View Full Version : how to
how to bridge polygons on 2 separate objects?
it doesnt work for me when i shift select them so i am thinking
that i need to make 2 objects as one.
i havent found the way to do that
thank you
:)
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Kaprolactam
12-09-2002, 10:39 AM
Two ways:
#1: Create -> Poly Mesh -> Merge
#2: Create -> Poly Mesh -> Boolean -> Union
/Kapro
Atyss
12-09-2002, 11:10 AM
Stay away from booleans. They might work well in other packages but in XSI they are not reliable.
Instead, use Merge to to make one object out of the two.
Salutations - Cheers
Bernard Lebel
Kaprolactam
12-09-2002, 01:04 PM
Originally posted by Atyss
Stay away from booleans. They might work well in other packages but in XSI they are not reliable.
Err... WHAT?
Have you ever tried the max booleans for example? Compared to this heap of sh*t, the XSI booleans are rock solid and incredibly fast. I have used them quite a lot and they always worked fine, while in max most of the time the second boolean operation kills the object off.
/Kapro
HapZungLam
12-09-2002, 08:13 PM
Boolean is known as "evil":twisted:
i guess if you freeze your objects after you apply boolean opperation. But Atyss said it is evil, then it is. don't touch it.
Atyss
12-09-2002, 10:28 PM
Originally posted by HapZungLam
But Atyss said it is evil, then it is. don't touch it.
Hey you, don't start rumors about me! :shame:
Bernard
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