made there. To offer it up, even if he charges would be to give out his own special arsenal. I'd love a tutorial on some of the stuff he's done. But I know that it would be a lot of work in itself.
flingster
02-14-2006, 07:03 PM
Yeah, I think the thing some folks are missing is, it has to be set by...someone. Jannis had to make all those shapes. That fact that he took the time to do that is great. It works well, But, short of him giving you (us) what he's done, I'm not sure how this would work.
definitely and you'd just be using his work and setup...not much point really...whats damn cool about it is working with the same topology and morphing between the various poses..man..dog..pig..getting each form working with each extreme pose is impressive, well i'm assuming its the same topology certainly looks like it and assume thats how cd's morph works..
you've got a lot of poses with lots of variances all with practical moving speed..very cool...and shows a lot of work gone into it.
AkaKico
02-14-2006, 07:21 PM
I'm certainly not trying to step on Jannis toes here. But how awesome would it be if we had a good default human mesh. Then made that mesh public and everyone could submit modified versions of that mesh. (Same poly's different models) Like a Cat version, a Penguin version ect. ect. Then they could be all merged into a super model to generate, well most anything. It would be a lot of work. But man...
Just an idea.
Chris
bobtronic
02-14-2006, 07:25 PM
I'm certainly not trying to step on Jannis toes here. But how awesome would it be if we had a good default human mesh. Then made that mesh public and everyone could submit modified versions of that mesh.
there are always Meg and Otto, both have a good topology.
bob
there are always Meg and Otto, both have a good topology.
bob
the topology jannis has been using for his heads is more detailed though, and he defenetly needs more detail for some heads...
Jannis
02-15-2006, 01:30 PM
Since the subject of topology has come up, here is an except from my CD "modeling a realistic" that might shed some light into how you should constract your edge loops and what makes a good morphing head. It demonstrates all the major muscles of the human head and explains their function. I hope it might help anyone who likes to understand what makes good topology.
About 12.8 mb
http://www.labelleart.com/temp/facialMuscles.mov
nutriman
02-15-2006, 07:46 PM
jannis, this is excellent, thank you for sharing!
Rainman.nl
02-16-2006, 03:48 PM
All I can say is: WOW!
This would be very usefull for everyone who's in the character design area. Impressive!
vbvcvj
02-16-2006, 03:57 PM
The facerobots thing looks very impressive, thanx for sharing! :thumbsup:
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