InKraBid
01-30-2006, 06:41 PM
Hi all!
I've started a carmodel again, the inspirations for this car comes from being a long time fan of the Carmageddon and Flatout games, so I'm doing this the way I like it.. :)
It's going to be midlevel detailed, meaning I use polys where needed, and waste only if I need to for the design to look good. Also, this is my first proper car model, so I'm not going to get super technical and start with blueprints, references and so on..
For those who don't know what carmageddon and flatout is, here are those links: http://www.flatoutgame.com (http://www.flatoutgame.com/) and http://www.torus.com.au/Pro_TDR2000.htm.
Its being done in MAX8, mostly plane- and boxmodelling and a few compound objects.
I want a lot of crits on this one, if you see something thats technically wrong or looks weird, write it down here..
http://www.storedyret.com/iB_html/uploads/post-5-51037-car_TDR_style_www_2.jpg
I've started a carmodel again, the inspirations for this car comes from being a long time fan of the Carmageddon and Flatout games, so I'm doing this the way I like it.. :)
It's going to be midlevel detailed, meaning I use polys where needed, and waste only if I need to for the design to look good. Also, this is my first proper car model, so I'm not going to get super technical and start with blueprints, references and so on..
For those who don't know what carmageddon and flatout is, here are those links: http://www.flatoutgame.com (http://www.flatoutgame.com/) and http://www.torus.com.au/Pro_TDR2000.htm.
Its being done in MAX8, mostly plane- and boxmodelling and a few compound objects.
I want a lot of crits on this one, if you see something thats technically wrong or looks weird, write it down here..
http://www.storedyret.com/iB_html/uploads/post-5-51037-car_TDR_style_www_2.jpg
