View Full Version : Tutorial exercise: (Calling all Noobs)
celticdog 03-17-2003, 01:16 PM here's a close up of the leg armour
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celticdog
03-17-2003, 01:23 PM
upper body
The FreakyOne
03-17-2003, 01:34 PM
wow, thats great and nice mat, how did u make that? maybe a shot of ur deitor? and u seem to have made the same mistak as i, u made her shoes metal hehe ho is she gana bend her feet? :)
celticdog
03-17-2003, 03:30 PM
Hey Freak, that material is just a standard metal_chrome.
I think the shoes are supposed to be like segmented metal pieces that kind of telescope in and out as her foot moves.
ClingFree
03-17-2003, 09:27 PM
I hope you don't mind a Lightwave user posting here, but I thought it was a great tutorial. I had to do a number of different things to get the same result, but it was great learning experience. I hope to texture it tomorrow.
http://home.attbi.com/~jmullany/joancloser.jpg
http://home.attbi.com/~jmullany/joanfull.jpg
trence5
03-18-2003, 08:59 AM
Originally posted by Eye of Hawk
Well u can go to "tools" menu and choose "display floater" and there in freeze panel choose "selected" or "unselected", it depends on whether your object is selected or not.
Another way: go to Display menu, it's where create, modify and other menus, are and there also is this fuction freeze.
CU!
Thanx for the tip. But when I freeze image plane, it hide itself as well. Oh and I didn't check "hide frozen" either. Why is that?
SergeAstahov
03-18-2003, 09:15 AM
Oh yes, now i see the problem, hm... i think the only way is to put the image on the backgroung, the way it was described in the same tut. (Views>Viewport Background.....).
But with freeze function it disappears as u've tried.
I used background image almost through all the tut. so i think it's worth to try ;).
ix|reactor
03-18-2003, 04:47 PM
Will be posting a rough sketch shortly.:buttrock:
SergeAstahov
03-20-2003, 12:04 PM
Hey guys! Need some help here.
I've been doing the belt that is in the last page of accessories and when i did loft, they say to make adjustions with vertex on the shape that i created, but it doesn't work. And the shape in loft mode, doesn't have vertex option.......
The quote from the tut. - "To correct that, select the right-angled shape, and in vertex mode to apply a rotation in Selection Center mode. " (i don't understand whta they mean)
Anybody help!
ix|reactor
03-20-2003, 12:25 PM
Hm, I guess you just rotate the rectanglular shape to correct the lofted belt mesh.
SergeAstahov
03-20-2003, 08:04 PM
Thanks ix|reactor but i think they want smth esle, well it doesn't matter, coz i collapsed loft (loft became editable mesh) and then i made some adjustions....
Finaly i got to texturing, i finished with the modeling part :)))), here it is:
ix|reactor
03-20-2003, 08:50 PM
God dang, thats nice, I only just finished the assembly of ear, head n' body.
I just got max5 up and running, so I'm getting used to the new interface.
I also downloaded the Maya free learning sample from alias wavefront. It was so totaly different from max, but some graphical features I noticed in Maya 4.5 also existed in max5. I wonder who copied who ;]
Anyway this autumn I'm enrolling in a graphical art's course/program at university. They'll teach us Maya 4.5 unlimited, photoshop, a little max5, afterEffects, premiere etc, so that'll be fun.
Traditional art classes included (naked women posing!!!) ;]
Jeez, I'll have a hard time trying to get that boner down then, huh =]
ClingFree
03-23-2003, 05:19 PM
Okay, here is one last test with my version of Joan. This really was a great tutorial even for a Lightwave guy. Although it does show a number of advantages that Max has with edges and edge weighting.
http://home.attbi.com/~jmullany/joantex.jpg
ix|reactor
03-23-2003, 10:37 PM
What is that?
ClingFree
03-23-2003, 10:52 PM
They call it crease parameters in the tutorial. I think it first shows up when doing the armor for the shoes. It is really just adding weight to the edges if I am understanding it correctly. In lightwave you can only add subpatch weighting to points. :annoyed:
darren_t
03-24-2003, 03:10 AM
hey clingfree, thats a great joan of ark. something that hits me is her feet look way to small, well way to small to have any footwear on. her feet should be that big.
ClingFree
03-24-2003, 03:14 AM
Thanks for the tip Darren. I will make the proper adjustment...I hope. It may partially be the angle of the shot.
ix|reactor
03-24-2003, 01:50 PM
Yes, but what does that imply? What does it mean to weight an edge? What does it do with it?
Dont hate me, Im just tryng to grasp it..
verti
03-24-2003, 02:20 PM
Eye of Hawk:
i think u should tweak her breast a little... it's too small...
even that... awesome model!
congrats,
v.
ClingFree
03-24-2003, 03:46 PM
ix, I think it is a great question. What edge weighting (crease parameters) will do for you is allow you to put a crease in the geometry without the need for a lot of extra polygons. In other words, let's say you wanted to make a box with sharp corners but it is already subdivided...you can add creasing to make the corners sharp otherwise you would have to add a number of extra edges towards the edge of the box. I hope that makes sense. Bottom line is it really helps out with making sharp lines in subdivided (meshsmoothed) objects. I hope that doesn't add to the confusion.
By the way, your model is looking really good Eye of Hawk. I can't wait to see it textured.
SergeAstahov
03-24-2003, 07:34 PM
ClingFree, verti thanks guys !
I'm very glad u like it, i'll look what i can do about her breast.
And as u all know they actually don't explain the texture part. Well, I think for all the guys that begin texturing, the main problem is, how to draw own texture so it look not like a painbrush picture but like a cool texture, coz simple (though even they're not simple) procedural textures are already created by max, it is only the question "how to use them ?" but to create the textrure - that's different question.
So using photoshop i tried to create my own texture for the sword, and look what i came up with:
SergeAstahov
03-27-2003, 11:31 PM
Ok guys!
I think have i finished with textures and now ready to move on the last part of the tutorial - animation.
BTW ClingFree how did u make such an interesting material for the armour ? (Describe plz a bit).
http://serzmax.yo.lv/joan5.jpg
http://serzmax.yo.lv/Joan4.jpg
having trouble understanding this part building the sword:
Insert a vertex as in the picture in the edge with Divide after having activated the 3d Snap in Midpoint mode (below).
PS. i understand how to divide using edges, but it reads like you only have to divide once to create this effect.
ix|reactor
03-28-2003, 09:30 AM
Yep, u only have to devide the middle edge on both sides.
Then u just turn and make the various edges visible to get the disired effect.
Sheers :wip:
ix|reactor
03-28-2003, 09:34 AM
DUde, that hair looks like plastic.. fix it.. and fast!!! :p
SergeAstahov
03-28-2003, 09:42 AM
Yeah i see, what material do u suggest, coz i'm not really strong there....
ix|reactor
03-28-2003, 10:28 AM
Anything hairy :D
SergeAstahov
03-28-2003, 10:39 AM
I'll try shaghair later, coz i don't have it right now :( , but here's what i did with hair so they wouldn't look plastic:
http://serzmax.yo.lv/jOAN6.jpg
ix|reactor
03-28-2003, 11:52 AM
much better, looks like dreadlocks :wip:
Put some color on her face, she looks pale. Lips etc.
What material is that armor? Looks like spacemarine neonsteel or sumthin, pretty cool, but not for her :thumbsup:
Look really good Hawkee!
ix|reactor
03-28-2003, 11:54 AM
I think this whole hair-thing in this tutorial is just too weird.
It looks like she's got a giant squid on her head..
I gotta get shaghair working, that'll be a thrill. :bounce:
SergeAstahov
03-28-2003, 07:30 PM
Well, i have problems putting lips-colour and so on, coz i don't know how to put the head with already assigned material to texporter and then to draw in Photoshop right on it, coz i don't want to recreate the material of the face by myself.
About the material, well as for me, i like it a lot but i think u're right about the fact that she needs smth else.
U create it as a raytraced material (by default it's standart) and then in diffuse, select the colour u need, set specularuty level to 384 and the glosiness to 50, also select blin type and in maps put on "reflect" slot - fall off material, that's all - u need smth to raytrace though :))).
BTW do u know where can i find the shaghair plug-in ???
ix|reactor
03-28-2003, 08:42 PM
probably at their webpage, shaghair is a pay-to-use plugin. But Im sure they have a demoversion to download. Not sure if they have it for max 5 though :wip:
thx ix|reactor but this is not working for me. this is the result when dividing the center edge only.
http://members.shaw.ca/iart/divide_edge.jpg
although this IS the result i would expect when dividing this edge, changing the visibility of the surrounding edges is not going to create what is needed.
is there any additional steps that i am missing here?... is it because i am using Max4.2?...
PS. all of the communities models are looking great. keep up the good work everyone.
ix|reactor
03-29-2003, 11:40 AM
u need to turn the edges around with the turn edges tool.
Only then will u archieve the look in the tutorial.
ix|reactor
yup, TURN was the answer. I have never used, or even noticed that button before. You would probably laugh at how long it has taken me in the past to accomplish this simple task. Cutting new edges then welding the old vertices.
you've just cut my work time by 75%, thx ix|reactor
ix|reactor
03-30-2003, 10:17 AM
:eek: :wip:
and3x
04-01-2003, 09:48 PM
I have been working on this tutorial for some time now and its a pity i missed this jam. Anyway, heres what i came up with...
Keep it up!
regards // and3x
http://w1.874.telia.com/~u87412770/renderingJoan.jpg
http://w1.874.telia.com/~u87412770/renderingJoan_close.jpg
http://w1.874.telia.com/~u87412770/renderingJoan_birdPersp.jpg
http://w1.874.telia.com/~u87412770/renderingJoan_frogPersp.jpg
xerozz
04-02-2003, 07:00 AM
damn you gave her a nice butt
lol j/k
nice model ur good! im doing the face first and keep gettin stuck on making the head witch is suppose to be the easiest part lol
ix|reactor
04-02-2003, 08:26 AM
Thats a nice piece of ass. Good job, looks good. :thumbsup:
SergeAstahov
04-02-2003, 08:42 AM
That's a great model and3x, i wonder did u paint her face in PS on your own, what i mean is, did u make the colour of her face firstly in max and then added some parts (like lips , eyebrows and so on) in PS ? or everything was drawn in PS ?
and3x
04-02-2003, 12:33 PM
Thank you guys for the kind words, i could yse some since i didnt get much of that during the time i did it. Keep em coming! ;)
As for the face and other maps (eyes, hair, some armor, skirt etc) they are completely drawn in photoshop.
ix|reactor: yeah, i really found her "original ass" (<--lol) too tiny for my flavour. I mean this is a hot babe, and you dont want her body features to resemble some 12-year old...
take care // and3x
ix|reactor
04-02-2003, 08:54 PM
Shake that booty, girl. Good job once again :thumbsup:
ckpew99
04-03-2003, 09:42 PM
Hello All!
I checked out the tutorial and thinking that I want in on the action as well, need alot of help with human characters, so all get some practice here. Getting started tonight.
Work here is looking really good keep it up!
Zephyros
04-16-2003, 01:50 AM
Here is the direct link to the english version of this great tutorial:
link (http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp)
Frappu
04-19-2003, 11:02 AM
:love:
http://mapage.noos.fr/ftx/Joan_16.jpg
SergeAstahov
04-19-2003, 01:46 PM
Frappu u're doing good, i like it. I'll be waiting for the ears (not an easy one).
P.S. what about the body ?
CU.
Frappu
04-19-2003, 02:19 PM
Hey thanks :) Yes, done the ear (and screwed up some parts that I've been unable to correct :surprised !) Anyway, here's a little 360Ko zip of a little avi file (divx codec 5.02 I think) to see the flaws with some kind of metalic shader :
Download the zip here (mapage.noos.fr/ftx/joan_tete.ZIP)
Also, here's an earlier version of the body, but there are many things to correct :eek: : The hips, the armpits, the general weight and much (too much ;) !) more, but I prefer to let it cool down a bit while I do the hands to see it with a fresh view in a few days :
http://mapage.noos.fr/ftx/JOAN_10.JPG
Anyway, I just begun 3D modelling with max 3 weeks ago with this amazing Joan of Arc tutorial... A zillion tons of things to still learn...
InfusionDesign
04-20-2003, 05:00 AM
Hey guys, I just got 3DSM 4 about a month ago, and I want to start getting into modeling straight away, so if you don't mind, I'll be joining you :).
InfusionDesign
04-20-2003, 05:05 AM
and uh yes step 1 he's referring to stuff i don't know ANYTHING about :( anyone care to help?
Frappu
04-20-2003, 09:05 AM
Infusion design, I did also start modeling with Michel Roger's Tutorials, but the fact is I started with all the little tutorials that are before "Joan of Arc". There they are :
mr2k.3dvf.com tutorials (http://mr2k.3dvf.com/tutorials/max/tutorials.htm)
You can easily begin by the "Crash Bandicoot" Low Polygon tutorial, it is divided into first theory, then the character modelling itself. And then follow each tutorials until you reach "Joan of Arc". They are done in a way that make you learn the basic tools one by one. Of course when MR uses a tool in "Joan of Arc" that he has already explained, he doesn't explain it again... This is why you're getting a bit lost.
Now the problem is those tutorials are in french only, but there's a workaround for this, just copy/paste the text into a web-based language tool such as :
Google's language tool (http://www.google.com/language_tools?hl=en)
Here's a little example of the result :
Create makes it possible to create isolated vertexes with which one will be able to build a face. Station-wagon which is the opposite function of Weld (Ci below) creates as many vertex as there is of face surrounding the point.
Of course, "break" (already an english word) has been morphed into station-wagon :surprised and there will be things like this with this tool, but in the average, with the screenshot showing the quad menu or else, you should be able to make it.
Hope it helps...
InfusionDesign
04-20-2003, 10:42 PM
thank you very much Frappu, it really helps :)
ix|reactor
04-21-2003, 12:49 AM
Yo, dude...are u from Sweden by any chance?
Cause I have resembling mail-adress on the weblink to the pictures that you posted.
Telia.. thats my internet provider too.
Cheers.
Frappu
04-21-2003, 09:50 AM
Click this for => a little (less than 300k) avi file (divx codec 5.04 required) to show the sword with some chrome shader (http://mapage.noos.fr/ftx/joan_epee.avi)
Hope you like it :)
http://mapage.noos.fr/ftx/Joan_19.jpg
SergeAstahov
04-24-2003, 11:40 AM
Hello guys!
I want to ask those guys who have finished this tutorial (or simply know the solution of the problem).
Ok, first of all i finished the tutorial and in the end it is said, that i can make a preety pose of Joan, but no way i can do that, coz the skinning was done for everything except the body (legs, arms).
Yes i skinned the clothing (vetement).... and the question is - if i have 100 clothings overlapping each other, should i skin all of them individually or there is another way out, coz it really sucks.
The tut. is finished but i can't do a pose... :((((( and i'm lazy to skin all the body again.
Thanks in advance.
RiotManZ
04-26-2003, 01:36 AM
found this thread today... hell, this is GREAT!!!
I started at once.
this how far igot after 3 hours. I´m not that unpleased...:airguitar
Frappu
04-26-2003, 03:46 PM
Eye-of-Hawk, I'm not there yet and I don't know about the english version, but in the french version, everything is skinned, not only the clothes.
Also maybe (just a guess out of the blue) you need to attach every element (or at least the skin under the armor with the actual armor).
Another help would be to contact Michel Roger directly, you can find him here at CGtalk (He posted a few days ago in the WIP forum).
Hope that helps...
:hmm:
SergeAstahov
04-27-2003, 11:18 AM
Frappu i checked the French version and compared it with the English by pictures and it's absolutely the same so no way it's explained there how to do that, maybe if u finish it u'll get the problem i have or u'll find that i missed something :surprised
In the tutorial were skinned clothing (vetement - legs, arms, torso), gloves, on the body - the neck, and all the accesories. Almost everything skinned but no legs, arms and torso on the body itself - surely i can skin them myself but i want to find another way out - how to do that.
Well i didn't really understand what u meant by attaching it but i tried to attach objects with the button "attach" and skin modifier disappeared at once so that didn't work, another way how i tried to attach it, simply by linking the objects (like with the bones) but it also didn't work, so i don't have any clue how to do it.
I also tried to ask at maxforums.org but noone has answered the question yet and that's really annoying coz i don't belive there are no character modelers there.....
Thanks Frappu for trying to help!
Frappu
04-27-2003, 12:04 PM
The thing to do, then, is contact Michel Roger...
Ryan Bassette
05-01-2003, 04:47 PM
Hey folks...
just wanted to let those concerned know that this thread isn't dead yet...I started this tut about 6 weeks ago and kinda shelved it but after seeing this thread started again...learning loads in the process...in particular, there HAS to be a better, more efficient way to go about the ear attachment...way too much time spent on the tedium of matching vertex placement etc...I found the actual shaping and morphology of the ear a breeze compared to this end of things...anyhow, I noticed there was tons of sharing in terms of the body and early head but things trailed off as people progressed...if anyone would like to share how they did this (the ear attachment) more efficiently I would appreciate it...
onto the leg armour for me...and I would love to see a similar approach to another tut, this is a great idea...perhaps we can start sharing thoughts on the next source?
Ryan
UMMS '05
To attach the ear in MAX, why not just use the 'attach' command. Is this practice not acceptable?
ix|reactor
05-11-2003, 11:51 AM
Sad to say, I lost all my work in the process of rebooting my system and reinstalling OS. :cry: :argh:
I dont feel like starting over now because when the summer is well over due, I will go on to using Maya. Im attending a school of 3d art. Maybe I'll pick up max some day, who knows.
So long people.
tanyong_2003
05-20-2003, 07:05 AM
just so so :bounce: :bounce:
RiotManZ
05-22-2003, 09:13 AM
had some time to work on it, a little update.
I even gained some speed in modelling, thats amazing how much fun this is!!!!!!:bounce:
Looking good RiotManZ.
Many seem to have abandoned this project. Is it because you are like me, and have a short attention span, or are there other reasons?
bene.b
06-02-2003, 07:02 AM
Hi everyone,
Is this thread still active? I just started this tutorial and I already came across some kind of problem.
I started modeling the sword and it is not symmetrical like in the tutorial, I think. On one side of the handle triangles are indented and on the other side they are protruding. The screenshots in the tutorial don't seem to show those triangles at all.
Can sb. tell a newb like me what's wrong?
Here is a screenshot to illustrate my problem:
http://www.cjvma.org/media/sword.gif
Cheers,
Ben
RiotManZ
06-02-2003, 11:04 AM
I dont know if it really helps, but I would selct the edge in the middle of this poly and turn it. Otherwise I would convert my mesh to Editable poly and remove the edge...
:shrug:
bene.b
06-03-2003, 04:05 AM
ah that's the trick.
no idea y this occurred tho :shrug:
but turning worked for now (I had to do it everywhere tho to make it symmetrical), thanks RiotManz.
Schöne Grüße nach Deutschland :beer:
Ben
ok I have a bit of a problem hope someone can help. I am through with the body and just starting on the leg armour. Problem description is in the picture.
problem picture (http://www.mattiasbrattstrom.com/3dstudio/progress.jpg)
thanks.
SergeAstahov
06-06-2003, 11:18 AM
Hey big!
Everything is fine :P - after detaching some polys and applying push modifier to this part u have to rescale it (the way u want your boot to look) and when it's done, simply go to push modifier and collapse the stack (press the right mouse button and select "Collapse all" or "collapse to" doesn't really matter and then u can tweak it and do whatever u want to do.
Have a nice day :) !
Ok I thought it would be fun(?) to share how it has gone for me with my first model. I learned alot, but I have made so many misstaked it's not even funny so I'm taking a break from it. Here it is:
my model 75% finished (http://www.mattiasbrattstrom.com/3dstudio/WIP.JPG)
Xilica
06-17-2003, 10:02 PM
hey, at the bottom of the first page where you make the head
it shoes the front and side view, now i think there is a problem with it
has anyone here experienced a problem or has this been discussed already?
such as, it shoes edges in the side view but not in the front view etc.
http://xilica.mydster.com/hmm.jpg
bene.b
06-17-2003, 11:23 PM
hmm I'm not sure but I think the edge in the side view is just oblivious (where one poly has 5 verticles instead of 4).
Other than that I think it's ok, I guess just a small mistake in the screenshot :shrug:.
Good to see that you haven't given up on Joan yet, Xilica.
Haven't had time to work on the model at all recently, the sword is finished, however.
BTW I like your new avatar. :buttrock:
cya
Ben
Xilica
06-18-2003, 01:09 AM
sweet ben thanks for the tips
glad you like my avatar :beer:
bene.b
06-18-2003, 04:04 AM
well my "tips" weren't that special, I just confirmed that there seemed to be sth. wrong.
I just looked at the pictures again, and this poly with seemingly 5 verts is right. (it only has 4) It continues to appear in the side views of the head in the following pages. I think it seems to have one oblivious edge because the poly behind it is hidden by the polys in front. (a few polys are normal to the camera and therefore "invisible" in the side view).
I hope I made myself clear enough!?
:shrug:
Xilica
06-18-2003, 04:43 AM
yep man, you made it perfectly clear and i kidna figured that out
but it's good to confirm some things
basically some edges are behind the outer most ones so that they are hidden which gets confusing if you don't realize it :thumbsup:
Xilica
06-21-2003, 03:42 AM
w00t w00t
here be my head, it's my 2nd head
:beer:
http://xilica.mydster.com/head2.jpg
gotta work on the ear now :wip:
sarfarazsoomro
06-21-2003, 05:02 PM
heloo...
this is my JOA model gone bad... i can't complete the enire tutorial:thumbsdow .. any how,.. i learnt a lot :hmm: :hmm:
www.sazinternational.net/ss/hmm013.jpg
www.sazinternational.net/ss/hmm014.jpg
Mariomx
06-21-2003, 05:06 PM
Originally posted by sarfarazsoomro
this is my JOA model gone bad...
BAD? wooohooo.. she looks sexy ... that little cloth thingy, great! :bounce:
sarfarazsoomro
06-21-2003, 05:48 PM
thansk :)
LittleFoot
06-22-2003, 08:27 AM
I hope it's not too late, but I'm starting this tutorial. This is my first post here and I feel like, after reading the back log of posts for this thread, this is the right place to be.
I'm just wondering, how many people are still working on or just starting this tutorial? I know this thread was started last year.
=)
pica$$0
06-25-2003, 09:33 PM
I'm working on this to would you like to work on it together shoot me your MSN Instant Message name so we can communicate more.
kyefun
06-25-2003, 10:41 PM
I am at the leg part, where you try to make the legs look good in the front view
but i can't seem to get it like it ooks on the tutoria
can anyone gimme some tips?
/me is frustrated
Im working on it right now actually, stuck at the same part where kyefun is stuck at.. Any tips for making the foot look good?
LittleFoot
06-26-2003, 08:04 AM
I was having the same problem with the leg. To get it to line up right for the front, you just have to keep tweaking the vertices while looking at the Perspective window.
The best advice I can give for tweaking the vertices is to select them in the Perspective window, but move them in the side or front viewports where it’s easier to keep them confined to an axis.
(basics) Remember that holding Ctrl while selecting vertices allows you to select multiples.
I’m not sure if this will help anyone; it took me a while to get used to it.
dre4mer
07-01-2003, 03:20 AM
Hey guys, i started this tut yesterday and got this far. But i think i made tons of errors and the outcome is very ugly. I don't know where went wrong and i can't continue the tut with my current model like this. If you can, please hava look at my model and point out any obvious errors. Thankx.
wal_russ
07-04-2003, 09:19 AM
hi can anyone help me with page 2. i am having trouble with target weild (i have 3d studio mx 4) and the crouch is not turning out right. if some one could give me tips that would be great.
The FreakyOne
07-04-2003, 04:33 PM
can we see a screen shot of the area in question?
woadiestyol
07-26-2003, 09:30 PM
Hey everyone...apparently I missed out while this thread was still active, but I'm trying the tutorial right now and am having a problem, so I hope someone sees this:eek:
Anyways, the problem I'm having is the step where you add the edge to define the bottom of the butt. Can someone post a screenshot of the underside of the butt area of their model so I can check out how to do it? Thanks!
Frank the Ninja
12-30-2004, 06:45 PM
What's the most efficient way to extrude? Do you shape vertices, then move to perspective, extrude, move back to left view and shape again? Or is there an easier way?
Thanks for any help, this thread is great.
Goblin1
01-04-2005, 12:03 PM
I just read it ..way to late...
I'm totaly new to 3d and i want to learn it with all of you...
so wait for meeeeeeee!
i start right away.....
Are there any tips for a total noob like me...
This is just the thing a was looking for.... great idea to start something like this..
---------------
Goblin the SuperNoob
promethius
08-16-2005, 10:42 AM
This is going to sound pretty funny.. but on the very first post of this thread, it says set the plane width to 512 width and 512 height.. is that pixels, centimeters, inches, feet, meters, or kilometers.. and if it's pixels then where do i find the setting to make it so... ? :-)
Yup NOOOB through and through lol
(I think I have a very looooong road in ahead of me)
Prom
ckpew99
08-17-2005, 01:16 AM
We've all been there, got to start some where, its pixels your looking for.... Keep it up...
HellBoy
08-22-2005, 11:25 PM
guys, why don't we start a new tutorial excercise part 2, I'm sure many would appreciate, I would join too
I'm also completely new to 3dmax and have no clue how to use it.
I need a lot of suggestions and stuff. I would mainly like to make terrain, water, houses etc...
D4NN0
08-25-2005, 06:57 PM
Wow I had no Idea this thread would be around so long :) This is Stygian btw I started a new account when I joined cgsociety. I would be happy to help you guys out with a new guided project. Throw up some ideas and we'll put one together.
Cyph3rs
08-25-2005, 09:46 PM
wow this thread has been going for 3 years now :eek:
Wow I had no Idea this thread would be around so long :) This is Stygian btw I started a new account when I joined cgsociety. I would be happy to help you guys out with a new guided project. Throw up some ideas and we'll put one together.
D4NN0 you must be pretty good now, no?
D4NN0
08-26-2005, 01:10 AM
man the way new stuff keeps coming out there is always new stuff to learn. I am working as a freelance game artist now though.
Goblin1
08-26-2005, 09:34 AM
how about a modern house with lots of big windows and some floors, nice city environment, ect.
3DChobo
08-30-2005, 09:19 AM
I am too late for this n00b act?
I have about 40-50 hours experience with max :)
Just to get some ideas in this thread again..i dunno how noob everyone is here..but i'm pretty noob. I'm working on: "Making a Chair in 3ds max" by Filipe M. Deschamps.
I'ts under tutorials, here:http://www.3dtotal.com/.
This is how far i'm at at the moment.
http://img379.imageshack.us/img379/3664/chair6gj.png (http://imageshack.us)
Junkie Inc.
08-30-2005, 05:02 PM
Hi guy's
I was reading the older threads to this post. I am just starting out with 3ds max, i was thinkin if your startin up a new tut, how about something similar to the Joan of Arc tut i.e a character model. I was having real trouble even with the help of the threads for this tut, so some real time help with the tuts woul be a big help.
Cheers
Gary
D4NN0
08-30-2005, 06:47 PM
well guys post links to the tutorials you want to nominate for a new guided tutorial and we can get started.
Junkie Inc.
08-30-2005, 08:00 PM
I was thinking of the Cras Bandicoot tut that was referenced at the start of the Joan tut...or is this too easy for you guys. I really am new and have the 3ds max bible book by Kelly L. Murdock which I am going through to build up my knowledge but I want to do some Character Modelling to help me with a more practical side of it. I don't have a link for the crash tut or if you guys know a better one to do that is REALLY, REALLY simple I would go for that.
Thanks in advance for the help
Gary
Junkie Inc.
08-31-2005, 04:33 PM
I am starting the Joan tut from scratch...again for about the 50th time in the last three days. I'm an impatient so and so but every time I try it I seem to get a little further. With the help from this thread. I think that I have been expecting the instructions to do each step for me without me having to do any work...duh!!
I have made the foot and the leg cut it and mesh smoothed it. I have also moved it in relation to the Front view. Am I right that i have had to tweak the vertices alround the model to get the foot shape kinda the way that I want it. I will post a pic below. Any feedback welcomed.
Thanks
Gary
DrSnake
09-14-2005, 10:19 AM
yea i would like to join in to i have like couple of hours experience :D
so tell me when ya ready to go and ill be there
GFXerDave
09-14-2005, 04:07 PM
I'll give this Tut a go with you guy's as well, :thumbsup:
- Cheers,
- Dave
ivan_X_X
09-15-2005, 05:40 PM
here a site that has a series of tutorial for character modeling http://www.secondreality.ch/
good forcus on detail muscle construction.
As for other non english tutorial at http://mr2k.3dvf.net/tutorials/max/tutorials.htm
AltaVista Babelfish is pretty good at translating the web site text from french to English http://babelfish.altavista.com/
Corisco
09-30-2005, 01:00 AM
I suggest we restart the tutorial of Joan. Its a very nice and complete tutorial and seems to have many people doing it. I just begin to work on it yesterday.:)
Sorry if i wrote something wrong. I am just newbie in english as in 3dMax.
CharmedFable
10-04-2005, 09:10 PM
Do people still do this? Cause I think this is a good idea.
MM_Ghost_3D
10-07-2005, 03:02 AM
.........................
MM_Ghost_3D
10-07-2005, 11:41 PM
----------------------------------
ALLRIGHT GUYS WE ARE OFFICIALLY STARTING OVER
----------------------------------
------
Allright I started. I'm having trouble cutting the foot at the beggining. I select CUT and then click and edge, click another edge .. and nothing happens ?
CharmedFable
10-08-2005, 04:14 AM
If everyone approves of starting over I am in!
MM_Ghost_3D
10-08-2005, 04:21 AM
Heh, I'm on a roll tonight. I'm on the torso, I'll probably tweak it tommorow. I want to do this with someone else though, bounce ideas off eachother. Let me know,
Marc.
CharmedFable
10-08-2005, 04:45 AM
Then sure I am in and I will start now.
mooncry
10-08-2005, 11:50 AM
hi guys, im a max newbie, and i decided to hop in to this thread, here what ive got so far, ive just finished connecting the head and the body:) i really love this tutorial, easy to understand and follow:), anyway, i didnt follow using an edit mesh, i used edit poly instead:) much easier that way:)
http://img391.imageshack.us/img391/2324/mesh5ph.jpg
MM_Ghost_3D
10-08-2005, 05:12 PM
Wow that is looking really good! Can you do a quick screenshot with a back view? I'll post mine up in a second when I finish with the arms.
MM_Ghost_3D
10-08-2005, 05:35 PM
-------------
Update: I'm really getting frustrated guys. Look at this:
http://www.setfillers.com/image006.jpg
Looks horrible, and you should see the back. I'm starting over. Why are my legs so blocky? Why do my arms look like noodles? Why does the front of her look like a man's 'front' ? Why does this look like a block? I'm doing it over. Hopefully it will look better. UGH!
P.S: Mooncry, how the hell did you get such a perfect mirror? Mine has a huge line? And when you're extruding, what does that look like? (From the waist up) Mine extrudes into the mirrored part and it looks horrible ...:cry:
----------------
Tried again. Failed again. Looked even worse. I wish this author would of went into a little more detail. I mean come on, my model looks nothing like his. And the vertices he is telling me to move don't exist on my model, the edges he is telling me to cut to don't exist either!!! I think I'm just going to give up on this one guys...
-------------
If you're reading thus far, thanks. I know I sound like a whining little kid but I can't get better if I don't model anything. I'm not aiming for perfection, just anything that looks better than what you see above. I'm starting over one more time. I'm going to try to match my model as close to the author's as possible. Every step will take me about 10 minutes. Let's see how it goes this time.
-----------
Update: This should be an 'advanced' tutorial. Reason 1: Author doesn't explain ENOUGH what to do and what goes where. Step 1) Model a hand. Step 2) Move verts until you make a head. etc etc. Btw if you havn't guessed this is about my 4th attempt and another failure. I added the cuts and matched the verts exactly, and it ended up looking NOTHING like what it was supposed to. I really like those blocky legs and deformed feet! Even at 3x iterations. Well I guess this is just another piece of 3d work that goes in the garbage. Heh, if you could call it work.
Marc.
CharmedFable
10-08-2005, 09:50 PM
If it's that bad try these tutorials. It's tutorials on how to model a human body also. See if that is any better.
Corisco
10-09-2005, 03:04 AM
One question about mirror too. Mine is not working, the two parts dont match well. It looks like two diferent meshes, one over the other. Why? What did you guys use to the mirror come so perfect? I try to use the tool mirror, the modify mirror and the modify symetry, but none of those work well.
mooncry
10-09-2005, 07:46 AM
hi MM_Ghost_3D heres the screenshot of the back
http://img371.imageshack.us/img371/536/back2qk.jpg
can you post a shaded wire of your mesh?
heres some tips.
1. be sure that all the vertices running along the middle is placed on the "0" (zero) x axis, and before applying the mirror, place your pivot on the zero axis as well- to do that-- select the object, then go to hiearchy panel, click "affect pivot only" then typed in "0" on the X value. after its done you can now click the mirror.
2. be sure to remove any modifiers(meshsmooth) before applying a mirror.
3. when following this tutorial, just follow the topology as close as possible, observe the position of those vertices and edges especially on those critical parts.
4. dont give up. you will learn by your mistakes:)
mooncry
10-09-2005, 07:58 AM
i took a screenshot of my mesh with diffrent angles for your reference, hope this helps:)
http://img393.imageshack.us/img393/6759/mesh14vs.jpg
http://img393.imageshack.us/img393/4247/mesh28lt.jpg
http://img393.imageshack.us/img393/1188/mesh33vs.jpg
http://img393.imageshack.us/img393/1071/mesh50mc.jpg
http://img393.imageshack.us/img393/6884/mesh43ly.jpg
Corisco
10-09-2005, 04:48 PM
Mooncry, thanks for the help about mirror, but i did what you say and the result is still the same. I removed the meshsmooth before apply mirror and after mirror apply meshsmooth again. http://img283.imageshack.us/img283/1278/mesh8mp.jpg
The better result i can get is applying the modifier symetry (the only way i found for the two polys are identified as one for meshsmooth)
http://img276.imageshack.us/img276/8996/mesh20et.jpg
Any sugestions?
Thanks
mooncry
10-10-2005, 01:36 AM
hi corisco, have you set the middle points(the points between the original mesh and the mirror mesh) to 0 axis? i think your doin well on the first screen shot, remove the symettry on your stack, the mirror will do, the reason why it looks like that is because the points on the middle are not weld yet, youll do that on the latter part.
another tip, instead of extruding the face to shape the body, use extrude edge, but before you do that, delete first the face on the top.;)
Corisco
10-10-2005, 10:05 PM
Thanks for all help mooncry, i will try do the edge extrude.
And, yes, i set the middle points and the pivot point to 0 axis before apply mirror.:thumbsup:
MM_Ghost_3D
10-11-2005, 05:14 AM
I'm not giving up. Thanks for the tips, I will restart and use them. I also need to learn to use the 3rd dimension.
MM_Ghost_3D
10-12-2005, 12:49 AM
Help. I'm stuck, (this is where I usually get stuck heh)
http://www.setfillers.com/helpme1.jpg
The left view looks all nice but the front view is what I'm having issues with. Where do I move those vertices? Mooncry, if it isn't too much trouble, can you show me your model in the front and left viewport in see-through mode? Thanks, your above images will be tons of help when I advance. Thanks again.
-----
By the way mooncry, do you happen to have aim / msn / irc?
-----
also; when you said
"be sure that all the vertices running along the middle is placed on the "0" (zero) x axis"
what did you mean? I'm having trouble understanding what this means / how to do it.
mooncry
10-12-2005, 03:41 PM
hi guys, as i was modelling joan of arc, i noticed this squared lines sorrounding my model, howd i get that, and how do i remove it? its kinda annoying seeing it, i can only see it when i select the body armor.
http://img218.imageshack.us/img218/7276/screen7jx.jpg
Thanks!
mooncry
10-12-2005, 03:49 PM
MM Ghost
http://img423.imageshack.us/img423/6053/helpme17cf.jpg
MM_Ghost_3D
10-13-2005, 01:08 AM
Allright mooncry, thanks for the help previously. Here's whats troubling me now:
http://www.setfillers.com/3d01.jpg
---
http://www.setfillers.com/3d02.jpg
---
http://www.setfillers.com/3d03.jpg
---
http://www.setfillers.com/3d04.jpg
-------------------
See how the back is all distorted? Can you help me by telling me where I should move those back vertices?
Corisco
10-13-2005, 08:20 PM
Mooncry, i really cant imagin were did you get those lines. You already tried to select them with edges and simply remove?
Sorry, but cant think in any better solution.:hmm:
Elucid Concepts
10-30-2005, 02:10 AM
I keep getting these dark folds on certain areas of the body when I turn on meshsmooth. Apparently, the two faces of the polygon are facing in different directions, but this happens whenever I move a vertex.
Does anyone have any suggestions?
blamejane
10-30-2005, 03:43 PM
Hi All,
I've started this tut a little late, but I'm hoping to catch up. I'm using edit poly not mesh; which the tutorial suggests. My question is...
Where the tut suggests making edges invisible (e.g. top of page 2 - modeling pelvic area), should I remove them for edit poly meshes?
That is, I don't see an option for hiding edges. Should they be removed or left alone (ignored)?
Thanks
morphar
10-30-2005, 05:18 PM
@Elucid
Post a wire, would make it easier to exactly point out
Elucid Concepts
11-06-2005, 05:50 PM
Alright. After fooling around abit, and trying to remodel from scratch a few times, I still have the wrinkles problem. Here are three different versions: Wireframe, without mesh smooth, and with mesh smooth.
Greatly appreciate if someone can give me a hand, especially with those wrinkles on the hip area.
mechaXB
11-10-2005, 01:50 PM
now this looks like fun. i just came across this thread and the idea is nice. so i'll fire up 3DSmax and join you if i may? starting tomorrow/weekend and try to catch up with you.
good luck everybody!
Corisco
11-10-2005, 07:14 PM
blamejane, i have the same question. But i try simply remove the edges when he says to make invisible and it works.
Elucid, I dont know if it will help you, but i post the images of my model for comparing purposes. I think your mesh is very flat, try make the shape more rounded like human body is. I dont know if this is the problem, but it will make the mesh smooted model look better.
Again, sorry for my terrible english :blush:
DivineRAiN
11-11-2005, 05:42 PM
Elucid, I couldn't see what's going on with yer topology that would cause those wrinkles.. maybe post a screenshot of the model showing the edges. But what you can do is hide the planes and rotate the model in perspective view and get a really good look at how the edges n vertices are flowing. Maybe the edges are too close together with vertices set uneven.. one set too far in while another is set too far out.
Started this yesturday.. used edit poly too because to me it's easier/faster and deleted those edges that were supposed to be invisible.
Elucid Concepts
11-12-2005, 10:12 PM
If I play around with the vertices alittle, some of the wrinkles go away. I don't know how I did it, or why, but if I keep moving vertex around and rendering, I eventually find the right one.
I don't know about you guys, but if I follow strictly to the outline of the Joan of Arc sketches, the figure comes out flat. It seems I need a top down view to make the figure more rounded.
Could do with the fact this is the first human modelling...in fact, any modelling I've done in my life.
Tgmessi
12-11-2005, 07:00 PM
I have quite some problems with the eye sockets and the mouth
Here are 2 images, one before the meshsmooth and one after.
http://www.matsimitsu.nl/images/cg/head01.gif
http://www.matsimitsu.nl/images/cg/head02.gif
Every time i change it back to the right places, and i work on other parts it gets screwed up again. Am i doing something wrong? (most likely ;))
And how can i fix it ?
paradilis
12-11-2005, 08:07 PM
AHH I REMEMEBER THIS DAMNED TUTORIAL! I got pretty far in it. If you scroll to like half way though the page, my model looks like the grey one. I'm thinking about doing this agian because I think I can do it well now. I made the head well but it got completely delelted... i dunno if this will help anyone but heres what I got:
http://images3.deviantart.com/i/2005/144/9/7/Face_by_Boblit.jpg
(http://images3.deviantart.com/i/2005/144/9/7/Face_by_Boblit.jpg)
Corisco
01-01-2006, 09:49 PM
Tgmessi, when you are in meshsmooth, you can edit vertices too. And that edition only apears when meshsmooth is activated. Probably those vertices are modified when you are with meshsmooth actited and the only way i know to put them back in the right place is activating meshsmooth again, choosing vertex and moving them back into position.
Hope this could help.:thumbsup:
Tgmessi
01-01-2006, 10:55 PM
Tgmessi, when you are in meshsmooth, you can edit vertices too. And that edition only apears when meshsmooth is activated. Probably those vertices are modified when you are with meshsmooth actited and the only way i know to put them back in the right place is activating meshsmooth again, choosing vertex and moving them back into position.
Hope this could help.:thumbsup:
Thanx for the reply :)
I managed to fix it by using turbosmooth instead of meshsmooth. It went right the first time, no moving around with vertexes.
Time for the boots :P
Indesium
01-03-2006, 11:28 PM
(edited because I figured out my previous problem)
In the tutorial it claims there's a way to configure a short cut to toggle "see through" on and off (it says it's in customize/customize user interface) I can't seem to find it though. Can anyone point it out (or tell me what it is)
Captain Jones
01-06-2006, 03:44 PM
neat thread. good to see some collective learning
Indesium
01-07-2006, 03:03 AM
In the first part of the tutorial (the body) on page two it mentions welding vertex together. I welded the middle one to the dot on the side (as the tutorial said to do) But I can't extrude the polygon because there are now two edges that are formed and I can't get rid of them (I tried following someone's previous intructions in this thread about getting rid of an edge by making it invisible but that still gives me problems so I backtracked here)
Here's a link to a shot of my problem (the problem lines are in red)
http://img.photobucket.com/albums/v79/Zandt/tut.jpg
Please help! It's been frustrating me for hours :(
MartynH
01-16-2006, 07:29 PM
Hey, as with a lot of people here, this is my first time at 3ds max. I think I've made a fairly good start, but I'm having problems with superflous polygons. I was wondering if you could answer a few Q's for me.
Near the top of page 2 it says "Select vertexes of this face an scale them in X to 0 so they are in one plane." I have no idea what to do here...can anyone advise? I've looked for ages, and tried F12, and align and none of them seemed to do what was done in the tutorial.
Also, i was wondering if anyone could shed some light on deleting edges or merging faces. I seem to have too many faces and can't for the life of me get any thing to merge. I've tried weld, but for some situations it doesn't work.
I would post a pic of what I've done, but I don't have any hosting and not sure i can host it on the cgtalk forums.
Cheers for such a good idea with this post, I'm really excited about it and want to get moving asap with my joan of arc!!
Cheers
M
DrEvilD
01-22-2006, 03:10 PM
I am also quite new to 3ds max and i think that they should create a subforum for new people with loads of tutorials and maybe some challenges..(easy ones) so we can train our skills and learn from each other.. because i have noticed that most of the topics are about things i really dont understand...
DrEvilD
MartynH - What they want you to do is move the verticies on the right side (on the part you just extruded) to 0, to do this, select one verticie at a time, click the move tool, and at the bottom there will be three boxes with "x" "y" and "z" Zimply change the "x" box to zero for each verticie... You do this because it makes it easier once you mirror the body.
To illustrate what I mean, + = vertice
What you have:
------ X-axis runs this way
0 1 2 3 4
+
+
+
+
What you want:
0 1 2 3 4
+
+
+
+
rob-beddall
01-24-2006, 03:03 AM
hey!!
a quicker way to do this would be to select all the vertices that you want to be at X=0
hold left mouse button on the scale tool and select "select and non-uniform scale". (it's the middle one in the drop down). grab the X-handle of the gizmo and keep dragging. you will see the vertices get closer together. when they are aligned right-click the move tool. then type in 0 in the X co-ordinate box.
tadaaa! all the vertices you hav selected should new be sitting happily on the centre grid line.
and it should take all of 5 seconds to do.
there is probably an easier way but that's the way i have always done it.
cheers!!
rob-beddall
01-24-2006, 03:12 AM
hey!!
someone also asked about a short-cut to make the model tranparent.
the easiest way to do this is to select the model then press alt-X. (though this might depend on what version of max you are using)
if you need to see the ref image clearer then try turning on back face cull. right-click the model. goto properties at the bottom of the quad menu and it's in there.
cheers!!
northrop
01-26-2006, 06:58 AM
Hi guys.
I’m also a newbie here, and I’m happy I found this website. I just received my copy of Max 8 this past Friday, but unfortunately I haven’t had much time to work on it. I did however finished everybody’s favorite chess pieces tutorials and that came out quite well.
http://img56.imageshack.us/img56/5083/knight9dz.jpg
http://img56.imageshack.us/img56/6920/chessboard0mk.jpg
Next up, is the US Army soldier, along with hundred of other tutorials that come with the software.
I am also looking forward to do few tutorials with you guys during my spare time. Although my interest isn’t graphic design in particular, it gives a great opportunity for practice (I’m concentrating on creating my architecture portfolio, so my primary objective is modeling buildings and other structures).
Strider Hiryu
02-16-2006, 10:47 PM
Hey there, another noob here lol.
I started today reading and doing the Joan of Arc tutorial, and I'm just now where I need to mirror the leg...
Here follows my problems:
1) The problem is, how the hell do I mirror the leg? lol
2) Other thing, I'm using Editable Poly, not Mesh, will be there a problem with this ? I'm using it because there are no diagonal edges like in Mesh mode...
3) And more other thing lol, how do I turn an EDGE invisible ?
I think thats all
Here is how my work is going
http://img102.imageshack.us/img102/6487/imagem9oz.jpg
Strider Hiryu
02-16-2006, 10:51 PM
Hmn, I've just found a mirror tool on the left of the Quick Render Icon...
But even so I'm not able to continue
When I extrude after mirroring the legs, the mirrored side and the original side cross each other... and it is quite anoying to move it to the right place every extrude...
anyone know how to fix this ?
Kaostick
02-18-2006, 12:55 AM
1) The problem is, how the hell do I mirror the leg? lol
2) Other thing, I'm using Editable Poly, not Mesh, will be there a problem with this ? I'm using it because there are no diagonal edges like in Mesh mode...
3) And more other thing lol, how do I turn an EDGE invisible ?
1. Don't. The Joan of Arc tutorial was written with an older version of Max. Use the symmetry modifier.
2. No problems, infact, its much better to use poly 99.9% of the time.
3. F4
visualchaosfx
03-05-2006, 05:25 AM
Ok, in my attempt to try and model 3D characters again, I just started following the Joan of Arc tutorial. I'm currently beginning to model the head. The tut says "Select the one outer edge and holding down the shift key use Move to move the edge away. Max extrudes the edge and creates a new rectangle (quadrangle or quad)."
Ok I get what he's sayin, I think. So what I did was selected the to vertices on the edge of the rectangle and held down the shift key and moved the edge away. Then I get this dialogue box asking me if I wanna "clone part of mesh." What am I doin wrong here??
Nevermind I figured it out:thumbsup:
..... finally lol
3DChobo
03-21-2006, 03:49 PM
I'm gonna start the john of arc tutorial this coming sunday probably,
how far are you already wildstormfilms ?
jinraichi
03-25-2006, 09:36 PM
Ok, in my attempt to try and model 3D characters again, I just started following the Joan of Arc tutorial. I'm currently beginning to model the head. The tut says "Select the one outer edge and holding down the shift key use Move to move the edge away. Max extrudes the edge and creates a new rectangle (quadrangle or quad)."
Ok I get what he's sayin, I think. So what I did was selected the to vertices on the edge of the rectangle and held down the shift key and moved the edge away. Then I get this dialogue box asking me if I wanna "clone part of mesh." What am I doin wrong here??
Nevermind I figured it out:thumbsup:
..... finally lol
So, what did you do?
I'm planing on using this tutorial, but I'm gonna use my sketches... any help will do.
jinraichi
visualchaosfx
03-25-2006, 10:16 PM
I'm gonna start the john of arc tutorial this coming sunday probably,
how far are you already wildstormfilms?
Check out my thread located in my signature.:D
So, what did you do?
I'm planing on using this tutorial, but I'm gonna use my sketches... any help will do.
What I was doing was selecting the vertice instead of the edge. Make sure you read it good like I should have done lol.
zigackly
04-11-2006, 04:48 PM
ok, the tutorial says to extrude 1 face at a time from the start.
after applying edit mesh, i choose face option ( from vertex, edge, face, polygon ) under edit mesh.
then i to to extrude and all i get are three sides shapes.
1 ) so i keep the edit mesh selection on "polygon" this way i get the entire side selected and then extrude it... is this right ??
2 ) before creating the knee of the leg, he has made a cut along the side of the leg THROUGH THE KNEE. in the later steps this cut is absent.
3 ) i made a mistake and got some weird shapes further on, so i tried to select the bad part of the leg and delete the vertices, now i have a hole in the leg and i cant extrude from that part ( which i need to). the perspective view shows a transparent area instead of a shaded area. how do i seal this part up? there are vertices around it, but no filling.
Corisco
04-18-2006, 12:59 AM
after applying edit mesh, i choose face option ( from vertex, edge, face, polygon ) under edit mesh.
Dont apply edit mesh, convert the geometry to editable poly.
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