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Stygian
01-21-2003, 05:00 PM
@Hidden shadow and blur147.: I had the same problem but I figured it out. back at the beginning of the Tut when he tells you to apply an xform to the cylinder. You then apply your 22.5 rotation to the xform instead of the cylinder this rotates it but when you collapse the stack your selection brackets will be straight :) give it a shot

HiddenShadow
01-21-2003, 05:12 PM
ah ok, took me a couple tries to figure it out, thanks for the help :)

fleedawg
01-21-2003, 08:35 PM
Troub: thanks for the info. I must have been doing something wrong, because I had just one part selected, but maybe I didn't have it ACTUALLY selected. I had the shoe selected, but didn't actually select the polygons on the shoe, so I guess it's my bad. I'll play around with it (and material ids, something I know very little about) and hopefully get it all straightened out.

fleedawg
01-22-2003, 01:56 AM
Xilica: Looks good, except you need to select the two lines in blue in the example and make them visibile. Otherwise, looks like you got it.

EDIT: After I go and edit your pic to include the purty blue lines, you go and remove your post. Wassupwitdat? :p

Or am I just imagining things???

Xilica
01-22-2003, 02:01 AM
i welded my vertex for the sword part and this is what i get:

Xilica
01-22-2003, 02:06 AM
w00000000000000000000000000t

i finally got it

w00000000000t

:buttrock: :buttrock: :buttrock: :buttrock: :buttrock:

iART
01-22-2003, 05:23 AM
is there any harm in collapsing the stack and working with the created Smooth Verticles?

http://members.shaw.ca/iart/collapse.jpg

Stygian
01-22-2003, 06:02 AM
@iart: you really don't want to do that because later when you attach the other parts your going to remove the meshsmooth from the stack till after the attach and then reapply a smooth to the whole thing so if you collapse the stack now you'll F.U.B.A.R. yourself.

iART
01-22-2003, 07:05 AM
ok, thx Stygian. I will play by the rules until i know enough to bend them.

iART

Heber
01-22-2003, 08:20 AM
my progress so far: i am going to texture it now , but workin towards a different look .


http://www.iespana.es/rayfusion/joan.jpg


http://www.iespana.es/rayfusion/sword.jpg

Egyt
01-22-2003, 09:33 AM
Stygian, what iART was talking about collapsing the stack. Do you mean it will cause problems to collapse the stack using 0 iterations on the mesh smooth. It will turn your lowpoly mesh to be exacly as the controll mesh of the mesh smooth. I've been doing that all the way along the model.

I thought it would cause no problems as long as I kept the polycount.

Am I right?

I just started out on this tutorial and this is my progress after a couple of hours. I'll be back.

Stygian
01-22-2003, 04:38 PM
@Egyt: collapsing at o iterations I'm not sure about haven't tried that since the tutorial says to use iterations 1 on the body . since the actual polycount and mesh don't change.... hmmm I don't know I'll have to try it .
:shrug:

Stygian
01-22-2003, 04:47 PM
@rayfusion: That's looking really good man . @ the end of the tutorial I think we might want to put up a little gallery for the participants so we can compare work . :thumbsup:

iART
01-22-2003, 06:31 PM
Yes, i was talking about 0 iterations as well. Applying a 2nd meshsmooth after collapsing also seems to work fine.

Can you imagine how much time it would save if it did work?!?

TheBaron
01-22-2003, 07:16 PM
I didn't realise this thread was going on, I started that tutorial myself a few days ago, here's my head model thus far, it's the second head I've ever made, the last one came out so bad I gave up. 5 - 6 hours work so far.

http://picserver.student.utwente.nl/getpicture.php?id=48052

bur147
01-22-2003, 10:50 PM
Hi guys,

Been out of it for a while, but I'll try to keep up. This thing is really moving now.

I've been having loads of trouble with the glove, so I took some time out from it and modeled the sword.

http://www.bur147.pwp.blueyonder.co.uk/images/joan_sword.jpg

Now to get back to the Glove.

Cheers, Bur147

mikrowave
01-22-2003, 10:57 PM
Hey guys this is a great idea, many props to you :) I am joining a little late & have come to my first problem:
It is when you have to weld vertexes on the hip part to make one polygon. I can't quite work out how to do this.

Starting with below:
http://members.optushome.com.au/yaymike/1.jpg

I weld the middle vertex to the side one as described in the tut (see tut example below)
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/images/image29.jpeg

But I end up with this, there is still an unwanted edge (circled):
http://members.optushome.com.au/yaymike/2.jpg


Can anybody tell me what I am doing wrong?
Thanx :)

fleedawg
01-23-2003, 01:33 AM
Ok, I think I know what I'm talking about here, but if not, somebody correct me please! :)

Ok, I attached a picture with a line highlighted in red. Highlight that edge (it's invisible) and click Turn in the Edit Geometry rollout. That will turn it to where it connects with the vertex at the bottom in the middle. Then weld the vertex as the tutorial states. So that way, that line that is created in the 3rd image you posted, will overlap the same edge that is turned. Then you make the edge that shows up invisible and it's not there anymore. That should give you the result the tutorial says you should have.

mikrowave
01-23-2003, 02:05 AM
Thanx for the help :)

I tried that, but it still creates 2 seperate polygons with a diagonal (albeit invisible) edge. I'm kinda stumped :shrug:

iART
01-23-2003, 04:16 AM
it will become one poly if the plane is a little flatter. Move that bottom left vertex out a bit, now try selecting the poly.

mikrowave
01-23-2003, 07:43 AM
It worked - thanx :beer:

Tom-3DT
01-23-2003, 09:02 PM
Hey Hey people, I like what Im seeing here :) Dont how I stumbled accross your little class but it seems to be working very well.

Anyway just though I would say hi and tell you how chuffed I am that my hard work is going to such great use :) Of course the main man is the great Michel Roger himself but we sure put in a lot of hours with the translation and the creation of the some 60 pages that your all working your way through.

Keep it up peeps

Tom Greenway
www.3dtotal.com

Stygian
01-23-2003, 09:08 PM
Hey Tom Thanks alot Glad to know you approve. I think the reason we did this was it seemed to be one of the most popular tutorials I saw it mentioned several places before we started this and thanks so much for the hard translation work .
:applause:

BSlinger
01-23-2003, 11:52 PM
Hi everyone.

I've been meaning to do this tutorial in ages, I've been getting frustrated with not knowing how to do all the useful tricks to get this working, but I finally made myself learn how the Meshtools tool set works yesterday, and it all suddenly came clear!

No pictures yet, but I did the body of this tutorial in (quite) a few hours last night. My mesh isn't fantastic, I winged it a bit of the way because I couldn't figure out how to make edges invisible, so I was deleting and recreating polygons all over the place, but I think it came out alright.

I should have some more time tomorrow to work on it, at which time I'll tweak the body a bit and start on the head, as well as post some pictures up here.

One question though, does anybody know how to get that nice soft lighting that so many WIP posts use? I've read it's just a hemisphere of lights, and I got a plugin to create it, but I haven't got it to look good yet... perhaps I just need to mess around with it a bit.

Anyway, great thread, I learnt a few things just from going through it that will come in handy when I tweak the body (or start again, if I can't get it right)

Keep up the good work, guys.
BS,

DaliFan
01-24-2003, 02:48 AM
another update

DaliFan
01-24-2003, 02:50 AM
.

Lil blender
01-24-2003, 01:02 PM
hey all, i'm new to this forum. Not new to 3d but I am still a n00b :) gonna try this tutorial to. hope you guys will help me out a bit :) caus the tutorial is pretty weird at some parts. Ow well, i'm gonna start with the legs :D

Lil blender
01-24-2003, 06:49 PM
hmmm, got the main body done i guess. But how can i attach the mirror version to the original, caus now i have this weird line in the middle, wich get bigger when i meshsmooth :S ?

fleedawg
01-24-2003, 07:12 PM
You should probably wait until after you model the head and attach it to the neck before mirroring. It makes it easier in the long run.

Xilica
01-24-2003, 11:46 PM
had to start over on the sword since my rotation in the beginning was off... anyway, does anyone here know what the Xform will do and is it essential in modeling the sword? also, do i have to apply an edit mesh or can it be an edit poly?

BSlinger
01-24-2003, 11:48 PM
Here's where I'm up to, I don't really like this way of head modelling, but it doesn't seem to be working too bad. I think I'll be doing a box modelling head tutorial after this one.

So yes, here's my head update:

BSlinger
01-24-2003, 11:49 PM
And the body:

BSlinger
01-25-2003, 12:00 AM
Can anybody tell me how I can render these better, with some lights, to show up all the detail?

The FreakyOne
01-25-2003, 12:47 AM
@BSlinger go to render>enviernment>and make the on top it says background change teh color to white :)

The FreakyOne
01-25-2003, 12:50 AM
assembled

The FreakyOne
01-25-2003, 12:52 AM
and the sword

fleedawg
01-25-2003, 01:20 AM
Lookin good guys. I guess everybody has had problems with the boobs. :D

But I'm sure everybody just said screw it like I did, and went on. I don't see any reason in sweating the details in a tutorial when the armor will be covering up most of the stuff.

One thing this tutorial has done for me though is give me a taste of several different techniques of modelling. Personally, I liked doing the head MUCH more than the body. :shrug:

The FreakyOne
01-25-2003, 01:25 AM
i know how u feel.i accedently welded th butt cheecks together but i didny care cuz im putting close ib ot hehe

Xilica
01-25-2003, 01:45 AM
had to start over on the sword since my rotation in the beginning was off... anyway, does anyone here know what the Xform will do and is it essential in modeling the sword? also, do i have to apply an edit mesh or can it be an edit poly?

The FreakyOne
01-25-2003, 01:57 AM
Use the XForm (short for Transform) modifier to apply transformations (Move, Rotate, Scale) to objects. The XForm has two main functions:

To animate transformations of a sub-object selection. You can also animate the position of the modifier's center.

To transform an object at any point in the stack.

next time u have a quetion liek that just boot max go to help>user references and type it in and read :)

Xilica
01-25-2003, 02:01 AM
well i also would like to know if i could use an edit poly and not an edit mesh

The FreakyOne
01-25-2003, 02:17 AM
i dont useually stick to one, sometimes i even go back and foreth durign a model hehe id try if i were u

BSlinger
01-25-2003, 02:20 AM
FreakyOne: Thanks for that, that helps, but I was thinking of the fake Global Illumination type lighting i see in the WIP forums... that's alright though, it's not necessary.

Here's the latest head update, I screwed up the mouth, I might have to delete that bit and try to get the mesh to look like the tute... the nose was difficult too, but I'm not too fussed with the way it came out... I need to tweak the cranium a bit too, it's kinda weird shaped, but then bald heads always look kinda strange...

Xilica
01-25-2003, 02:34 AM
ok I had to start over on the sword sicne i didn't bend it 22.5 at the beginning, anyway i did it this time and when i bend it doesn't bend like from back to forwards but at an angle.. how do i turn the bend?

BSlinger
01-25-2003, 03:08 AM
Oh crud, I didn't realise you had to make all these objects in the one max scent, I've been doing them in separate files... does anybody know if there is a way to get my ear object into the scene with the head, whilst keeping it's modifier stack so I can assemble it?

BSlinger
01-25-2003, 03:10 AM
Woops, it's OK, I figured it out. For anybody else who wants to know, you can go to File -> Merge and click on the scene you want to bring into the current one.

BSlinger
01-25-2003, 03:57 AM
OK, I've had enough for now, not going to start on the sword yet. Here's the result of my playing for today, the mostly finished and assembled body, plus ear and head.

Lil blender
01-25-2003, 08:04 PM
yup, just click on box and in creation method rollout select cube

The FreakyOne
01-25-2003, 08:16 PM
comeing along nicely if i do say so my self

Lil blender
01-25-2003, 08:45 PM
I'm getting some weird things when i meshsmooth my face. dunno how i can fix it.. it looks pretty ugly.. :(

http://www.janet-love.com/users/Artandstuff/error1.jpg

The FreakyOne
01-25-2003, 09:01 PM
u have over lapping polys thats usually teh problem trying erasing that are and re do it be care ful to only have one layer of polys

TheBaron
01-25-2003, 10:01 PM
I had that exact same problem, if you look closely enough switching between meshsmooth 1 - 0 iterations you can usually find the offending one's and delete them. But as FreakyOne says erase that area and just create new ones.

Xilica
01-25-2003, 10:18 PM
=)

finally figured it out:buttrock:

The FreakyOne
01-26-2003, 12:38 AM
next, onto the bust

iART
01-26-2003, 02:43 AM
So, what is the verdict?

Can the head be attached to the body, if the body's MeshSmooth was collapsed with 0 iterations?

I would answer this myself if i was close enough to joining the two.

Cheers,
iART

mikrowave
01-28-2003, 01:52 AM
I'm sick of the face haha

still needs some tweaking....

http://members.optushome.com.au/yaymike/head%20prelim.jpg

The FreakyOne
01-29-2003, 02:49 AM
-->

The FreakyOne
01-29-2003, 02:50 AM
teh blue is not final is just a sensor for any younges lerkign around hehe

Stygian
01-29-2003, 03:41 AM
Looking good freaky one I'm trying to catch up as we speak.

Quik
01-29-2003, 05:35 AM
Im quite late into starting this tutorial now.. but, can someone expand on this part?


"For the beginning start in left viewport, extrude one face from the cube, like show on picture on the left. Repeat this process and adjust the vertexes. "


Also, I understand a vertex is a 'point' of the square.. and I know you can make a box with 20vertexes vertical/horz etc, but is there a way to 'ADD' more vertexes to a current object?

fleedawg
01-30-2003, 05:36 AM
I'm starting to get frustrated. I keep finding stuff like this for no apparent reason. I'm following the instructions to a T on the leg armor here (this is the thigh, specifically), and stuff like this keeps cropping up. My wires look like the tutorial's. But I get weird jaggies like this. Any ideas?

Egyt
01-30-2003, 01:02 PM
fleedawg, post a smoothed wireframe of that problem. it might by a double polygon or try looking from the inside of the mesh, not using double sided texture. You can often see what the problems are form there.

Egyt
01-30-2003, 01:07 PM
Quick, yes you can add more of them, if you select edgemode (if you are using an editable poly) you will see an "Instert Vertex" button. I recommend you to exploring cutting polygons aswell.
Look it up in max help material.
gl!

Fragment
01-30-2003, 09:15 PM
I just wanted to say how cool I thought this was, and I hope there are more community activities like this.

I started today, I know I'am a little behind, and I came across a problem. My problem is that I cant get the foot to look correct in the front viewport. The part where you have it all extruded and shaped to the left view and you have to match it up to the front view now.

Can someone post a top/bottom view of the foot so I can reference that with my model. Thanks so much.


--Jeff

fleedawg
02-01-2003, 05:38 PM
I found out what I did wrong on my thigh armor. I had somehow managed to put a crease of 1.0 on that edge that was poking out. Don't ask me how though. :)

mikrowave
02-02-2003, 03:59 AM
Originally posted by Xilica
=)

finally figured it out:buttrock:

How did you do it? Mine is bending on the same angle like yours was at first. How do u turn the bend? :)

http://members.optushome.com.au/yaymike/sword.jpg

fleedawg
02-02-2003, 06:13 AM
This is one of the things that really bugged me about the tutorial. It wasn't clear AT ALL in this part and was very frustrating. Basically, when it says to use XForm, what you do is add the XForm modifier, and then use that to rotate the cylinder (rather than the standard rotate tool). Because when you rotate normally, it moves the axis for the object, which leads to that odd bending.

Another option is to click the plus next to the Bend modifier and select the Gizmo subobject. Then you can rotate that normally, and make the gizmo face the right way. Hope that makes sense.

Xilica
02-02-2003, 05:09 PM
mikrowave: What I did was turn the vertices on top and bottom and then did another bend. I kinda forgot how, but I have done this twice through playing around. I got screweda t first and got frustrated but began playing with it more and finally got it.

The FreakyOne
02-02-2003, 05:21 PM
progress report--> i was just playing with shag hair and did this...

The FreakyOne
02-02-2003, 05:23 PM
the other one kinda looks liek cher hehe heres teh one im really working on

Xilica
02-02-2003, 06:14 PM
haha, nice hair FreakyOne

3DMan16
02-02-2003, 09:18 PM
hey, guys...i started a little late, i just did the "buttox" region..and well as im trying to extrude up the stomach region im finding a problem

in the middle of the butt at the top there is a shape thing sticking out and the more i extrude the more it pops out..can someone help me get rid of it!! :-) any help would be appreciated

heres a pic

3DMan16
02-02-2003, 09:47 PM
ok well im having some trouble now..cause i have so many vertexes just floating around, and some of my edges are like inside of body..is there anyway to, "lay down" a new "rectangle" on top of where im at so i can work with that..

maybe make a new box same size, and weld the corners to those already there?

please help

3DMan16
02-02-2003, 09:56 PM
heres a new pic (yea i know the legs are a little thin, i fixed that already..)

3DMan16
02-02-2003, 10:27 PM
omg, someone help!! im gonna cry haha..

there soo many points,edges and crap that are just there..how can i make it back to a flat rectangle on top again! hleppppppppppppppppppp

3DMan16
02-02-2003, 10:34 PM
heres a screen to show all the linesssss........

mikrowave
02-02-2003, 10:55 PM
Thanx for the sword help guys =)

Oh & Freakyone, awesome shag hair hehehe :buttrock:

bur147
02-02-2003, 11:22 PM
Hi all,

Here's an update of mine. I've not had alot of time to devote to this, so progress has been is slow.

http://www.bur147.pwp.blueyonder.co.uk/images/joan-05.jpg

Things left to model : Gloves (Tried and failed, will try again), the arm section of garments and the Belt. I may add more creases to the body garment.

@3DMan16 : It's difficult to tell what's going on from your pics. But I'm guessing that you've got a lot of extra vertex's that need to be removed/welded. Vertex's can be created on backfacing edges when you use cut, cut also seems to create extra vertex's for fun sometimes.

A quick way to get rid of duplicate vertex's is to select all the vertex's and use the weld selected tool (make sure it's a 0.1). Any duplicate vertex's will be welded together. Otherwise it's a manual job of looking for and removing the extra vertex's.

Hope this helps, although I'm not sure I fully understand your problem.

Cheers, Bur147

3DMan16
02-03-2003, 12:33 AM
ok, in the weld, what do i put for the range thing

The FreakyOne
02-03-2003, 01:19 AM
the number indicates teh space between teh two verts the firther apart teh verts teh larger teh number but i prefer putting the verts reaaaaaallll close and putting teh threashold(thast what the little number is called) to 2 :-D

mikeouimet
02-03-2003, 03:20 AM
Hey all, I decided I would start this, seems like a fun thing to do, I just mirrored the legs and im not sure if im supposed to just mirror them so theyre very close or weld the vertices together. Anyone have any ideas on what to do?

iART
02-03-2003, 07:19 AM
mikeouimet

- copy as reference
- line vertexes as closely (vertically) as possible
- do not weld them together..... yet


3DMan16

Have you set up the snapping options to work with verticles?
If not, go to Customize/Grid and Snap Settings
Check the vertex option, and uncheck everything else.

3DMan16
02-04-2003, 02:21 AM
hey guys, i started this up few days ago..im stuck on the breasts and the groin region was kinda giving me trouble..could you guys give me some help or something to guide me..im kinda stuck..any comments and crit would be helpful

here are 2 pics.. help!! :-)

3DMan16
02-04-2003, 02:37 AM
heres a mesh smoothed one

fleedawg
02-04-2003, 04:44 AM
Well, 3dman16, it looks like you've got the shape right in the front and side shots. But it still looks boxy. That's something that the tut doesn't explain well, but it kind of infers. You have to shape the low poly mesh (LPM, which is to say, before the smooth) into a more rounded shape. It's just a process of moving vertecies/edges/etc in a way that rounds out everything better. The point is to get the LPM as close as possible BEFORE putting on the smooth. I'm sorry I can't be more clear, but that's the best way for me to describe it.

3DMan16
02-04-2003, 07:55 PM
yea, somebody told me to do that too on the irc chan

i guess ill just continue and see what happens

Egyt
02-04-2003, 10:36 PM
3dman16> A good way to do the trick on the lowpolymesh is to apply the meshsmooth and check the "controll mesh" button, increase "iterations" to 1 and then begin to modify the controll mesh, that way you will see the final reusult without getting dizzy working with to many polygons.

If you wish to go back the the lopolymesh after you have modified the controll mesh, decrease the "iterantions" to 0 and collapse (right click the mesh smooth modifier) and click collapse to editable poly or editable mesh.

Next time you add a mesh smooth you'll be back where you was finnished tweaking the controll mesh.

Any questions, feel free to ask me @ icq 13752259

3DMan16
02-05-2003, 12:09 AM
do you guys have AIM or AOL?

Egyt
02-05-2003, 12:47 AM
Nopers sry, I do only got ICQ and irc (irc.quakenet.org).

jadedchron
02-05-2003, 12:16 PM
i like your sig Egyt :thumbsup:

Egyt
02-05-2003, 03:10 PM
:beer: ey orignally said by Mr. Einstein himself :thumbsup:

bur147
02-06-2003, 08:28 PM
Hi guys,

Thought I post an update, just about finished modeling. Just got the loop of the belt to add.

http://www.bur147.pwp.blueyonder.co.uk/images/joan-06.jpg

Hoping to see a few more updates soon, should be quite a few of us that are nearly finished modeling.

Cheers, Bur147

fleedawg
02-06-2003, 09:16 PM
Wow, looks great bur147! I sure wish I was as far as you. I'm procrastinating at this point on the breastplate, specifically where you extrude the borders of the plate (after the swirley crap and making the polys around them). My problem is when I extrude all those polys, I do it like it says and select all of them and extrude, and they go EVERYWHERE, so I'm gonna have to do them one at a time and get that straightened out. *sigh* That'll be a lot of work. I can't wait for the modelling to be done so I can move on to texturing, rigging, etc.

bur147
02-06-2003, 10:07 PM
Thanks fleedawg,

I know what you mean, I wouldn't have thought I could get fed up with modeling, but this sure pushed it.

On the extrude thing, have you tried the extrude dialog. You can select to extrude on the local normal, this usually give very good results.

Cheers, Bur147

eMiG
02-07-2003, 03:37 PM
Hello I'm back in the world
You never believe what happend. First my Comp crashed... my video card is dead (it was a GeForce 4 Ti4200, 128MB) :cry: ... After this it took me a week to get another videocard and to get the comp back alive (so also no internet all that time) ... I was so happy when it worked again ... then two days later there was a big thunder over here and guess what ... the lightning smashed into the cabel and killed not only my modem but all the modems in the neighbourhood .... it took 10 days before the company could deliver a new modem. Today they changed it :) so finilly I'm back in the world. :bounce:

I see you guys did alot in those weeks.
BUR147>>>> Looks GREAT MAN

Because of the computer crash I lost all my work so have to start over again... yeah yeah don't come with those smart lessons, like making backups. I know ;)

Well hope I can work fast so I can show you something soon

fleedawg
02-07-2003, 06:50 PM
Sorry to hear that eMig. I know what it's like to lose everything on your hard drive. It's definately no fun. Good luck in getting caught up. It'll go by quicker the second time through.

Here's my latest update. Got the breastplate done, finally. Took a lot of time and effort, and it still looks like crap, but it's done and I can move on. :)

http://flee.morpheus.net/joan/joanarmor.jpg

The FreakyOne
02-07-2003, 09:17 PM
im gana redo the front of the breast plate and make teh tights and then its on to :airguitar: texturing :buttrock:

Lil blender
02-08-2003, 12:00 AM
k I'm done with modeling the body + head.... tried the ears.. didn't work :P As you might see her stumach looks weird... wanted to try something, yet failed so I ended up with this :P I'll model some clothes over that :) I didn't use the whole tutorial, so some parts won't look as good, but thank god there are clothing :P

http://members.home.nl/fvv/body5.jpg

and

http://members.home.nl/fvv/body6.jpg

Egyt
02-08-2003, 09:26 AM
I dont want to be mean or anything, but it looks like the head is growing back out on the lower picture ;( like in MiB when he shoots the dealer in the shop.

Check if you are following the reference pictures. good work overall!

Stygian
02-10-2003, 05:08 AM
hey guys sorry its been so long since I posted had some other things going on but I got some time this weekend Here is where I am with her .
http://stygianstudios.com/images/front_vest.jpg http://stygianstudios.com/images/back_vest.jpg :wip:
sorry about the crappy jpg's :shrug:

fleedawg
02-10-2003, 08:35 PM
Lookin' good Stygian! No crits except it's hard to see the details of the armor with that really shiny texture on it. :p

Xilica
02-10-2003, 11:25 PM
been busy lately and just wanted to tell you guys i haven't given up but i am stilll working on the sword

been real busy lately..

The FreakyOne
02-11-2003, 12:38 AM
still have a long way to go just wanted to let you guys knwo i didnt forget about you lol

ceUs
02-12-2003, 04:57 PM
I'm joining now, too. And I already got the first problems. Why does max cut my edges not where I clicked? (im still working on the foot (first part of the tut)). It just cuts the polygon in some direction and I didn't found any logic behind :D.

P.S.: Using max4.

fleedawg
02-12-2003, 06:19 PM
Cut can be EXTREMELY tricky to deal with. One thing that is basically neccessary is 3D Snap needs to be turned on. Right click the 3D Snap button to select what it snaps to. I have it on Vertex and Edge all the time, and a lot of times on midpoint as well. That should make the cutting a LOT easier. But still, you may end up with floating vertexes, so you may need to weld those to where they are supposed to go.

The FreakyOne
02-14-2003, 03:22 AM
-->

mikrowave
02-14-2003, 04:25 AM
I've been procrastinating :scream:

BSlinger
02-14-2003, 05:19 AM
Hey all, I haven't joined in on this thread for a while, I keep getting sidetracked from this tutorial, trying to do my own things, then getting frustrated when I realise I'm not skilled enough, hehe... So I've been lacking in modelling motivation, unfortunately. Seeing all your posts here has given me some motivation to try to catch up though, so I'll try starting on the sword again tomorrow, when I should have some time.

Keep up the good work guys, we'll all be CG Stars in no time!

BS.

fleedawg
02-14-2003, 09:27 PM
Keep it up BSlinger. I haven't had that much time lately to work on it myself, but I know I'll get back to it. And no one should feel disheartened because many of us are n00bs, sure, but I've learned so much from this one tutorial (and from help from everyone else) that I feel like I can do just about anything (as long as I have good reference images). So keep it up everybody. We're all doing a great job, and we CAN all be stars some day. :thumbsup:

TOE
02-15-2003, 08:58 PM
Thank god I found where the noobs hang out!!! :) Kick ass thread. I searched the Maya section for something similar to this but couldnt find it. I assume it wont be that difficult to follow the tut in maya even though it was made for max, but then again im still wet behind the ears with this stuff. Hope ya dont mind if someone using maya joins in the fun, I think it would be cool if peeps would do the tutorial in various programs and check out the results. woohoo im psyched to get started.

Xilica
02-15-2003, 10:12 PM
lol, don't know what to say except welcome aboard :buttrock:

bur147
02-15-2003, 10:32 PM
Nice one TOE, can't wait to see your progress.

I've looked at Maya PLE but didn't like the watermarks in the viewports, will be interesting to see how this tut converts to maya.

Cheers, Bur147

xerozz
02-16-2003, 05:27 AM
next time can u do something without titts....id try it but my comp is where my parents are....

celticdog
02-16-2003, 12:38 PM
Hi all,
I've been intending to start this tut for some time now. This thread pushed me to get off my ass and do it. Here's what I got so far.

jadedchron
02-16-2003, 12:39 PM
looks really good celtic. keep it up :thumbsup:

celticdog
02-16-2003, 12:39 PM
here's her head

jadedchron
02-16-2003, 12:40 PM
fix the crease and it'll be very nice :scream:

Mariomx
02-16-2003, 01:06 PM
Hello, this thread was a good idea :bounce:
(also the smilies are sooo cool on this board! :p )

I already started this tutorial a while ago, but never got past the leg part.
I tried it again but failed again... i can't 'do' the leg in front viewport.
I see some other have this problem too, like forge. He also made a screenshot and i'll try to attach it so you see what i mean.
Sure you can move the vertices on the X-axis, but the foot is *wider* at the toes than at the heel, and the front viewport doesn't show that :hmm:

Anyway, i wanted to learn how to model, so i skipped the body and went to the head part...
At first i thought it would be hell... since the pictures where a little unclear at some points, but i managed pretty well for a first try, so i'm quite pleased about that :thumbsup:

mactabilis
02-16-2003, 07:58 PM
Originally posted by The FreakyOne
-->

your hands look way to small.. try scaling those vertices a little.

xerozz
02-16-2003, 09:41 PM
N1 HAVE AIM AND WANNA HELP ME, MY AIM IS PRINCEAMONGTHEVZ :buttrock: :love: :airguitar :airguitar :drool:

xerozz
02-16-2003, 09:42 PM
BTW, I HAVE THE SAME PROBLEM AS MAROMIX

Xilica
02-16-2003, 10:20 PM
haha, i am in the same boat as you xerozz with parents in the room etc.

which is why i decided to model just the sword :thumbsup:

The FreakyOne
02-16-2003, 10:24 PM
i have aim and im always ready to lend a helping hand to anybody who wants it ... aim: troubledmind911

celticdog
02-17-2003, 03:14 AM
when I merged the head with the body and attached them, I realized that I had already collapsed the body into an epoly. So I used a "connect" to attach and, as you can see, I can't get them to smooth out. my question; is there anything you can do if you accidentally collapse the mesh? If the answer is no, how do you go about attaching two high poly objects? Thanks

jadedchron
02-17-2003, 03:41 AM
weld the ends together and then add detail as needed.

celticdog
02-17-2003, 03:57 AM
I didn't explain it right. I already meshsmoothed the body to two iterations, then I collapsed it (accidentally). So now all I have is a very high poly object. How do you connect two high poly objects without getting that funky seam?

jadedchron
02-17-2003, 03:59 AM
well you can post your scene and i'll take a look.

xerozz
02-17-2003, 04:25 AM
help with the front and the foot, what am i doing wrong!


http://www.idesigns.dx-games.com/p.JPG

jadedchron
02-17-2003, 04:27 AM
you need to adjust your vertices in the front viewport

xerozz
02-17-2003, 04:28 AM
when i do it jus messes up the foot

jadedchron
02-17-2003, 04:30 AM
?? when you are modeling you setup your basic outline in the left/front/top viewports.. once the basic shape is molded you use your perspective viewpoints and move verts around. if you're just starting out i suggest stickin to precice movements in the orthographic views. move the verts in the front view to match the foot as deem fit.

xerozz
02-17-2003, 04:33 AM
Thatgurl.max (http://www.idesigns.dx-games.com/xxjoe.max)

can u try 2 fix the front view port for me and then take a screen/? cuz i cant do it...:hmm: :thumbsdow

jadedchron
02-17-2003, 04:46 AM
i would suggest starting over on the foot. you must've drifted off during the tutorial because there's some added verts in the back of the foot that aren't even needed. and you wouldn't have those there if you were only extruding faces


http://www.fragcentral.com/~super/3d/foot.gif

other than that you just need to shift over the top verts..where the heel is at ..so the foot can take form in the front view

xerozz
02-17-2003, 05:10 AM
i give up, thx anyway :thumbsdow

xerozz
02-17-2003, 05:14 AM
:thumbsdow look at the front AGAIN, thats why i gave up



Front (http://www.idesigns.dx-games.com/ffront.max)

jadedchron
02-17-2003, 05:15 AM
i suggest sifting thru this entire thread. that was talked about if i'm not mistaken

xerozz
02-17-2003, 05:32 AM
its f*** impossible:shame:

jadedchron
02-17-2003, 05:46 AM
well i would suggest giving up on everything else too. cause we all know that gets you places. check page #11.

xerozz
02-17-2003, 05:51 AM
wheres da loop button :bounce: :wavey: :thumbsup: :wip: :lightbulb :buttrock: :airguitar :airguitar

xerozz
02-17-2003, 05:51 AM
wheres da loop button :bounce: :wavey: :thumbsup: :wip: :lightbulb :buttrock: :airguitar :airguitar

jadedchron
02-17-2003, 07:21 AM
it would be in the selection drop out menu

xerozz
02-17-2003, 07:25 AM
wheres that? (i feel like a retard)

jadedchron
02-17-2003, 02:15 PM
i would suggest reading the max help files, along with 3dbuzz videos and THEN try this tutorial

Xilica
02-17-2003, 02:20 PM
what kind of attitude do you have that you just want to give up?? :shame:

do0d
02-17-2003, 05:34 PM
ey relax people... hehe:D

i know this is not in the tutorial but i learned all the stuff from the head tut... i just wanna know if i'm doing the right thing...

comments please......

do0d
02-17-2003, 05:35 PM
:D

xerozz
02-17-2003, 05:36 PM
where is it:scream: :shame: :shame: :shame: :shame:

Stygian
02-17-2003, 05:51 PM
looks fine from that view dood looks like spawn :p

xerozz@ Unless your wroking in Epoly I don't think there is a loop button. If you are working in Epoly are you referring to the subobject at the top of the rollout ?

xerozz
02-17-2003, 05:52 PM
stygain gooon aim please:D

The FreakyOne
02-17-2003, 05:55 PM
Stygian whats up, u lost contact with me on aim? dont u liek me nomore :shrug: lets be friends again :wavey:

Rice ManX
02-17-2003, 06:26 PM
Xerozz- If you don't have Max 5 your missing alot of the tools that r described in the tutorial. Goto: www.scriptspot.com and download the Meshtools v 2.5 i think, that will get u the tools u need. :)

jadedchron
02-17-2003, 07:45 PM
i would suggest not posting that here

Stygian
02-17-2003, 07:58 PM
Its ok Jade I only use that name for interaction on this board and have no probs blocking people who get on my nerves.

Xilica
02-17-2003, 08:31 PM
Originally posted by The FreakyOne
Stygian whats up, u lost contact with me on aim? dont u liek me nomore :shrug: lets be friends again :wavey:


i think he is referring to me, LOL :buttrock:

Stygian
02-17-2003, 08:37 PM
Yeah we figured that out after he aimed me :) LOL

jadedchron
02-17-2003, 11:21 PM
I was referring to xerozz's statement

Xilica
02-18-2003, 12:27 AM
hahaha


yea my aim is Xilica2k3.

JBruckner
02-18-2003, 03:54 AM
Hey all! I finaly got Max installed again after a long furlough (I hate viruses). So I came around this forum and remebered that I was going to do this tut, and so I started. I got about as far as the pelvis and then everything went to hell. I sorta lost it when he started talking about the combining the two legs. Is there any quick help I can get here, I'm stuck in the mud and I cant get out. :) Ive got some pictures also. Thanks! If you wanna message me its, Glitchwolf!

http://restricttoz.com/NE/help.bmp

http://restricttoz.com/NE/help1.bmp

The FreakyOne
02-18-2003, 04:06 AM
when u combine two objects u have to delete the inner surfaces :) oh and it looks like u have some open edges inteh foot and teh knee and yea viruses bite, dont u just wana jump on ur comp like this :bounce: when ever u get one? hehe

do0d
02-18-2003, 05:22 AM
ummm... how do you delete the inner surfaces???

and another question how do you combine two objects for example a head and body??? u can make them seperately ryt???

JBruckner
02-18-2003, 05:48 AM
Yeah, this Virus made me lose my 1500 song mp3 collection all ripped from CD. :(

celticdog
02-18-2003, 06:30 AM
Just an update on joan's head. I finally got it connected and smoothed

mikrowave
02-18-2003, 07:07 AM
nice lighting, kinda makes it look like clay :)

JZee
02-18-2003, 11:15 AM
Hi
I wanted to do this tutorial long time ago and I am finally joining you people now.
I am starting with the head.

JZee
02-18-2003, 11:28 AM
now how do I adjust the blue print? should i set it as viewport background?

celticdog
02-18-2003, 01:49 PM
Jz, nope, the best way to do the background image is to create a plane 512X512, check "mapping coordinates" in the parameters, then go to the material editor and put the image into the diffuse channel. Make sure you click "show in viewport" and set your viewport to "smooth and highlights". Oh, also check "2 sided" in the material editor

JZee
02-18-2003, 02:03 PM
Thanks celticdog for your help.
I will now start with it. Lets see how I go about it.
Wish me luck people.

The FreakyOne
02-18-2003, 03:43 PM
celticdog: thats amazeing its so much better then mine heheDAMN YOU!!! lol

JZee: :wavey: good luck

Stygian
02-18-2003, 04:23 PM
looks really good celtic .... nice !:applause:

xerozz
02-19-2003, 03:09 AM
http://www.idesigns.dx-games.com/crap2.jpg

i had to it without the tut cuz the tut was impossible for me :P

mikrowave
02-19-2003, 05:26 AM
Its a bit dark, I cant really see the model properly - lighten up the scene a bit. What parts did you have trouble with in the sword tut?

Red-Qube
02-19-2003, 05:53 AM
I have run into one of them "snags" on the first step...
heh...
actually.. its like.. before the first step...
On my left viewport i dont see the texture on the plain.. but i do in prespective.. and in the material editer i do have that little box checked..

Heres a screenshot

jadedchron
02-19-2003, 06:11 AM
red, right click where it says Left and click Smooth + Highlights

Red-Qube
02-19-2003, 06:33 AM
God damnit! if this is supposed 2 be a newbie tutorial howcome they dont frikin explain so an actuall newbie (very new starter) like myself can understand it?

First step:
For the beginning start in left viewport, extrude one face from the cube, like show on picture on the left. Repeat this process and adjust the vertexes.


How do i know how 2 extrude a face on the cbe?
why would i repeat that process? wtf is up with this, i cant understand jack crap!

jadedchron
02-19-2003, 06:35 AM
take a damn breather. it's really not a 'noob' tutorial as a lot of stuff isn't explained. you extrude it because you want more poly's to work with...basically forming the foot.

Red-Qube
02-19-2003, 06:41 AM
Sigh.. sorry.. i just had one of my ... 'special'... moments...
ITs just a hard step from a year of photoshop to 3dsmax expecting to understand everything with it.. apparently i dont..

How do i 'extrude' an object.

jadedchron
02-19-2003, 06:41 AM
red, are you on cable/dsl?

Red-Qube
02-19-2003, 06:42 AM
Originally posted by jadedchron
you extrude it because you want more poly's to work with...basically forming the foot.

Wouldnt that be like adding more segments in the object?

Edit>> Cable

jadedchron
02-19-2003, 06:47 AM
red. if you have dsl/cable goto 3dbuzz.com RIGHT NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! and sign up. Goto the downloads section.. click yes to the agreement (only after you've read it *wink*) and goto the Max section. Start off with the first CD and download ALL of the VTM's. i shiz you not, when you come back after doing all four of those cd's you'll have a better if not complete understanding of how to do this tutorial as well as other stuff.

Red-Qube
02-19-2003, 06:50 AM
*rofl* I must be annoying the hell outa everyone.. anyway.. sorry..
And i did do some of those earlier.. got really boring.. but thats ok.. ill watch the rest of em..

jadedchron
02-19-2003, 06:56 AM
anything you learn when first starting out may be boring. when you think about it .. anything you first start out on will be the hardest time you have with the subject. the content isn't what's hard it's just getting over that first step. once you've learned the fundamentals everything else is but a degree of the source. watch the buzz videos and if you have any questions make a new thread (keepin' this one on track). :thumbsup:

xerozz
02-20-2003, 12:09 AM
guess noone like my sword:annoyed:

The FreakyOne
02-20-2003, 12:12 AM
xerozz: nice material!! how did umake it? any special renderer?, really cool

jadedchron
02-20-2003, 12:24 AM
sword is pretty decent. material would suit something else ;)

JZee
02-20-2003, 05:42 AM
I am stuck at welding.
Ouch I know its simple but I forgot. I saw the manual and did the way it says but :(
When trying the target weld.... it doesnt give me that cross and dotted line etc.
Can anyone guide me plssss.

Here i s the link -> http://216.136.200.194/auction/Feb/20032191045033087265398.jpg

OH and I am so slow:rolleyes:


p.s The sword is nice. Just the right materials would do.

JZee
02-20-2003, 01:23 PM
ok. The tutorial said to do the weld target however I did the selected weld. Does taht makes any difference?

bur147
02-20-2003, 01:32 PM
JZee

No difference, Same result, just different ways of doing it. As long as you welded the vert's you wanted to weld it make's no difference how you did it.

Cheers, Bur147

JZee
02-20-2003, 03:33 PM
Thanks. :)

do0d
02-20-2003, 05:19 PM
ey... how do i remove that restrict to x or y or z thing... whenever i select a vertex i keep on pressing the xy button to unrestrict the axis...

jadedchron
02-21-2003, 07:21 PM
did you find your answer d0od?

celticdog
02-22-2003, 04:17 AM
I just finished the sword. I wonder how many people actually finish the whole tutorial. Has anyone ever seen a completed Joan of Arc?

The FreakyOne
02-22-2003, 03:32 PM
i finished modeling and texturing, im working on the rig now :) http://www.idesigns.dx-games.com/purplealien/3ds max/joanofarc.jpg

do0d
02-22-2003, 05:23 PM
npe.. im still wondering...

Troub
02-22-2003, 05:52 PM
good work everybody
freaky one: nice, but you could add a bit off more realizm by just scaling the gloves a bit. the hands are way to small. consider the hand when it's resting on her thigh...

I've finished modelling and just rigged the hand
you can see the wip here (http://www.hct-live.de/rook/hand3.avi) (no offense gesture...just a gesture that came to mind while working) :beer:

waiting impaciently for you all to finish modelling to start together with texturing, cause this is my nightmare in cg. hope to learn from yall
greez
troub

The FreakyOne
02-22-2003, 06:17 PM
imhaveing trouble rigging my legs :( can i see a screen shot of ur envelopes? so i can compair them to mine and teh tutorials, im doign what the tut says but i still get bad things hehe and when i add a hi solver my knee gets all distorted WHY!!!! :cry:

JZee
02-23-2003, 08:08 AM
Started late so I am still at the begining. I wonder if you people mind me posting my problems as you people have almost modelled everything of that charachter.

I just finished teh first page of the head tutorial.
I know there's a lot of tweaking (I guess).
I know there is something wrong in my work but I cant point out what?!...

Here is the front and left view of the head (after completing the first page of teh head tutorial). Can you people please point out to me what to do?
I can even upload the max file for this reason.
'Hope to be hearing from someone from here soon.
JZee

jadedchron
02-23-2003, 08:11 AM
add a bit off more realizm by just scaling the gloves a bit

i agree. her hands look like two forks :surprised

JZee
02-23-2003, 09:35 AM
how do I upload a max file if I want to?

iART
02-23-2003, 09:47 AM
JZee, its a very small picture,but it looks fine to me.

Depending on file size of file, you could upload and link, or perhaps attach like photo.

Iain

Troub
02-23-2003, 05:22 PM
Originally posted by The FreakyOne
imhaveing trouble rigging my legs :( can i see a screen shot of ur envelopes? so i can compair them to mine and teh tutorials, im doign what the tut says but i still get bad things hehe and when i add a hi solver my knee gets all distorted WHY!!!! :cry:

Didn't go into depth in reading yet...but you could try this tut...might fit to what you need for your knees...good luck

http://members.shaw.ca/stryker1080/tutorial.html

do0d
02-23-2003, 11:10 PM
i started this tut 2 days ago and i just finished the character but my computer's so slow. i cant apply a texture to it or add animation... man this sux.....:cry:

PIII 600
192 MB ram
32mb nvidia

those are the specs...

can i know what the ideal specs for a 3d workstation......

The FreakyOne
02-24-2003, 12:28 AM
Minimum System Requirements:

Windows 2000, or Windows 98

Intel-compatible processor at 300 MHz minimum (dual Pentium III system recommended)

128MB RAM and 300MB swap space minimum

Graphics card supporting 1024x768x16-bit color (OpenGL and Direct3D hardware acceleration supported; 24-bit color, 3D graphics accelerator preferred)

Windows-compliant pointing device. (optimized for Microsoft Intellimouse)

CD-ROM drive

Optional: sound card and speakers, cabling for TCP/IP-compliant network, video I/O devices, joystick, midi-instruments.

Network rendering not supported under Windows 98

do0d
02-24-2003, 12:48 AM
i cant apply a texture!!! it hangs when i start to apply the texture... well........... i'll just practice modeling... :D

Jusas
02-24-2003, 08:48 AM
Here's my head WIP. Damn the technique rocks...

http://www.edu.lahti.fi/~jusas/girl/girl-collage.jpg

The texture is just a quickie slapped onto it, still wondering how to make a real texture. Yep, irises too small, etc etc ;)

--
Jusas

mikrowave
02-24-2003, 11:43 PM
Originally posted by do0d
i started this tut 2 days ago and i just finished the character but my computer's so slow. i cant apply a texture to it or add animation... man this sux.....:cry:


You finished all the modeling in 2 days? holy crap thats fast for a newbie.
Post a pic so we can see ur model :)

Hell Razor
03-01-2003, 01:55 AM
I'completed the first page and I I'm mirror instancing the one hald of the face but when I mirror it then I can't adjust the vertices because I mirroed it can anyone help. I think I have to attach then recollapse the stack to an editable mesh. Can someone please help cuz I have to hand this in tonight and I'm stuck, I have 2 more hours :eek:

The FreakyOne
03-01-2003, 02:08 AM
hand it in? lol and ur sayign that u have two meshes, one instancd from teh other correct? well u cant attach an instance to its original, and when u have one mesh selected u cant edit anyother mesh, and if its instanced it will edit what ever u do on one mesh on the other :D anything else? and if ur useingmax 5 u can use the symetry modifier wich really rocks :D if u need anymore help im me on aim : troubledmind911 or on msn : foleythewizard1@hotmail.com

Hell Razor
03-01-2003, 02:27 AM
I got it to work.
Thank you

phoenix2k
03-01-2003, 11:50 AM
well heres how far i've got with the tutorial... still working on it :)...

WIP Head (http://www.phoenix-designs.de/face.jpg)

sarfarazsoomro
03-02-2003, 09:54 PM
looks like i've insulted a great lady, sorry :scream:

http://www32.brinkster.com/sarfarazsoomro/Body_A03.jpg

http://www32.brinkster.com/sarfarazsoomro/Body_A04.jpg

Egyt
03-02-2003, 10:10 PM
sarfarazsoomro>> HTTP1.1 STATUS 403 Remote Access to this object forbidden This file cannot be directly accessed from a remote site, but must be linked through the Brinkster Member's site.

Freakyone, ofcource I tried that. But as it seems atm even clicking the link works. temp err?

The FreakyOne
03-02-2003, 11:55 PM
U GATA COPY AND PATE IT TO TEH BROWSER

SergeAstahov
03-03-2003, 10:22 PM
Hello guys!
I'm a newcommer here, and i'm also doing this tut. I'll share with my progress a bit later. Can't wait till i get to texturing , i have many questions on that part but with the model i think i'm doing very very well :).

phoenix2k
03-04-2003, 12:07 AM
jeah, can't wait for the texturing too... first time with uvws and stuff... we'll see :)..

Jusas
03-04-2003, 10:07 AM
Progressing... testing hair. Skin still sucks... :(

http://jusas.3dgl.info/tmp1.jpg

http://jusas.3dgl.info/tmp2.jpg

--
Jusas

exoss
03-04-2003, 03:27 PM
does anybody know where i can find free video tutorials ?
thanks ..

SergeAstahov
03-04-2003, 09:13 PM
Well hello again!

Jusas i think u should make the form of ears a bit better, play around with vertices, coz they look odd a bit. I also made some renders of my progress and there are 2 renders of my ear, maybe it'll help u a little.

exoss i have one link and there are video tuts for different programmes, but i think u should register first. Personaly i haven't downloaded them, so i don't know anything. Here it is:


http://www.3d-palace.com/modules.php?name=Archives

And my pics:

http://serzmax.yo.lv/Joan1.jpg
http://serzmax.yo.lv/Joan2.jpg
http://serzmax.yo.lv/Joan3.jpg

phoenix2k
03-05-2003, 10:33 PM
well, this is my final head model...
i don't think ill continue, but rather go onto sth. else :)...

http://phoenix-designs.de/girl-final.jpg

SergeAstahov
03-08-2003, 11:36 AM
Hey guys!

Why nobody is doing this tut anymore :shame: , maybe everyone has completed it, don't know.....

I've got a question: I see many of u are using plug-in for hair (i suppose it's shag hair, or smth like that) and is the system for animating shag hair and hair simply which was modeled with edit mesh the same ????

P.S. i'm doing a bust armor right now. Man that's difficult part.

jadedchron
03-08-2003, 04:30 PM
Originally posted by exoss
does anybody know where i can find free video tutorials ?
thanks ..

3dbuzz.com

The FreakyOne
03-08-2003, 07:01 PM
i started the head tut over again but im using a reference of milla jovovich, what dou guys think ? http://www.idesigns.dx-games.com/purplealien/milla.jpg

SergeAstahov
03-08-2003, 07:14 PM
Well it is certanly cool but right now it's difficult to recognize her in it ;).

BTW how does that method called which is used in Joan for modeling the face???

What i mean is that there are: boxmodeling, spline modeling and polymodeling. I guess it's polymodeling.....

The FreakyOne
03-08-2003, 07:21 PM
well poly and box are the sme but the method used on joan's head is poly by poly

SergeAstahov
03-08-2003, 08:21 PM
Originally posted by The FreakyOne
well poly and box are the sme but the method used on joan's head is poly by poly

Thanks. I think it's a very precise method. Did u also use it in Milla?

The FreakyOne
03-08-2003, 08:43 PM
yes, i use it for alot of things

ch0ke
03-08-2003, 09:14 PM
Hey!
This is a really helpful thread

I'm extremely new to this program and message board.
Gotta question....

I did what the guy in the 4th or 5th post said about adding in the face.gif, and profile.gif as a material on a plane...
For some reason, I can't see the characters.... only the grey background (viewport is set to smooth+highlights).
The pictures show up fine in the material editor, so I know that part is ok...... any ideas?

I really want to get started on this

Thanks


I've been watching everyones progress... neat stuff.

The FreakyOne
03-08-2003, 09:41 PM
clicko n teh ciewports and hit F3 and int eh material editor theres a small square that when u hover it lets u vieew teh material int eh view port, click on that for both images

ch0ke
03-08-2003, 09:44 PM
Thanks man.

appreciate that!

Be prepared for many other questions.

The FreakyOne
03-08-2003, 09:56 PM
seams silly to keep coeming here, just im me on aim: troubledmind911 or msn: foleythewizard1@hotmail.com

SergeAstahov
03-09-2003, 12:42 AM
Hm, i think it's better to write here, coz maybe someone have the same questions as he has and it'll be a help for them.

I'm not asking it for me, u saw my progress, i'm asking it for everyone else, who needs help ;) .

tuya
03-09-2003, 02:48 AM
:applause: :applause:

ch0ke
03-09-2003, 03:07 AM
Stuck again :)

"extrude one face from the cube"

Can somebody explain to me, in a little more detail, what this means exactly. Ive created a cube and applied edited mesh and collapse stack.

Need a little boot in the ass to get me going.

thanks

SergeAstahov
03-09-2003, 09:57 AM
Originally posted by ch0ke
Stuck again :)

"extrude one face from the cube"


What they call face in this tutorial is actually a polygon (that will be everywhere in this tut.) . So in "editable mesh" choose sub-object polygon, select the polygon u need and in "Edit Geometry" rollout choose "extrude". Then in viewport drag this polygon or set values to the right of the button "extrude" and voila.

Ask again if u have some misunderstanding ;) .

ch0ke
03-09-2003, 04:57 PM
Thanks Eye of Hawk!


That helped a lot.

SergeAstahov
03-10-2003, 01:54 AM
Here's how i got so far :

http://serzmax.yo.lv/joan4.jpg

Want to go on texturing :bounce: :bounce: :drool:

ix|reactor
03-13-2003, 05:04 PM
Very good idead this thread.
I've been doing the tutorial on my own and just recently found this thread, so I figured I might as well post what I've done so far.
I'm starting on the head now, we'll see how that goes.

:)

ix|reactor
03-13-2003, 05:18 PM
Just a question to.. everybody!
When putting in the reference pictures, everyone here seems to use 2 planes with assigned materialmaps/reference textures.

Is that really the best and simplest way?
I do it this way: goto view and open the viewport background dialog display (ALT+B). Then I just select the current viewport and select my reference image with the file browser button.

Maybe it's just a matter of choice?

Oh, well...

:lightbulb

Pablo3d
03-13-2003, 07:18 PM
Hi! I've looked closely at this tutorial but am not currently working on it.

Aspect ratio, zooming and panning limitations with respect to using viewport background make using a plane with an image map a better choice. I make my plane have the same aspect ratio as the image map so there is no distortion.

SergeAstahov
03-13-2003, 09:08 PM
Houdy ix|reactor!

I use the same method as u and don't have any troubles, i only started to use plane-method when i got to hair, coz i couldn't bacgroung picture make small (it always was the same size), so i simply made plane the size i wanted.

BTW didn't u forget to set in customize>preferences>viewports and there is button " configure driver: 512x512?! if u forgot then u should do it, the picture will be in center.

I'm glad that this thread is still alive ;)!

CU everyone and post your works.

ix|reactor
03-13-2003, 09:29 PM
Why would you wanna make the background reference smaller?

You can uncheck the lock zoom/pan button in viewport display, but then when you zoom or pan your object wont be unified with reference. :surprised

SergeAstahov
03-13-2003, 10:41 PM
I guess you're right, forgot about it.

I needed that, coz before i changed size of some parts of the body and when i later put the picture in the background, it was big alredy for my resized object.

Here's how i got so far:

ix|reactor
03-15-2003, 02:16 PM
When it says "build these faces with create face", does it imply the create polygon tool then?

Whats the difference in creating single faces or a polygon consisting of 2 faces already?

I also have an idea of a good tutorial to do next, even though Im not nearly finished with this one. Here's the link:

http://www.3dtotal.com/ffa/tutorials/max/making_sebulba/making_sebulba01.asp

I think that one should be good in the aspect of modeling.
Surely not as profound as Jean d'Arc but I think you will enjoy it.

:)

ix|reactor
03-15-2003, 06:32 PM
This is how far I've gotten on the headmodeling part:
I'm satisfied, as for now :wavey:
Gotta tweak the body a bit more though. But not now.
C&C welcomed.

ix|reactor
03-15-2003, 06:32 PM
This is how far I've gotten on the headmodeling part:
I'm satisfied, as for now :wavey:
Gotta tweak the body a bit more though. But not now.
C&C welcomed.

ix|reactor
03-15-2003, 06:32 PM
This is how far I've gotten on the headmodeling part:
I'm satisfied, as for now :wavey:
Gotta tweak the body a bit more though. But not now.
C&C welcomed.

SergeAstahov
03-16-2003, 12:01 AM
"When it says "build these faces with create face", does it imply the create polygon tool then?"

yeah they mean to use create polygon tool.

ix|reactor
03-16-2003, 12:27 PM
I'm just wondering how to go about creating a model of your own.

I mean, first you'd better make some concept sketches to use as references.

But for a novice drawer as myself that could be extremely hard to get all the parts aligned precisely right.

Ie. the nose, ears and eyes in the exact same spot on both the side and front view.

Then what, you have to sketch out were to put the edge-loops?
Like in the Joan of Arc tut. they showed a picture similar to this one. It shows how they plan to go about modeling the face and how many edgeloops to use.
Is this always an important momento in the phase of creation?
Ie. how many loops should one use?
I guess the amount is due to how the structure of the face is built and how high detail you want on the model.

Some help would be appreciated here, as I am about to start my first bigger project. :arteest:

Thank you.

trence5
03-17-2003, 03:49 AM
Thanx for posting this thread. Because of you all I finally got my guide images set up now. 1 question... How do I make the Planes with the images non-selectable?

SergeAstahov
03-17-2003, 08:50 AM
1 question... How do I make the Planes with the images non-selectable?

Well u can go to "tools" menu and choose "display floater" and there in freeze panel choose "selected" or "unselected", it depends on whether your object is selected or not.

Another way: go to Display menu, it's where create, modify and other menus, are and there also is this fuction freeze.

CU!

celticdog
03-17-2003, 01:12 PM
I finally got around to doing some more work on Joan