View Full Version : Star Wars Engines Blow out...
Erka2 12-08-2002, 05:01 PM Sorry for my BAD english...
You must to remember the destroing of engines in Star Wars episode 1... Their deforming and blow out into many particles.
As far as I know, it was done in Maya, using realistic dynamic engine...
Please:bounce:, can anybody explaine me, how can I do thing like this in 3ds max... using Reactor(on very simple english :) )
I want to make models, set them up and Reactor - make realistic deforming for me(with reaction on scene objects). How must I setting my models(Soft bodies, Rigid ....)
|
|
MFreywald
12-08-2002, 05:29 PM
Umm..I dont think reactor will work with particles. MAYBE if you used Spray master and saved the result as multiple objects. but then expect calculation times from reactor to be astronomical. I had heard a rumor before max 5 was released that reactor was SUPPOSED to deal with particles. but nothing shows me it does.
Erka2
12-08-2002, 06:04 PM
Particles isn't a main question...
How should I setup my models for realistic deformation of hull and blow up into parts by Reactor(using physics)?
gaggle
12-09-2002, 12:09 PM
Those Pod Racers right?, that does all that fancy pretty exploding.
Hm..I haven't neccessairly thought this all the way through, but I think I would start with a PArray to the hull, setting it to break things into chunks. You just need the hull to break ever so slightly apart.
Then "Mesher" the PArray (Create->Geometry->Compound Objects->Mesher), which makes all the PArray particle chunks
into geometry. Then you can detach each chunk into individual objects and let loose with Reactor.
..hm, all of that makes sense? The original PArray can be deleted at this point and the main breakup would be calculated with Reactor from there on out. Probably shouldn't be afraid to go in and hand-tweak several hero-chunks that plays an important part in the shot.
That's just the basics of it, you'll want to lock down the camera action early on, so you can work on throwing in plenty of particlesprays where appropriate, and plenty of PArrays on the big chunks for even more debris and flaming trails. Etc etc etc.
And again, this is all in my head, I haven't actually tried any of that on a large scale such as exploding pod racers :)
As for Reactor settings, you'll likely mostly need to do rigid bodies. Assign some varied mass to each chunk, set up drag-forces, wind, friction on the groundplane, etc, to get things interesting.
Actually duplicating ILMs terrific explosions is going to take.. ah.. quite some effort and time :) But hey, best of luck, may the forc..ah nevermind.
Also: that's likely the most disturbing avatar I've seen yet :surprised. I like the language you people speak though :)
Erka2
12-09-2002, 06:30 PM
Thank you very much:bounce:
CGTalk Moderation
01-13-2006, 11:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.