View Full Version : Remotion plugin used in...promote yourself
flingster 01-30-2006, 10:49 PM Its seems a lot of you have been using various Ditools plugins for some seriously hip and quality work..but have been keeping it a secret...well we would like to know a little of what you've been up to...assuming you're allowed to divulge a little info after the fact.
Please plug your work...don't be shy.. ;-)
(zendorf used it in a music vid..and someone used phystools for a car wheel rim or something..please tell me...also seen some other stuff...but we want to hear it from the users please...)
anyway over the years there has been loads of stuff done with it...and we want to achive and list all this wonderful stuff on the ditools forum...so let us have it all please..cheers.
http://forum.terraforming.net/forum/showthread.php?t=5969
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howzit
01-31-2006, 01:44 AM
hey,
i used DiTools a few weeks back actually. Its nice to see you getting stuff together.
I had a very hard time trying to do what i did, just because for the very same reason you are posting this. Ill find out if i am allowed to post it, becuase it is still conceptual stuff.
It is an AMAZING set of tools. I think it would be even cooler if it were a little more easy to understand.
flingster
01-31-2006, 07:46 PM
kinda quiet...? guys?
howzit: listen bud we're well aware of the learning curve involved with Ditools its pretty steep i guess...one thing i'd like to highlight though...is DON'T suffer in silence...ASK on the ditools forum...please...you're not only helping yourself...you're helping all those others afraid to ask...all those who haven't come across your particular problem yet...those who are thinking about buying plugins..helping remotion with thinking of additional functionality..contributing to building a vibrant and creative open forum for discussion...you're doing all these things..and hopefully getting an answer to your problem..i mean how good can a guy or gurl feel about oneself! so the next time...ASK.
and bring those links on...we want to know what work you used it in...even old stuff...we want it all please...cheers. if you know of stuff thats not been posted yet in that thread then please add it yourself...cheers. :thumbsup:
flingster
01-31-2006, 07:49 PM
200+ lookies and no linkies you are making the flingster a very sad man...what you do want blood..sweat..and begging type grovelling sounds...whimper...whimper...:cry::arteest::cry:
IanMJ
01-31-2006, 11:31 PM
I'm a lookie on this thread too.
I bought DiTools a while ago for a project but haven't got fully into it as it is quite difficult to understand and I don't have much time to go through it (always seems to be the case!).
Howz about someone producing vid tutorials for DiTools?
rsquires
02-01-2006, 01:58 AM
I am using the DiTools spline deformer all the time on a project that I can't show at the moment but hopefully will when it's finished.
I have used it to make text travel along paths and for ribbon animation. The ribbon animation started off as a plane deformed by Nickl set so there was less deformation at the leading edge with the spline falloff parameter. This was then put on a spline with DiTools spline deformer and made to travel along it. I can control twist banking and scale to get some pretty good and more importantly manageable ribbon effects. This worked ok but then I finessed the idea by using a plane with clothhilde added to it. I made a small belt and animated it up and down and rotating to creating some realistic cloth motion. I then cached the solution and put the plane onto a spline with DiTools Spline deformer. This works great. I have also added an animated noise deformer as a displacement which further adds to the effect, to create smaller ripples through the ribbon. I can't post them at the moment but I will see if I can just output a ribbon so people can see what I mean
regards
rich
JoelOtron
02-01-2006, 04:57 AM
I use dicloner all the time--but nothing to really show.
The "problem" with ditools (and with other multiple plugin packages) is that you forget whats in there--you begin to lose track of it all. And theres A LOT od stuff in there. I'm using the word problem liberally---the problem is moreso with me not having time to learn it all. The toolset is great amd the price cant be beat.
Whenever Im not busy I try to mess around with the tools to refamiliarize my self with them. There are good example files to look at when you get lost.
One aspect I'd like to learn more about is how the placer functions work. I see that comes up as a choice in many of the ditools plugins but havent gotten anyting to happen. Also--some of the nodes arent clear to me.
There are so many tools in there that we forget existed--the spline deformer being one, the spline projector, the splinegen functions are similar to some of the hair and plant tools that are out now--but this has been available for years. I like the simply spline tool also.
I used dicontour once to create a capillary bed on a sphere surface--was quick and easy. I'll see if I can dig it up.
So--overall Id say i use ditools as a modelling aid--havent tapped into the animation side of it much.
flingster
02-01-2006, 09:19 PM
IanMJ: vid tuts would be the most likely of all the options at the moment..we'll see.
rsquires: i have to see that ribbon now sound great..and some nice little touches in there by the sound of it that will really make it shine. post after release whatever but let us know if possible..cheers
JoelD: i know what you mean about familiarising yourself..i feel i permanent familiarisation of ditools its just to big to learn it all i think. that placer function is a good one...i take a look into finding or maybe providing something around that because as you say alot of people don't know about it..but its an uber tool really..or at least a mini uber..lol. whatever joel it was an open question...WE want to know about what Ditools is being used on/in ...so if you're using it and got work to show for it..please let us know. as to nodes...these are lost on me..some of the other guys are better at explaining those i think.
Medicine Horse
02-02-2006, 10:01 PM
I've had great results from using Ditools in earlier versions. Although I haven't used it lately because DiCloner-like generators exist in other plugins also. For sure though I always cycle through Ditools plugs to see if they will work for a job. At the moment I can't show any examples.. but I've used it tons. I know that doesn't help but I wanted to pipe in and give some love.
I should really upgrade because there are tools in the new version I'd love to mess around with.
-M
Aww comeon, everyone who uses remotion's tools can't be under NDA, someone post some hot finished work :-)
ollle
02-03-2006, 03:24 PM
Most of the greeble images (except "greeble"), was done with the DiCloner:
http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=ollle
JoelOtron
02-03-2006, 03:45 PM
Most of the greeble images (except "greeble"), was done with the DiCloner:
http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=ollle
Beautiful stuff there!
flingster
02-03-2006, 04:09 PM
I've had great results from using Ditools in earlier versions. Although I haven't used it lately because DiCloner-like generators exist in other plugins also. For sure though I always cycle through Ditools plugs to see if they will work for a job. At the moment I can't show any examples.. but I've used it tons. I know that doesn't help but I wanted to pipe in and give some love.
I should really upgrade because there are tools in the new version I'd love to mess around with.
-M
yup i know you've used it for some impressive stuff...hence my question you guys posting some stuff would help...we have been useless at promoting ditools and improving user experience we just kind of left it to simmer...if we want to finish those docs we need to generate some revenue and allow remo time to sit down and develop this thing and other plugs further otherwise there is every possibility that he will move on...like us he has to pay his bills and no longer has the same amount of time he once did.
so i'd really really appreciate it if you could dig some of that cool work out bud..cheers
flingster
02-03-2006, 04:10 PM
Most of the greeble images (except "greeble"), was done with the DiCloner:
http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=ollle
crikey olle...some very unusual and nice stuff in there..thanks.
:thumbsup:
flingster
02-03-2006, 04:13 PM
keep them coming..some interesting stuff starting to appear in the ditools forum thread now..but we want more..and those big boyz i know are using these tools for big projects...please post you old work...you'll help us more than you know.
JoelOtron
02-03-2006, 04:18 PM
The problem for posting samples in my case isnt that there are NDAs--its that I might have used Ditools in several places on a piece, but the results arent neccasarilly obvious in displaying Ditools strengths. For instance I might use Dicloner to spread tree models along a landscape--practical examples for the work I need to do.
NWoolridge
02-03-2006, 05:43 PM
Here's an older clip, which was the intro to our 2003 SIGGRAPH sketches entry. Uses DiCloner on a posemixer morphed head...
movie (http://www.bmc.med.utoronto.ca/c4d/dimovie.mov)
Nick
flingster
02-04-2006, 08:34 PM
The problem for posting samples in my case isnt that there are NDAs--its that I might have used Ditools in several places on a piece, but the results arent neccasarilly obvious in displaying Ditools strengths. For instance I might use Dicloner to spread tree models along a landscape--practical examples for the work I need to do.
joel it doesn't have to be technically obvious that you used ditools...we want to know if a largeish part of the scene used ditools in all its various guises. placing trees on a landscape is just as valid as anything else..its highlighting ditools capabilities to slot seamlessly into your workflow...ditools is understated, people use it all the time for little things or bitty parts of scenes and also large portions of work..
take the infiniti and blade stuff...these highlight the deformers in ditools...not immediately obvious when looking at them..but when pointed out..highlight one the versatility and two capability of one part of ditools.
basically we want to know about your guys use of ditools...we'll let you choose whether you think its a valid use of ditools in relation to the rest of the scene but they show creative and unusual uses alot of the time.
so enough of the shyness and british reserve guys/gurlz and let me know what you used ditools for.
flingster
02-04-2006, 08:35 PM
Here's an older clip, which was the intro to our 2003 SIGGRAPH sketches entry. Uses DiCloner on a posemixer morphed head...
movie (http://www.bmc.med.utoronto.ca/c4d/dimovie.mov)
Nick
wow thats unusual i really like the ending opening of the eyes and smile..really helped bring to life..cheers nick.:thumbsup:
howzit
02-21-2006, 08:09 PM
looked around, and this is the only stuff i can show for now... just some simple stuff.
dont have anywhere to host them right now, but you can just download and put them on ditools webisite.
flingster
02-22-2006, 12:02 AM
wow looks interesting...what was it used for? what did you use out of ditools...background man..background..
also please repost
http://andreasbaum.online.de/forum/showthread.php?p=92052
projectk
02-22-2006, 08:03 AM
Since i don't own ditools, mind if i ask a few things?
-How is howzit doing that? How much control do you have over it?
-What's the render time on that particular effect like?
-Does ditools handle the material, or is it a bit like realflow where you can apply your own texture etc?
flingster
02-22-2006, 04:30 PM
Since i don't own ditools, mind if i ask a few things?
-How is howzit doing that? How much control do you have over it?
-What's the render time on that particular effect like?
-Does ditools handle the material, or is it a bit like realflow where you can apply your own texture etc?
hoping howzit will comment on how/what he did in that pic.
looks like maybe conbinations of Di ParserSpline+ with postfx spdrawfx which is not best in the world for AA but very quick as post fx...with spDrawfx you're use a colour and transparency gradients...with thickness and most people then tend to glow/soften them up.
or he could have used points in something like a diDensityfx which is also a post fx which people tend to colour with lights rather than materials. but again...purely speculation..
flingster
02-28-2006, 06:44 PM
looked around, and this is the only stuff i can show for now... just some simple stuff.
dont have anywhere to host them right now, but you can just download and put them on ditools webisite.
can you or can i repost these images on the ditools forum please?
http://andreasbaum.online.de/forum/showthread.php?t=5969
howzit
02-28-2006, 10:11 PM
diDensityfx tracing splines ;)
hey flingster, could you please post these there? im not yet registered and am crushed on a deadline right now.
by the way, render times are neglegible (4-5 secs)
flingster
02-28-2006, 10:51 PM
diDensityfx tracing splines ;)
hey flingster, could you please post these there? im not yet registered and am crushed on a deadline right now.
np...thanks for letting me...i'll give credit to howzit ..if you want it changing or contact details/website etc just let me know and i'll amend it for ya..cheers again.
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