Cleveland
01-30-2006, 01:38 AM
okay, i don't normally scream for help, but this time i think i'm justified. before i came to this forum for help i've spent about 20 hours on my machine and on the internet searching for help. everything is close but nothing works. i've done my homework and i'm now at my wits end. http://phlebasnine.com/Assets/MARWIP14.jpg
THE PROBLEM- blendshapes are being totally impossible. i've skinned my girl and given her a good weight painting job. she deforms okay but she needs help in the shoulder/ elbow and hips region. so i decided to use blendshapes driven by SDK which WORKS PERFECTLY WELL on my last character. the method i use is common now if you have to resort to blendshape fixes: move joint into position, duplicate skinned mesh twice, sculpt 1st copy into desired form for the deformation then add these two back as parallel blendshapes to the original mesh. drive the non-edited version to -1 and the edited version to 1, move the joint back to zero and duplicate this funky looking mess. reapply this as a parallel blendshape and it will deform the joint nicely when it is rotated. and it does. did this for all the joints on one side and mirrored them. THEY ALL WORKED PERFECTLY UNTIL i rotate the root joint with the shoulders and/or elbows rotated (and blendshapes in effect) THEN THE MESH FREAKS OUT in those areas, kind of reverts to the funky looking blendshape. totally innapproriate. if i apply the blendshape as a Front of Chain then it's just a mess in the joint region from the get-go (although it doesn't change when i roatate the root joint). i've checked deformation orders, i haven't frozen anything, my blendshapes are local and i've tried just about every permutation of deformation order. i've even broken down everything and scrupulously cleaned it made sure there's nothing funky going on. there isn't, but there obviously is! so in short PARALLEL DEFORMATION IS FREAKING OUT when i rotate the root (or any joint in the chain). but the strange thing is that THE HIPS BEHAVE TOTALLY OKAY no matter how i rotate anything they are fine.
and i'm on a MAC SO HARDLY ANY PLUGINS ARE WRITTEN FOR ME. mike comets PSD is great i'm sure but it won't run on a mac and i don't know of any others. BSpiritCoreective doesn't work and neither does bodyBlend. it's driving me crazy. as i have said, it worked on my last character I NEED HELP.
this is making me cry! i can't move on until it's fixed obviously. and i'm TERRIFIED THAT FACE BLENDS MAY NOT WORK. i'm willing to try any suggestion no matter how ridiculous but i would also like some good professional help. any scripts or plugins that would work to create a nice front of chain deformation or a PSD would be even better.
thanks all,
cleveland.
THE PROBLEM- blendshapes are being totally impossible. i've skinned my girl and given her a good weight painting job. she deforms okay but she needs help in the shoulder/ elbow and hips region. so i decided to use blendshapes driven by SDK which WORKS PERFECTLY WELL on my last character. the method i use is common now if you have to resort to blendshape fixes: move joint into position, duplicate skinned mesh twice, sculpt 1st copy into desired form for the deformation then add these two back as parallel blendshapes to the original mesh. drive the non-edited version to -1 and the edited version to 1, move the joint back to zero and duplicate this funky looking mess. reapply this as a parallel blendshape and it will deform the joint nicely when it is rotated. and it does. did this for all the joints on one side and mirrored them. THEY ALL WORKED PERFECTLY UNTIL i rotate the root joint with the shoulders and/or elbows rotated (and blendshapes in effect) THEN THE MESH FREAKS OUT in those areas, kind of reverts to the funky looking blendshape. totally innapproriate. if i apply the blendshape as a Front of Chain then it's just a mess in the joint region from the get-go (although it doesn't change when i roatate the root joint). i've checked deformation orders, i haven't frozen anything, my blendshapes are local and i've tried just about every permutation of deformation order. i've even broken down everything and scrupulously cleaned it made sure there's nothing funky going on. there isn't, but there obviously is! so in short PARALLEL DEFORMATION IS FREAKING OUT when i rotate the root (or any joint in the chain). but the strange thing is that THE HIPS BEHAVE TOTALLY OKAY no matter how i rotate anything they are fine.
and i'm on a MAC SO HARDLY ANY PLUGINS ARE WRITTEN FOR ME. mike comets PSD is great i'm sure but it won't run on a mac and i don't know of any others. BSpiritCoreective doesn't work and neither does bodyBlend. it's driving me crazy. as i have said, it worked on my last character I NEED HELP.
this is making me cry! i can't move on until it's fixed obviously. and i'm TERRIFIED THAT FACE BLENDS MAY NOT WORK. i'm willing to try any suggestion no matter how ridiculous but i would also like some good professional help. any scripts or plugins that would work to create a nice front of chain deformation or a PSD would be even better.
thanks all,
cleveland.
