View Full Version : Antiqua Question
02-02-2006, 04:58 PM
I'm interested in the Antiqua plugin, but does anyone know if it works with displacements ?
Example, add a displacement map to the model then use Antiqua to colorize the pits n dips or "interesting" displaced areas ?
Had a quick look at the manual, can't find an answer..
Hi Reuben, I've just tried this out and it doesn't work. The displacement must be calculated after Antiqua. It does work with deformations though.
02-05-2006, 08:47 PM
Also, does it require you to export the mesh after coloration before rendering ?
I have the ColorDenser plugin (which is great) but you have to export and re-import before any reactive shaders will work.
I was hoping the Antiqua would not require this procedure.
Good to see another user in the UK ! :)
Nope you don't HAVE to export, but it can make life a bit easier depending on the complexity of what you are doing. Shaders will react to the colour directly from the plugin, EDIT: the shaders go on the child objects not the antiqua plugin as I previously said, s'cuse me END EDIT. If you can get away with this then you can get some nice animated effects - for example on a wave/water mesh I colourised the peaks using antiqua and applied a reactive shader to provide some froth only on the moving wave peaks. It was a little jerky due to the mesh resolution but otherwise worked well.
One other thing I often do with Antiqua is run a previously exported model through it again to build up more complex vertex shading than a single application can achieve. You have the 3 RGB channels to store info in so for example if you were preparing a mouintain scene and wanted to apply layers of reactive shaders to the peaks you could apply blue to the peaks on one pass. Export/reimport then apply red to a tighter in set of peaks, and repeat again to apply green to just the tightest points and edges. Very flexible.
I would rate Antiqua in my top ten plugins.
02-06-2006, 08:34 AM
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