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View Full Version : RENDERER SYSTEM PROGRAMMER for Naughty Dog, Inc.


DigitalMedia319
02-02-2006, 06:51 PM
Naughty Dog has sold over 32 million units of games, including the first four original Crash Bandicoot titles for the PlayStation, and the very popular Jak & Daxter trilogy for the PS2. Because of our success we have managed to gather extremely talented individuals and to work on very rewarding projects. It is our philosophy to avoid growing into a large company with huge teams, but to instead be very focused on making high quality games with the right individuals to get the job done. Considering that we have never had to cancel a project, we always ship on time, and our games sell in the millions it is clear that our philosophy works. Naughty Dog is a wholly owned subsidiary of Sony Computer Entertainment.





RENDERER SYSTEM PROGRAMMER



We are looking for programmers who have experience writing renderers, and lighting systems using complex shaders. We feel that some of the greatest battles that will be fought over the next generation of game machines will be at the pixel level, and we are looking for talented programmers who will help develop the renderers that will give Naughty Dog the competitive edge. Good 3D math skills are required, and strong 3D math skills are a big plus. Assembly programming experience is preferred but not required. An applicant must have previous experience writing pixel shaders or with writing renderers. Experience working on lighting systems is a big plus.



Please submit resume to: progjobs@naughtydog.com (progjobs@naughtydog.com)

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