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TaiChi
01-31-2006, 12:49 AM
http://features.cgsociety.org/gallerycrits/209008/209008_1138705832_medium.jpg (http://features.cgsociety.org/gallerycrits/209008/209008_1138705832.jpg)

Title: Female Face Modeling - Alex
Name: Tai Chi Qong
Country: Japan
Software: Maya, mental ray

Hi to all
I'm new to 3d graphics and post for the first time ....
I try to achieve realistic face modeling
I used maya for modeling and mental ray for rendering
using misss_fast_skin
and photshop for color corection and compositing bg image.
i hope you like it :)
any crit or advice are wellcome
...excuse me for bad english

HEKTOR
01-31-2006, 11:04 AM
Hello!



Very nice work, I like modeling, can you tell what method you used? Sub D, Nurbs or Poly? Nice skin, but I don’t like render and that background, but face is nice!



P.S

Sorry for my English!

TaiChi
01-31-2006, 11:23 AM
Hi ;)
I started with simple polygon model, then i convert it to syb-d and add more detail to the model.
For lighting the scene i used one point light with depthmap shadows to achieve more realistic shadows on hair.
Bg image is added in photoshop.
10x ;)

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01-31-2006, 11:23 AM
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