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View Full Version : XSI users for: Lighting/Rendering, Partical FX, Modeling


Doobers
01-27-2006, 11:30 PM
Currently looking to hire one or more individuals with solid softimage XSI knowledge for the positions of: lighting/rendering, modeling/concept design, and partical FX simulation (preferably in XSI, although FX in Maya along with compositing could be considered).

The project will be refining and expanding an interactive game demo into a full product for MGA Entertainment.



JOB DESCRIPTIONS:

Lighting/Rendering --- Developing a more apealing lighting composition for a 360 degree set, along with light fx and animation. Finding optimal render setting for the best quality image.

Modeling --- Building and Concepting structural elements for a 360 degree set. Could also involve designing lighting apartatus or any other background elements in an attractive composition. Creating materials and shaders for surfaces.

Partical FX --- Setting up a partical simulation of money (paper) to be shot/blown upwards through an opening. Also to create a foreground screen wipe of money falling.

2D/3D Menu Design --- Possible position for creating menu interface either in 2d format or 3d.


Production is starting immediately and will go on for the next 4-5 weeks. This job is freelance and MGA Entertainment is located in Los Angeles California, however this job can be done over the internet as long as you have a high speed connection. please contact me at (animationjob@mail.com)LEverson@mgae.com if you are interested in one or more of these positions.

*When sending examples of your work please only email links of your reel.

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