olivier georges
12-08-2002, 07:17 PM
hi, i work on a face setup with maya, i have finished the rigging of the eyelids for the left eye, with clusters, and i really like to know if there is a technique to mirror the clusters weight ( like the mirror weight with the smoothBind) and have the righ eye automatically rig ( mel scripts ? )... is there a way to copy weights from one cluster to another ( i saw the export map in the attribut paint window, but i think the uv have to be identical...)?
Olivier.
Olivier.
