tntman
01-30-2006, 05:24 PM
How to create hard looking surfaces in zbrush? Like metal parts inside flesh and stuff. When I work in Zbrush i make organic loking stuff, like human heads and bodys etc, but if I want some metal plate in the head of my character it cant be looking like clay and all organic, it need to look smooth and hard, like metall :) Anyone has any ideas?
Here is an example of what i mean, the model is very highpoly and organic looking, except for the "eye" area of the face that looks like a metall object inserted into the face? How to do this? :)
http://206.145.80.237/intpageimages/scott/locrael3.jpg
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And I have another question that is kind of related. Look at this image, another good looking Doom modell: http://206.145.80.237/intpageimages/scott/fullbruce.jpg
This one is very organic but he guns and some other parts of the modell is "lowpoly" and metal looking, looks like the are made in Maya or something and integrated into the zbrush model? What is the workflow to do this? Can you add stuff into your zbrush object when you are done with the organic part of a modell? Becauce I cant thing they import a 2million+ polygon model into maya and then add the final stuff... I really hope someone can answer all of my questions :). This forum rocks and the best in the world write here so I hope someone can! :)
Here is an example of what i mean, the model is very highpoly and organic looking, except for the "eye" area of the face that looks like a metall object inserted into the face? How to do this? :)
http://206.145.80.237/intpageimages/scott/locrael3.jpg
---
And I have another question that is kind of related. Look at this image, another good looking Doom modell: http://206.145.80.237/intpageimages/scott/fullbruce.jpg
This one is very organic but he guns and some other parts of the modell is "lowpoly" and metal looking, looks like the are made in Maya or something and integrated into the zbrush model? What is the workflow to do this? Can you add stuff into your zbrush object when you are done with the organic part of a modell? Becauce I cant thing they import a 2million+ polygon model into maya and then add the final stuff... I really hope someone can answer all of my questions :). This forum rocks and the best in the world write here so I hope someone can! :)
