View Full Version : Unicorn Project - XSI
McNistor 02-02-2006, 01:19 PM latest update: http://www.lyricsera.com/creator/ here it is a bit of animation. this is not final so suggestions are wellcome.
www.lyricsera.com/horse.jpg (http://www.lyricsera.com/horse.jpg)
hi everybody! this project is meant to be a short movie with no fancy enviroment, but the animation i'll try to make it as good as i possible can. hair simulation will come along as well as zbrush texturing. unfortunatly, being a student exams are near and this project will suffer a serios delay... but it will be done. i hope you like it,
McNistor.
http://img432.imageshack.us/img432/6836/horse24vz.jpg
http://img80.imageshack.us/img80/7540/horse16vc.jpg
|
|
McNistor
02-02-2006, 05:18 PM
no commnet?! you got to have smth to say...
McNistor
02-03-2006, 09:00 AM
well, i guess i have to post on other forum to find out some opinions... :sad:
nebezial
02-03-2006, 10:13 AM
yo i like the unicorn , there is just sumthin weird with the upper musckles on the legs ..the back ones that is , and the horn looks for now too..srewed in,,try makin it more ..like segmented like a real horn veery promisin work
woutb
02-03-2006, 01:17 PM
i would work some more on the stomach (spelling ?) area. The legs have a lot of musscles, but the rest of the body hasnt, so i would work some more on that. He's just to round in that area at the moment. There are 2 other topics in the WIP area of this forum about horses that i know of. I suggest u take a look at those. Sorry i can't help u a lot, 3D is still new to me, but keep posting updates and i'm sure someone with more knowledge will come around and give u better comments then mine. Looks very promissing.
McNistor
02-03-2006, 06:33 PM
the unicorn is meant for a short animation, so i've tried to keep the details as low as it wouldn't hurt the quality... it's a trade-off between aspect and good deformations as well as fast interaction. i can go much further with details, trust me! :thumbsup: thanks a lot for your replies, guys!
thebest
02-03-2006, 07:16 PM
cool have u done anything from the animation that we can see ?
McNistor
02-24-2006, 01:20 PM
a little update :D
(www.lyricsera.com/horse.jpg)
www.lyricsera.com/horse.jpg
Bryan Y
02-24-2006, 05:09 PM
I think you've done a pretty good job with the model. In order to better assess the proportions, general build and balance of the model, I think a standard conformation shot would make it easier for us to judge.
To do a conformation shot, pose the model exactly like this:
http://www.chronofhorse.com/SD_Photo_Gallery/Images/1181402053711095/johnson_conformation.jpg
http://www.hrnz.co.nz/Hrnz/Ownership/Confirmation.htm
In the rearing shot, there are a couple of things. The deformations of the rear hocks and front knees are not the best. Also, the rear fetlocks appear to be angled the wrong way. I would bend them forward, not back.
http://www.horsepresence.com/shop/media/LTPosterRearingWhiteHorse16.jpg
http://hometown.aol.com/sunnysnow/images/rearing.jpg
With regard to the gallop/canter shot (it looks more like a gallop), I think you've made an error although I could be wrong. To begin with, please tell me if it's a canter or a gallop. The reason I ask, is mostly for your own benefit. It's very important that you know which of those gaits you're animating. Please forgive me if this is familiar territory for you - I'm only trying to help.
Once you've established that, then you know whether it's a 3 beat (a canter) or a 4 beat (a gallop) gait. Go here for a simple explanation: http://www.equusite.com/articles/basics/basicsGaits.shtml
What appears to be a glaring error to me is the reversal of the rear legs. Are you sure that you got it right?
http://www.bio.davidson.edu/people/midorcas/animalphysiology/websites/2004/Delk/im/horse%20web%20picts/from%20Hill%20Top%20Farm/brown%20gallop.jpg
http://www.riverwindgallery.com/STONE/secretariat%20three.JPG
The last thing that you might want to consider, if the model is going to turn at all during the gallop or canter is which lead he is on - left or right? To learn more about leads, go to this page, which has an explanation and some excellent animations:
http://www.ultimatehorsesite.com/info/gaits.html
It's hard to tell in your renders, but if the horse is engaged in a canter or a gallop, it is necessary that his nostrils undergo a rhythmic flairing.
McNistor
02-24-2006, 06:01 PM
oh bryan thank you for your helpfull reply!
first i'd like to say that the untextured running positions are made before i have aknowledged informations about the four natural walking of the horse that is: simple walk, canter, trot and gallop and now i'm aware that are wrong. they are just positions, no animation has been done yet. since that post, i've researched a lot about horse's movements and i hope this will be reflected on the final animation. on the feet bends i'll try to figure out what is wrong and i'll make the right adjustments.
cheers, McNistor!
Bryan Y
02-25-2006, 03:56 PM
When and if you get a chance, I'd really like to see the conformation shot that I suggested. Also, a closeup render of the head and a closeup render of the hoof would be cool as well.
McNistor
03-18-2006, 12:47 PM
i guess editing first post is not enough to bump this tread...
CGTalk Moderation
03-18-2006, 12:47 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.