Mimus
12-23-2001, 06:45 PM
Hi, I've just finished writing a Cook-Torrance metal shader for 3D Studio MAX R3.x and R4.x, which gives you much more control than the default MAX metal shader, with more settings. Unfortunately it doesn't work with the MAX Raytrace material (I'm working on that).
Links:
http://www.visations.com/maxuploader/files/01_M12/cook-torrancer3.zip (16.7Kb)
http://www.visations.com/maxuploader/files/01_M12/cook-torrancer4.zip (17.6Kb)
To install just, put the .dlb into the MAX plugins directory.
This shader has four main settings:
Specular Level
Roughness
Specularity
Index of Refraction
I hope some of you get some use from this plugin. Do feel free to mail me if you find it useful, or have any suggestions, etc...
If you're interested in any other shaders I've written you can get the link to my Interblinn shader, by searching for it on www.maxplugins.de.
Enjoy,
Michael Bailey
Links:
http://www.visations.com/maxuploader/files/01_M12/cook-torrancer3.zip (16.7Kb)
http://www.visations.com/maxuploader/files/01_M12/cook-torrancer4.zip (17.6Kb)
To install just, put the .dlb into the MAX plugins directory.
This shader has four main settings:
Specular Level
Roughness
Specularity
Index of Refraction
I hope some of you get some use from this plugin. Do feel free to mail me if you find it useful, or have any suggestions, etc...
If you're interested in any other shaders I've written you can get the link to my Interblinn shader, by searching for it on www.maxplugins.de.
Enjoy,
Michael Bailey
