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RaGzMaN
01-28-2006, 09:59 PM
Hi there,
How can i get rid of this burden. I have my quality at around 5, the resolution is high, as are the render settings yet im still seeing fuzz right on the edge of the fluid.

My opacity graph is set to density, what kind of a curve should i be using.

Thanks in advance.

essencedesign
01-30-2006, 12:01 AM
Need to know a little bit more about your current set up to help out here. There is no 1 awnser to this. First thing to check would be the sharoness of the cut off in your opacity graph, try and draw it out a bit and see if it helps. Try lowering your texture opacity setting a bit as well.

sf_par
01-30-2006, 10:54 AM
try to play with your amplitude and threshold settings in the texture tap.

Duncan
01-30-2006, 11:13 PM
Lower the opacityTexGain as well as the ratio. Lowering the texture amplitude a little might also help. Also make sure that the transparency is not zero(if you are using volumeRender as opposed to surfaceRender, although surfaceRender with SoftSurface and a tiny bit of transparency might help hide the small bits).

Duncan

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