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View Full Version : Strange problem with combustion and render sequences from 3Dsmax


AsaMovshovitz
02-02-2006, 03:48 PM
Just opened a few renders I have been doing in the last week, and I got very strange results when I open the in combustion.

The files are Hair and fur layers rendered from 3DS max 8 as a pass in RTF and TGA formats at 25 FPS. When I tried importing them into combustion 4 it read them as 30 FPS and when I play them onto the ram player some of them just disappear as if they are missing, and I get a flickering sequence.

To check if the files are actually corrupted I play the sequences in the ram player in max and I look like they are fine. I also tired to export them for the 3dmax ram player as TGA but them to preserve the Alfa channel.

Anybody ever seen this happened? I hope there is an easy fix to this problem since the hair and fur pass takes a very long time to render.

Appreciate any suggestions and help,

Thanks,

Asa

neogeo51
02-02-2006, 05:27 PM
Sometimes combustions framerate guess is not the right one.
Go to your footage controls and set the framerate to 25. Make sure that the composite output is also set to 25 fps. Have a look at the the output of the edit operator if you have used it and set it to 25 fps also.
Hope that helps.

AsaMovshovitz
02-03-2006, 10:13 AM
Thanks neogeo51, but it is not that, i tried that and it didn't worked.
In max they all work but in combustion some of them don't have any alfa and it give a black picture, it was rendered on 2 computers and it looks like one did a good job but the other didn't.

thanks for the replay.

neogeo51
02-06-2006, 01:23 PM
Ok, sounds like one of the machines is missing something. Make sure to install all 3rd party plugins on all machines. Same with fonts. Have a look if both machines have full access to all texture maps. An easy way to do that is to connect a network drive with the same letter on each machine. Then configure the paths in Max to that drive.
Hope that will help.

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