ayesel
01-31-2006, 02:16 AM
Hey everyone, first post on these forums and I need help with a bit of a problem.
I've created a model in Maya that is completely symmetrical aside from the fact that the hands are different. After importing it into Zbrush it became immediately apparent that there were issues with the symmetry being off. I didn't expect this to occur so just to make sure it was the hands causing the problem I went back into Maya, deleted half the model and mirrored it so it was now perfectly symmetrical. I took that model into Zbrush and the symmetry problems were solved.
So essentially, my issue is that I want to be able to keep the hands asymmetrical as I originally had them without throwing off the symmetry of the rest of the model.
Here's a picture of the situation to help illustrate the problem:
http://i40.photobucket.com/albums/e250/ayesel/helpme.jpg
Thanks in advance and I'm glad to be part of the community.
I've created a model in Maya that is completely symmetrical aside from the fact that the hands are different. After importing it into Zbrush it became immediately apparent that there were issues with the symmetry being off. I didn't expect this to occur so just to make sure it was the hands causing the problem I went back into Maya, deleted half the model and mirrored it so it was now perfectly symmetrical. I took that model into Zbrush and the symmetry problems were solved.
So essentially, my issue is that I want to be able to keep the hands asymmetrical as I originally had them without throwing off the symmetry of the rest of the model.
Here's a picture of the situation to help illustrate the problem:
http://i40.photobucket.com/albums/e250/ayesel/helpme.jpg
Thanks in advance and I'm glad to be part of the community.
