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dmaas
01-28-2006, 01:43 AM
Disney's Roving Mars (http://disney.go.com/disneypictures/rovingmars/), a 40-minute IMAX film documenting the ongoing Mars Rover mission, opens in 16 cities today.

I served as visual effects supervisor and lead TD. Assisting me were artists Aja Bogdanoff, John Niehuss, and Benjamin Schweighart, and software developer Justin Wick. We created 12 minutes of CGI for the film (almost 1/3 of its running time), mostly consisting of reconstructions of actual rover activities.

New York Times write-up (http://www.nytimes.com/2006/01/25/movies/25mars.html) (registration required)

Tech summary: 90% of the modeling and animation were done in Lightwave. We used my custom pipeline integration package to apply shaders and lighting, to send everything out to PRMan for rendering, and to perform 2D post-processing. We rendered a handful of elements in Lightwave, such as the rocket exhaust (HyperVoxels) and atmospheric entry flames. All of the Mars shots are based on images and 3D geometry returned from the rovers and Mars-orbiting satellites (many scenes are accurate down to the level of individual rocks). The Mars surface terrain was created by applying rover images as color and displacement maps projected onto stand-in geometry. The high-altitude shots use terrain data from the MOLA instrument tessellated into polygons using a custom view-based system. The CGI was rendered at 4K resolution and printed to 15-perf 70mm film. Typical render times were 20-40 minutes per frame, thanks to careful optimizations like pre-baked ambient occlusion, although we skimped a little bit on the raytraced reflections for speed reasons.

JDex
01-28-2006, 02:05 AM
Hey... I watched the advert for this today, and said to myself "I wonder if Maas did this?", since I recalled the Mars mission you did the work for. This looks great... I'll definitely be heading to see it soon.

RobertoOrtiz
01-28-2006, 02:19 AM
Congrats Dan!

Amazing work.

-R

Beamtracer
01-28-2006, 07:11 AM
Looks fantastic!

90% of the modeling and animation were done in Lightwave. We used my custom pipeline integration package to apply shaders and lighting, to send everything out to PRMan for rendering, and to perform 2D post-processing.

I'm a bit curious about that custom Lightwave --> PRMan workflow.

dmaas
01-28-2006, 11:51 PM
I wrote a comprehensive "pipeline integration" package. It's a script-based system that handles modeling, animation, shading, rendering, and compositing. However, its user interface is weak, so I still rely on packages like Lightwave and Maya to do heavy-duty interactive modeling and animation. My system reads Lightwave object files directly, applies a RenderMan shading state to each surface, and converts it to RIB. For hard-surface animation I use a simple LScript to dump out the object and camera transforms from Lightwave frame-by-frame. For deforming objects I dump individual LWOs twice per frame (at shutter open and shutter close for motion blur). The shader application process is fully procedural, so I can do things like use a single "dirtiness" parameter for the entire Mars Rover to influence a whole bunch of settings on all 50+ surfaces.

The great part about this system is that I can integrate content from Lightwave, Maya, and custom code seamlessly. For instance, there is a shot in the IMAX film where the Opportunity lander rolls into Eagle Crater. The lander itself is a sub-d object animated in Maya using dynamics. The camera move was set up in Lightwave. And the terrain was generated in custom code.

dbates
01-29-2006, 12:06 AM
I went to see this last night. Nice work--I wondered how you guys generated the terrain!

tevih
01-29-2006, 03:01 AM
Hmm... my city does not seem to be one of the lucky few (it usually is! :cool: )... Anyone know if the film is slated to open up in more theaters? Kinda silly to spend money on an IMAX film and not show it in all imaxes.. (imaxen?)

dmaas
01-29-2006, 06:09 AM
The film will eventually spread to other IMAX theaters (e.g. Los Angeles in August).

JohnD
01-30-2006, 03:05 PM
This is one I'm definitely not going to miss.

kiaran
01-30-2006, 10:28 PM
I just saw this film on Sunday with my girlfriend. We both thouroughly enjoyed it.

The film itself was much better than I had anticipated. IMAX films can sometimes fall into the trap of being overly simplistic and dumbed-down to the point of being embarassing. Roving Mars was informative and entertaining, even for someone like myself who reads every news article about the missions. We watched Roving directly after seeing the 3d Moon film and I definitely enjoyed the Mars one better (although the 3d effect in the Moon film was fantastic).

As for the CG, the shot where the rover was unfolding looked particularly challenging. I can imagine it must have been a difficult project. The CGI was seamless and looks very good projected on the IMAX screen. I kept trying to find faults in the renderings, but to no avail. Job well done!

BTW, the custom pipeline you developed sounds very interesting...

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