Hezza
02-01-2006, 01:58 PM
Hi there,
I've been rigging my character and its all going fairly well so far. I've been following the leg and arm setup from The Art of Rigging Vol1. I've got my limbs duplicated twice, for the IK-FK switch,the IK is pretty much done.
I was just about to create control curves for the FK bones, which will be circle's around each joint, as they are in the Goblin example character in Chapter 1. But i wasn't sure how to attach them.
Now in the goblin file, i for the life of me can't figure out how its been done. From what i've gathered so far, the shape node from each control circle was added to each bones shape node. So now the circles don't exist, they are part of the bone shape, you can't find them in the hypergraph or the outliner, they aren't parented or constrained to the bones. All the bones with one of these circles attached also now has a SHAPES section in the channel box, with nurbscircle1 etc listed.
Does anyone know how to acheive this? I tried taking a bone and circle into the hypergraph and connecting up different outputs and inputs but with no luck. I thought this was quite a nice approach as you will be keying the FK bones directly, and not running though another contraint or parent.
Long waffling post but its the best way i can describe it.
Cheers for any help
Hez
I've been rigging my character and its all going fairly well so far. I've been following the leg and arm setup from The Art of Rigging Vol1. I've got my limbs duplicated twice, for the IK-FK switch,the IK is pretty much done.
I was just about to create control curves for the FK bones, which will be circle's around each joint, as they are in the Goblin example character in Chapter 1. But i wasn't sure how to attach them.
Now in the goblin file, i for the life of me can't figure out how its been done. From what i've gathered so far, the shape node from each control circle was added to each bones shape node. So now the circles don't exist, they are part of the bone shape, you can't find them in the hypergraph or the outliner, they aren't parented or constrained to the bones. All the bones with one of these circles attached also now has a SHAPES section in the channel box, with nurbscircle1 etc listed.
Does anyone know how to acheive this? I tried taking a bone and circle into the hypergraph and connecting up different outputs and inputs but with no luck. I thought this was quite a nice approach as you will be keying the FK bones directly, and not running though another contraint or parent.
Long waffling post but its the best way i can describe it.
Cheers for any help
Hez
